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Hello, problem with my squad, who all spawn at the same time on the campfire by choosing: Start location- Near AO.
Almost all die when falling on the fire.
Normal that the campfire kills instantly if you walk over it?
Is it possible to deactivate the fire?
Thank you.
Green Sea
https://steamcommunity.com/sharedfiles/filedetails/?id=3104551984
Korsac
https://steamcommunity.com/sharedfiles/filedetails/?id=3104621940
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@talos32, i have added the chance of a patrol moving from AO to AO in the latest version, so, keep an eye out
@Komodo, I need to update about choosing different factions, but i will share the mods that if you have loaded, you can select some other factions
is there an option to choose different factions to play with/against?
Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
It is
, I end up picking the settings and either exit and swap roles, or just stay where I am and let someone else lead.
It right near the top of my list to allow to choose who does settings (leader or admin)
Does using Zeus affects the enemies spawning?
I have encountered that after using the campaign option, after a 4th day enemies stop spawning, just allowing manned vehicles to spawn.
Any solution to this?
Please consider that using the options to use any other type of mission besides campaign works fine, but after a couple of days it stops spawning enemies.
This is of course happening over a custom mission template, we also have the mission for the interrogation mission missing for some reason, I guess this is a unit fault but not sure.
I know it would be an FPS nightmare but its a daydream of mine to have that.
I wouldn't say TRGM has no mod support, when I play on my own I play with close to 100 mods just fine, the only issues I have observed were related to AI mods, allthough the most common ones VCOM, ASRAI3 work just fine.
ACE also seems to work fine, we run TRGM on our server almost every time we play and no issues, not sure if treendy enabled some secret TRGM ace plug in but I doubt it.
The suggestion with the small AOs is great, I like it @treendy Change AO size for Single missions!
As for the missions themselves, i like them, but could you make the enemy AO smaller or allow for hot insertion and extractions? IRL walking a kilometer to the objective is normal, but in the game being dropped so far from a warehouse defended by 4 guys with AK its a bit overkill. And the AI randomly decides that its landing 4 kilometers away from the LZ i picked and refuses to move closer, and the artillery and CAS support randomly decides to stop working.
But other than that i love your work.
I just got it working, its pretty cool!
I would love to see a Vanilla version, that being a GUI that is real dynamic before start of the missions like: Map selection, a checklist for HQ of the different mods of gear to apply (kinda like TADST). Also a list of all the missions to choose from, that way if there is a specific mission you don't want to play you could opt out of the rotation.. I really like your system, I am not a coder so I really like your stuff!
once you have the pbo, you should upload to a mpmissions folder on your server, and you should then be able to select it from the map mission selection screen
https://steamcommunity.com/sharedfiles/filedetails/?id=1984611671
Got you covered bro,
Happy hunting!
thanks man i appreciate it
If you click on the advanced options before generating the mission the very top option let's you enable the VA
will update all workshop items to latest version soon :)
P.s. sorry for any spelling or grammer issues.