Arma 3
TRGM2 - Malden
479 Comments
Vautour Feb 23 @ 6:10pm 
Google Translate ;-)
Hello, problem with my squad, who all spawn at the same time on the campfire by choosing: Start location- Near AO.
Almost all die when falling on the fire.
Normal that the campfire kills instantly if you walk over it?
Is it possible to deactivate the fire?

Thank you.
Phini Jun 28, 2024 @ 12:53pm 
I might be stupid but how can i get mod vehicles here?
AlivarKohime May 11, 2024 @ 11:00am 
I play more exile and antistasi servers but this mod is interesting:steamthumbsup:
Popcornmix Feb 7, 2024 @ 2:25pm 
So I activated respawn but when I die I can only reload ?
Richard Kemper Gacy Dec 26, 2023 @ 4:22pm 
could you fix so ai friendly ai repsawn as the faction you set it as, right know they just respawn as nato (problem on every map)
RunForRest Dec 9, 2023 @ 4:13am 
saving doesnt seem to work on this mission - it doesnt show any loadbutton
treendy  [author] Dec 9, 2023 @ 4:05am 
No worries, i will be implementing a check when mission starts that all main objective targets are in place and if not, will regenerate... let me know what happens please (if its not on the location, it could be in a building very close, but within 50 meters, but i think it spawns on the actual location... will confirm)
RunForRest Dec 7, 2023 @ 10:26am 
Weird i checked that location - will check again if savegame still works, thanks for response :steamthumbsup:
treendy  [author] Dec 7, 2023 @ 5:31am 
@PumPGunisiert: you can select the mission type, but the bomb should be located exactly on the marker position
RunForRest Dec 6, 2023 @ 9:15pm 
Chose single random mission - ofc i get the worst bs ever - bomb disposal - searcht he whole fukcing town for a random bomb - seriously?
treendy  [author] Dec 4, 2023 @ 5:09am 
Just pushed out the following two maps, please give a thumbs up if you like, and keep me updated with any issues found please:

Green Sea
https://steamcommunity.com/sharedfiles/filedetails/?id=3104551984

Korsac
https://steamcommunity.com/sharedfiles/filedetails/?id=3104621940

---------------

@talos32, i have added the chance of a patrol moving from AO to AO in the latest version, so, keep an eye out

@Komodo, I need to update about choosing different factions, but i will share the mods that if you have loaded, you can select some other factions
Komodo Nov 13, 2023 @ 5:32am 
can i play as opfor?
is there an option to choose different factions to play with/against?
SGT Piotrowski Nov 10, 2023 @ 9:48pm 
This mission is awesome. But I have a question if it is possible to set the options in a way so I would encounter patrols on the roads between cities/towns.

Patrols within towns and target areas are very good. However, when I transition between Areas of Operations, I would like to have to be on a lookout for enemy patrols on the highways, mountain roads, or even in the forest sometimes. Is something like this possible to configure/add? Thank you!
Mx. Amber Mar 11, 2022 @ 2:01pm 
I'm supposed to interrogate some guy, but I can't find him? There's a ton of dead bodies everywhere, so I can't rule out that I killed him, but I would have expected the mission to fail then. What's happening?
Some-Schnitzel Apr 25, 2021 @ 1:39pm 
@Bliss ¯\_(ツ)_/¯
It is
Bliss ¯\_(ツ)_/¯ Apr 22, 2021 @ 4:27pm 
Is it currently working?
Game? More like Grift. Aug 30, 2020 @ 6:00am 
lol goes to whiteboard, has random unrelated texture as I figured...has end mission option. So basically just quit the mission when you want and not waste time with rtb lol.
Game? More like Grift. Aug 30, 2020 @ 5:39am 
White board heh. I never have checked them because they have always been static props with generic textures to "appear" to have pertainant info. Never even thought they would be "real." Thanks for the heads up. Kinda odd it's not listed in the normal tasks menu to RTB.
Thirith Aug 30, 2020 @ 5:32am 
You return to base and hand in the mission where you started. It’s an action you should get when you check the whiteboard.
Game? More like Grift. Aug 30, 2020 @ 5:12am 
This is possibly a silly question but how do these missions end? Every one of the TRGM I have tried I can complete my tasks but then it doesn't give me an exfil order or location or a mission end. The game just keeps running with no point or direction.
Alceste_Durden Jul 28, 2020 @ 4:19am 
Hi, i have a problem, when i try to open the ace arsenal , the game crash ? what's the problem ? Thx
Thirith Jul 17, 2020 @ 9:59pm 
Concerning that question of mine: FHQ GroupInfo should allow leaders to give up that role and others to assume it. Haven’t tested it yet, mind you.
Salsgore Jul 17, 2020 @ 6:37pm 
No clue if it's the case but do vehicles respawn or have some method to spawn them back? It really sucks for some freak accident or unprepared event to happen which leaves us with no ghosthawk or huron to fall back on easily. I know it'd designed so that each vehicle is important to hold onto but it's also hard to do some objectives if and when things go wrong.
Thirith May 6, 2020 @ 1:20pm 
Heh. :-) Yeah, it'd be great if that could be left up to the server admin rather than the leader. Ah well.
treendy  [author] May 6, 2020 @ 12:16pm 
I feel your pain lol, I'm in the same boat
, I end up picking the settings and either exit and swap roles, or just stay where I am and let someone else lead.
It right near the top of my list to allow to choose who does settings (leader or admin)
Thirith May 6, 2020 @ 6:23am 
Is there any way to pass command on to another player after setup? I'm definitely the one in our group that's most comfortable with doing all the settings and parameters, but I'd prefer not to always lead.
treendy  [author] May 6, 2020 @ 6:16am 
Hey, the issue with no enemy spawning is fixed in latest version, and I will be rolling thar out to all maps soon
MK_ May 5, 2020 @ 7:17pm 
Treendy, I have a question.

Does using Zeus affects the enemies spawning?

I have encountered that after using the campaign option, after a 4th day enemies stop spawning, just allowing manned vehicles to spawn.

Any solution to this?
Please consider that using the options to use any other type of mission besides campaign works fine, but after a couple of days it stops spawning enemies.

This is of course happening over a custom mission template, we also have the mission for the interrogation mission missing for some reason, I guess this is a unit fault but not sure.
Dr. Death Apr 18, 2020 @ 1:16pm 
I would also like to explore the concept of having friendly AI do work around, since its somethin i've seen in alive that i always thought it could be taken into more dynamic mission mods, to have them do patrol, get ambushed, do missions unrelated to yours, guard the HQ that you spawn in (since your only AI allies are just the vehicle drivers to transport you).

I know it would be an FPS nightmare but its a daydream of mine to have that.
Some-Schnitzel Apr 18, 2020 @ 8:34am 
@Dr. Death
I wouldn't say TRGM has no mod support, when I play on my own I play with close to 100 mods just fine, the only issues I have observed were related to AI mods, allthough the most common ones VCOM, ASRAI3 work just fine.

ACE also seems to work fine, we run TRGM on our server almost every time we play and no issues, not sure if treendy enabled some secret TRGM ace plug in but I doubt it.

The suggestion with the small AOs is great, I like it @treendy Change AO size for Single missions!

Dr. Death Apr 18, 2020 @ 1:24am 
Also i believe the punishment for losing squad units its too high, if the reputation is decided by your performance in the mission it shouldn't matter as much, maybe 0.1 or 0.2 reputation dropped by team killed seems fair.
Dr. Death Apr 18, 2020 @ 1:22am 
Your missions are FAR better than Alive's or MSO's or DRO/DCO Your system is much more user friendly while not being a barren 2 minute mission and still being random. However im having a lot of issues, partially because the AI in the game sucks (however i dont think its on you) and partially because your TRGM mods have almost no mod support at all, specially just running ACE seems to really make a lot of bugs. Really wondering if there's a way you can improve on stability with mods.

As for the missions themselves, i like them, but could you make the enemy AO smaller or allow for hot insertion and extractions? IRL walking a kilometer to the objective is normal, but in the game being dropped so far from a warehouse defended by 4 guys with AK its a bit overkill. And the AI randomly decides that its landing 4 kilometers away from the LZ i picked and refuses to move closer, and the artillery and CAS support randomly decides to stop working.

But other than that i love your work.
BG-Skech Apr 16, 2020 @ 11:29am 
Hello ! Amazing mission , but when i run it on my dedicated server i have a issue! The enemy its too precise ... its any way to reduce in the files of the mission the enemy AI precision skill a bit !? Its basicly one shot one kill to me and the AI group ... if they see me first we are dead ... even from 600+ metters... I use custom settings for skills in my arma 3 options and on the server is same but look like didnt affect the enemy at all! Thx if you respound me.
Thirith Mar 28, 2020 @ 10:25am 
Okay, I just found the answer to that one - it's always the team leader.
Thirith Mar 23, 2020 @ 9:56am 
Quick question, since this is something I can't really check outside our sessions: who sets the parameters? Is it the server admin or is it the person in the main leader slot? I'd quite like to set up missions but let someone else take the lead, if that is possible.
Raptor Mar 13, 2020 @ 9:14am 
Treendy,
I just got it working, its pretty cool!
I would love to see a Vanilla version, that being a GUI that is real dynamic before start of the missions like: Map selection, a checklist for HQ of the different mods of gear to apply (kinda like TADST). Also a list of all the missions to choose from, that way if there is a specific mission you don't want to play you could opt out of the rotation.. I really like your system, I am not a coder so I really like your stuff!
Raptor Mar 10, 2020 @ 6:51am 
Thanks, That clears things up!
treendy  [author] Mar 9, 2020 @ 1:33pm 
@Raptor, you need to get the pbo from the mission (there is a site somewhere that will let you download a pbo from a steam link.... or, google how to get a pbo from a mission... otherwise, if you join my discord (link in description), there are some pbo's you can download, but will be better from steam workshop, as its latest version.
once you have the pbo, you should upload to a mpmissions folder on your server, and you should then be able to select it from the map mission selection screen
Raptor Mar 9, 2020 @ 9:03am 
I really wish I could get this to work.. I am trying to set this up on a server but no info how to install etc. is it a mod? should it be applied like a mod or is it a mission added like a mission??
Stonehouse ☠ Jan 31, 2020 @ 10:41pm 
FYI searching a dead rogue civ brings up a missing searchciv.sqf the first time you do it
treendy  [author] Jan 31, 2020 @ 9:15am 
treendy  [author] Jan 31, 2020 @ 4:16am 
Malden updated to V2.0.33
Some-Schnitzel Jan 7, 2020 @ 6:03am 
@Bognar, Cutter of Sleeves
Got you covered bro,
Happy hunting!
more bullets Jan 7, 2020 @ 3:15am 
@Some-Schintzel
thanks man i appreciate it
Some-Schnitzel Jan 6, 2020 @ 11:34am 
@Bognar, Cutter of Sleeves
If you click on the advanced options before generating the mission the very top option let's you enable the VA
more bullets Jan 3, 2020 @ 9:20am 
any chance we can use arsenal in missions? there is only a box with misc items in it at spawn
treendy  [author] Dec 8, 2019 @ 4:29pm 
Altis finally released! : https://steamcommunity.com/sharedfiles/filedetails/?id=1932381514

will update all workshop items to latest version soon :)
Oldru_Vallière Oct 14, 2019 @ 1:27pm 
you might have been asked this a few times but it would take longer to sort through comments in order to find it but, what are you useing in terms of the medical/ revive system. im asking becasue i would love to use it for my group if it is available anywhere. we really like how its done with teh stabilize to prevent bleedout an then the abiliaty for even AI to use the system to heal players.


P.s. sorry for any spelling or grammer issues.
Fhil Sep 15, 2019 @ 8:23am 
Me and the boys seem to be getting stuck in spectator when we die, we can still move around, but not look around.
Stenshjemmet [Sgt Splatter] Aug 7, 2019 @ 1:40pm 
That is awesome @treendy! Can't wait! :)