Space Engineers

Space Engineers

Star Wars - TIE Fighter
38 Comments
Bones0013 Feb 16, 2023 @ 12:13pm 
ok makes since
sauron2012  [author] Feb 16, 2023 @ 8:52am 
To add seat I would need to make them bigger by 2 blocks in length which wasnt looking good... But it will be change with future SE updates. At now use others TIE's like Advanced for personal vehicle
sauron2012  [author] Feb 16, 2023 @ 8:50am 
TIE fighter and Interceptor have temporary no seat because I resigned from mods and subgriding glitched seat. They need to be used as support units from flagship.
Bones0013 Feb 16, 2023 @ 6:42am 
why is there no seat?
Bones0013 Feb 16, 2023 @ 6:36am 
its out im going to use it
sauron2012  [author] Feb 14, 2023 @ 8:37pm 
TIE/Ln Fighter Redux Released.
sauron2012  [author] Jan 29, 2023 @ 4:21pm 
Also I'm using Polish version of game so it was hard for me to properly translate some voice lines. :lunar2019piginablanket: Unfortunately Origin/EA App has region lock and I'm unable to change that damn dubbing...
NorfolkDave Jan 29, 2023 @ 4:12pm 
np, I meant no offense, the mistype made me chuckle
sauron2012  [author] Jan 29, 2023 @ 4:09pm 
Also the last update from January 25 was a test because I'm using new PC and can expand possibilities into bigger and better ships.
sauron2012  [author] Jan 29, 2023 @ 4:08pm 
Descriptions were write almost 5 years ago when my English was very bad. With new update will come new Tumbnail picture and new description.
NorfolkDave Jan 29, 2023 @ 4:04pm 
Cool :) will look forward to it.
I was having a bit of a joke at the expense of the misstype in the admirals order though :)
I am guess he wants us to repeal the rebel attack, not repeat it :) (as I say though I wont question the order, just need to make sure the Tie fighter can fire a torpedo into an exhaust vent...
sauron2012  [author] Jan 29, 2023 @ 3:59pm 
it will have same size but brand new shape and new options like landing on surface, no more mod usage and more accurate colour.
NorfolkDave Jan 29, 2023 @ 3:36pm 
Will the order remain the same? :)
sauron2012  [author] Jan 29, 2023 @ 3:31pm 
Expected release of new version is in this week. Will be updated on this same item.
sauron2012  [author] Jan 29, 2023 @ 3:30pm 
Wait for new version. Already working on it. This one is outdated.
NorfolkDave Jan 29, 2023 @ 9:03am 
Looking at this and trying to work out if its like empyrion and the server doesnt need the blueprint just the player....

I so want to make one.

If i do though, I will of course follow the Imperial Admirals order to the letter and repeat the rebels assault... odd order that but we do not question orders!
Bones0013 Jan 19, 2023 @ 9:41pm 
Cool that's better than a no
sauron2012  [author] Jan 19, 2023 @ 5:58pm 
maybe
Bones0013 Jan 19, 2023 @ 2:26pm 
will you ever make a new version?
sauron2012  [author] Aug 23, 2022 @ 7:06am 
Its just outdated. Look at date.
bonzomcdrumcat Aug 23, 2022 @ 6:20am 
I think I'm doing something wrong, the fighter uses all it's fuel up in half a minute. Fix or no?
BrainJax Jan 26, 2022 @ 3:47pm 
@sauron2012, I'll take a screenshot next time I spawn one of these. It's occurring for all the TIE fighter faction variants. Not just this one.
sauron2012  [author] Jan 19, 2022 @ 5:55pm 
Interesting, I will check this later and soon will also update fighter because we already have additional armor slopes since last mayor update. No more need to use glass panels.
BrainJax Jan 19, 2022 @ 5:15pm 
Anyone else noticing something off with this build? On either side of the fighter on the wings, just above the thruster assemblies, there appears to be a block missing once spawned ingame. I can't make out from the picture on this page what that block is but it's just a hole ingame when you spawn it.
sauron2012  [author] Jul 10, 2021 @ 12:52am 
TIE Fighter update is available.
M4_Patriot Aug 23, 2020 @ 5:23pm 
From my expierence, 200m is the control distance. Is there someway to increase that range?
Pill Dickle May 5, 2020 @ 3:48pm 
even if these do need a small update, these are the best star wars ships in the workshop that can run reasonably on any computer without me needing to roast marshmallows on it. another thing is that these are nearly completely vanilla and make it easier for users to download. thank you for making these
sauron2012  [author] Dec 10, 2019 @ 10:22am 
Well, it's can be controled by flying seat, but supergriding option must be On. However since they have improvement small grid seat, All TIE's are awaiting update. (again...)
Lysander Dec 10, 2019 @ 10:18am 
I didn't realize that this is what supergridding did, so I thought this was a drone...
sauron2012  [author] Nov 11, 2019 @ 2:44pm 
Enable supergriding in world settings to make it work. Its still awaits update to add vanilla seat.
oliverbnshuttleworth Nov 11, 2019 @ 1:52pm 
What mod do you need for the seat it hasn't spawned and i don't know what cockpit it is
sauron2012  [author] May 27, 2019 @ 11:23am 
Eneble supergriding in world settings
Kilovus Loxic May 27, 2019 @ 10:22am 
It seems to be broken atm. The cockpit has no seat.
sauron2012  [author] Mar 21, 2019 @ 6:18am 
Thank you :3
LeeTheFlea Mar 20, 2019 @ 11:16pm 
I love your star wars ships, they are so far the best I've used for survival. Thanks and hope to see more!
sauron2012  [author] Mar 9, 2019 @ 11:53pm 
Its can only flying not drive. :)
sauron2012  [author] Aug 3, 2018 @ 10:30am 
Only maunual, Reactors are connected via conveyors and tubes with Oxygen generators. In 1:1 Scale TIE fighters are very hard to make them working in survival. Maybe in the future we will have more better ways to do them and make them 100% Survival support.
Kershaw Aug 3, 2018 @ 9:55am 
Love all your imperials ships!, only question is regarding this tie fighter and all the fighters, how do you properly re-arm and refuel the fighters? Only way i've noticed is to manually throw ice into the two 02 generators, but how about ammo for the weapons and reactors?