Space Engineers

Space Engineers

Star Wars - TIE Fighter
38 opmerkingen
Bones0013 16 feb 2023 om 12:13 
ok makes since
sauron2012  [auteur] 16 feb 2023 om 8:52 
To add seat I would need to make them bigger by 2 blocks in length which wasnt looking good... But it will be change with future SE updates. At now use others TIE's like Advanced for personal vehicle
sauron2012  [auteur] 16 feb 2023 om 8:50 
TIE fighter and Interceptor have temporary no seat because I resigned from mods and subgriding glitched seat. They need to be used as support units from flagship.
Bones0013 16 feb 2023 om 6:42 
why is there no seat?
Bones0013 16 feb 2023 om 6:36 
its out im going to use it
sauron2012  [auteur] 14 feb 2023 om 20:37 
TIE/Ln Fighter Redux Released.
sauron2012  [auteur] 29 jan 2023 om 16:21 
Also I'm using Polish version of game so it was hard for me to properly translate some voice lines. :lunar2019piginablanket: Unfortunately Origin/EA App has region lock and I'm unable to change that damn dubbing...
NorfolkDave 29 jan 2023 om 16:12 
np, I meant no offense, the mistype made me chuckle
sauron2012  [auteur] 29 jan 2023 om 16:09 
Also the last update from January 25 was a test because I'm using new PC and can expand possibilities into bigger and better ships.
sauron2012  [auteur] 29 jan 2023 om 16:08 
Descriptions were write almost 5 years ago when my English was very bad. With new update will come new Tumbnail picture and new description.
NorfolkDave 29 jan 2023 om 16:04 
Cool :) will look forward to it.
I was having a bit of a joke at the expense of the misstype in the admirals order though :)
I am guess he wants us to repeal the rebel attack, not repeat it :) (as I say though I wont question the order, just need to make sure the Tie fighter can fire a torpedo into an exhaust vent...
sauron2012  [auteur] 29 jan 2023 om 15:59 
it will have same size but brand new shape and new options like landing on surface, no more mod usage and more accurate colour.
NorfolkDave 29 jan 2023 om 15:36 
Will the order remain the same? :)
sauron2012  [auteur] 29 jan 2023 om 15:31 
Expected release of new version is in this week. Will be updated on this same item.
sauron2012  [auteur] 29 jan 2023 om 15:30 
Wait for new version. Already working on it. This one is outdated.
NorfolkDave 29 jan 2023 om 9:03 
Looking at this and trying to work out if its like empyrion and the server doesnt need the blueprint just the player....

I so want to make one.

If i do though, I will of course follow the Imperial Admirals order to the letter and repeat the rebels assault... odd order that but we do not question orders!
Bones0013 19 jan 2023 om 21:41 
Cool that's better than a no
sauron2012  [auteur] 19 jan 2023 om 17:58 
maybe
Bones0013 19 jan 2023 om 14:26 
will you ever make a new version?
sauron2012  [auteur] 23 aug 2022 om 7:06 
Its just outdated. Look at date.
bonzomcdrumcat 23 aug 2022 om 6:20 
I think I'm doing something wrong, the fighter uses all it's fuel up in half a minute. Fix or no?
BrainJax 26 jan 2022 om 15:47 
@sauron2012, I'll take a screenshot next time I spawn one of these. It's occurring for all the TIE fighter faction variants. Not just this one.
sauron2012  [auteur] 19 jan 2022 om 17:55 
Interesting, I will check this later and soon will also update fighter because we already have additional armor slopes since last mayor update. No more need to use glass panels.
BrainJax 19 jan 2022 om 17:15 
Anyone else noticing something off with this build? On either side of the fighter on the wings, just above the thruster assemblies, there appears to be a block missing once spawned ingame. I can't make out from the picture on this page what that block is but it's just a hole ingame when you spawn it.
sauron2012  [auteur] 10 jul 2021 om 0:52 
TIE Fighter update is available.
M4_Patriot 23 aug 2020 om 17:23 
From my expierence, 200m is the control distance. Is there someway to increase that range?
Pill Dickle 5 mei 2020 om 15:48 
even if these do need a small update, these are the best star wars ships in the workshop that can run reasonably on any computer without me needing to roast marshmallows on it. another thing is that these are nearly completely vanilla and make it easier for users to download. thank you for making these
sauron2012  [auteur] 10 dec 2019 om 10:22 
Well, it's can be controled by flying seat, but supergriding option must be On. However since they have improvement small grid seat, All TIE's are awaiting update. (again...)
[CF] Lysander 10 dec 2019 om 10:18 
I didn't realize that this is what supergridding did, so I thought this was a drone...
sauron2012  [auteur] 11 nov 2019 om 14:44 
Enable supergriding in world settings to make it work. Its still awaits update to add vanilla seat.
oliverbnshuttleworth 11 nov 2019 om 13:52 
What mod do you need for the seat it hasn't spawned and i don't know what cockpit it is
sauron2012  [auteur] 27 mei 2019 om 11:23 
Eneble supergriding in world settings
Kilovus Loxic 27 mei 2019 om 10:22 
It seems to be broken atm. The cockpit has no seat.
sauron2012  [auteur] 21 mrt 2019 om 6:18 
Thank you :3
LeeTheFlea 20 mrt 2019 om 23:16 
I love your star wars ships, they are so far the best I've used for survival. Thanks and hope to see more!
sauron2012  [auteur] 9 mrt 2019 om 23:53 
Its can only flying not drive. :)
sauron2012  [auteur] 3 aug 2018 om 10:30 
Only maunual, Reactors are connected via conveyors and tubes with Oxygen generators. In 1:1 Scale TIE fighters are very hard to make them working in survival. Maybe in the future we will have more better ways to do them and make them 100% Survival support.
Kershaw 3 aug 2018 om 9:55 
Love all your imperials ships!, only question is regarding this tie fighter and all the fighters, how do you properly re-arm and refuel the fighters? Only way i've noticed is to manually throw ice into the two 02 generators, but how about ammo for the weapons and reactors?