SteamVR

SteamVR

Animated Train ride through the desert mountains
34 Comments
Ashley 💜 Feb 11, 2022 @ 4:46pm 
oml this is somehow exactly what i wanted i need to try this
Steel Dec 23, 2020 @ 5:30pm 
<3
Spoon Dec 22, 2020 @ 11:16pm 
<3
Tiporari  [author] Dec 22, 2020 @ 5:12pm 
Alright, I'll update it to remove the NPC LOL. Might take me a bit to do so. I have a 6Mb internet connection so the uploads take a while :)
Steel Nov 5, 2020 @ 11:58am 
If there was a version with the NPC, this would 100% be my default home.
Spoon Jun 3, 2020 @ 4:54am 
hey I see you've already been asked but any possibility of a version without the NPC? It's a good job but he kinda scares me
Loyle to my Capo Dec 13, 2019 @ 7:30pm 
I like it with the guy! It makes me feel like less of a lonely NEET :steamhappy:
Mortagon Dec 1, 2018 @ 12:56am 
Also would love it if that NPC could be removed, otherwise I love it
Dan the Man Jun 8, 2018 @ 3:51pm 
No no, you did a good job on him, I just personally find him kinda close to the 'uncanney valley' kind of thing. I just prefer 'empty' enviornments in general becuase of how vunerable you can feel in VR.
Tiporari  [author] Jun 1, 2018 @ 1:14pm 
Aww man, really? I worked hard on that guy :) was shooting for mysterious rather than creeper lol.
Dan the Man May 30, 2018 @ 2:15pm 
Could there possibly be a way to remove the NPC in future versions? The guy is a little unnerving.
TheTypographer May 30, 2018 @ 9:24am 
Alright, I'll try that. Thank you!
Tiporari  [author] May 25, 2018 @ 5:12am 
There are a couple of ways to do that which exist in the particle effect properties. It takes some trial and error to get it right. You can set the distancetocontrolpoint property to something small so the particles cannot move beyond a certain distance.
if the particle lifetime is too long, like they might accumulate against that distance limit.

Another option could be make an invisible cylinder around the the end of the lighter and add a collision via traces operator with the flags set to cull particles which collide with it.
You can also increase the speed of emission and make the life time super short so they dont live long after leaving the lighter.

It is very fiddly. It took me hours and many restarts from scratch to get the flames right on these candles, and they still act a little funny if you move really fast. Ultimately I felt I got the best results by limiting the lifespan and cranking up the movementbasic speed and emission rate.

Hope that helps!
TheTypographer May 22, 2018 @ 3:16pm 
@Tiporari Thank you! Your advice was very helpful; I was able to get the lighter to work. On another note, do you know how to keep the base of the flame from trailing behind the lighter/candle? Right now, if I don't move the lighter slowly, the whole flame lags behind it.
Shrug Dealer May 15, 2018 @ 12:49am 
A+ looks and feels great but the guy is a bit creepy.
Tiporari  [author] May 14, 2018 @ 2:54pm 
Also bear in mind any physics objects must have a physics mesh defined in the model editor or the player cannot pick it up. I usually just add a physics mesh and choose the original DMX model again which works 99% of the time.
Tiporari  [author] May 14, 2018 @ 2:51pm 
The candles have 3 parts. The first is the physical model of the candle. The second is a omni light entity which has the model as its parent. The third is a particle effect which is also parented to the candle model. Parenting means the child object locks its position to the parent object. You can define an offset in the child object property to fine tune its position.

The candle object (parent model) is set to physics override so the player can pick it up and move it around. You can also use destinations_physics. Any physics object can have any world model to represent it in engine. Physics objects don't support animations or scripted actions unless they are created as tools. There is a tutorial on making custom tools if you need animations, scripts and the like on the SteamVR tutorials/wiki site.
TheTypographer May 12, 2018 @ 1:07pm 
Cool map! If its not too much trouble, could you tell me how you made the candles? I'm trying to make a lighter, but can't seem to get it to work.
Tiporari  [author] Apr 25, 2018 @ 6:08am 
Thanks :)
南在何方 Apr 8, 2018 @ 10:46pm 
cool
Tiporari  [author] Feb 27, 2018 @ 1:53pm 
Wouldn't bother me at all if I knew a way to do it. If someone knows how to publish steamVR items/props for use across all maps I would love to hear it. Happy to do so if someone can provide some instructions or links to a tutorial.
ZePHOS (She/It) Feb 26, 2018 @ 6:25pm 
Would there be a way to get these props into other maps without bothering you too much? I would really like to use the candles and sweets from this map to create a waifu date (You all knew this was coming) in the stormy cabin map.
Carl Poppa Feb 7, 2018 @ 10:43am 
Very cool! One of my favorite environments
Tiporari  [author] Jan 31, 2018 @ 8:25am 
You are most welcome. Thanks for the feedback! Always more in the works :)
Trace Projectile Jan 29, 2018 @ 2:35pm 
Absolutely need more like this. Travel/transport themed environments are currently sorely lacking. Thanks for the work.
Tiporari  [author] Jan 21, 2018 @ 10:19am 
Thanks! Glad you enjoyed it. I have more environments in the works :)
Petro Jan 21, 2018 @ 5:39am 
Great atmosphere! Big thank you! :D Keep up the good work!
Tiporari  [author] Jan 13, 2018 @ 5:42pm 
Thanks! You guys are great.
Pandap1es Jan 13, 2018 @ 4:16pm 
amazing job on this! :steamhappy:
gopherchucks Jan 12, 2018 @ 10:29am 
great work , your going to do well if you keep at it.
Tiporari  [author] Jan 11, 2018 @ 4:55am 
Thank you! I'm learning slowly. Seems like more than half of the functionality in source two is broken in SteamVR. Every time I try to use a cool feature the good map makers reference in source mods I have to spend hours testing to see if it even works.

I was working on a stormy map of a cabin in the woods and the func_precipitation feature is busted . had to create my own rain particle effect and use logic timers for lights and sounds. The laser emitter for lightning effects... Busted.
Displacement maps for terrain? Totally different than the tutorials.

Hell of a learning curve when so many things are broken or undocumented. I hope they keep updating it. It has a lot of potential.
C-Burn Jan 11, 2018 @ 12:37am 
For a noob in source 2 hammer, this is damn good dude, real good.
Tiporari  [author] Jan 10, 2018 @ 5:00am 
Thanks! I'm a total noob at 3d modeling. All the props were made in the map editor and it sucks for fine detail. I'm learning blender but the model import workflow is a nightmare. After a week of building this I wanted to see if anyone like the concept before spending any more time refining and adding details. Thanks for the feedback :)
RED-FROG Jan 10, 2018 @ 3:00am 
Very cool atmophere! You should polish the props to make them look more realistic, that would be ultra cool!!!