Portal 2

Portal 2

PFG - The Portal Force Gun
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Innocentive  [author] Sep 5, 2014 @ 3:46am 
Wow, it's nice to see that this map is still played every now and then :)

It was my first real Hammer project and, true, it does require agility. I wouldn't call it Ninja but that's obvously a matter of opinion. Anyhow, as nice as the Portal Force Gun may be, it is difficult to come up with puzzles that don't require fast reflexes beause it introduces a lot of momentum to the chambers.

Thanks for playing and commenting!
Talisac Sep 5, 2014 @ 2:13am 
Nice concept, a bit too "ninja" for me, but that's solid.

I've never reached the top button in the big room, part 1. Used orange portal on top laser-field surface to get some height, blue portal on grate-surface behind button, and threw the cube throught the grate from floor.
| \_/ () Jun 12, 2014 @ 1:25am 
Innocentive  [author] Apr 10, 2014 @ 12:39pm 
Sorry to hear that, temporarymanwastaken. Thanks for the comment though.
󰀉cloudeh󰀉 Apr 10, 2014 @ 11:47am 
Too much agility required. Neat idea, but you should be testing that players aren't too frustrated. I screamed and swore at my computer too many times playing this to give it a thumbs up. Not satisfying, just a pain.
Hellraiser Sep 27, 2013 @ 8:52am 
I would love to use this for mapping! Obviously would credit you for it. I tried the 2nd map out, I admit I cheated a lot. Just couldn't find how to get those cubes out no matter what I did.

But yeah, if you don't mind, I would love to use this in some maps. I have been completely editing PeTI's instances as well as trying to make a whole map in Hammer.
LPChip Sep 26, 2013 @ 1:34pm 
A sequel... a sequen? if I am aware of it? I certainly am now!!! :D brb... got some urgent matters now.. something that looks like playing portal 2... XD
Innocentive  [author] Sep 26, 2013 @ 12:37pm 
Thanks LPChip!
I admit: the pressure to build another map is increasing ;)

PS: You are aware that there is a sequel called PFG 2 - Learning Curves , right?
LPChip Sep 26, 2013 @ 11:21am 
Nice map! took me quite a bit to get used to the mechanics and get past the puzzles, but it works reall. I agree with hellraiser, would be awesome to see more tests
Innocentive  [author] Sep 25, 2013 @ 11:04pm 
Thanks a lot, Hellraiser! But I'm not sure if I'll ever get to making another chamber with the Portal Force Gun. It's rather difficult to come up with good puzzles for it. However, if you're ever making puzzles in Hammer I'll gladly provide you with the instance for the gun ;)
Hellraiser Sep 25, 2013 @ 2:47pm 
I absolutely LOVED this concept. Hope to see more maps with this in, and would LOVE to be able to make tests with it!
Innocentive  [author] Sep 21, 2013 @ 12:38pm 
True. Towards the end of this test you need agility. I hope this didn't spoil it for you, p0rtalmaster :)
p0rtalthumper Sep 21, 2013 @ 12:36pm 
Got fairly stuck on the third and last rooms (which require ninja-like skills). Otherwise it's a well-done test.
grim1 Sep 13, 2013 @ 1:20pm 
That was cool!
Unowninator Sep 10, 2013 @ 2:49pm 
Ideas huh... How about adding some gel?
Innocentive  [author] Sep 7, 2013 @ 6:53pm 
Thanks for playing and commenting, Unowninator! Maybe I will think of a new puzzle with the Force Gun some time in the future ... but it would have to be 'tight' and so far I didn't have any worthy ideas.

As far as I remember it is possible to get up on the ledge with the cube only with the push portal gun ... it just takes a little different approach than with the suck portal gun ;)
Unowninator Sep 7, 2013 @ 2:18pm 
Took me a while to figure out how it worked (I didn't read the description). Very nice feature. Would love to play more. Especially a Co-op level (although some might find this frustraiting).

Also, you can trap yourself in the room where you get the blue portal gun. There's an emancipation grill right by the entrance. If you vaporize the cube after getting the blue portal gun, you can't get the cube back.
SuperFluffyShmoopy Aug 27, 2013 @ 6:52pm 
very cool map
SuperFluffyShmoopy Aug 3, 2013 @ 3:22pm 
Innocentive  [author] Aug 3, 2013 @ 11:24am 
Thanks, RADELITE ... will try that chamber some time soon! :D
SuperFluffyShmoopy Aug 3, 2013 @ 11:20am 
I lov the intro and outro
SuperFluffyShmoopy Aug 3, 2013 @ 11:20am 
Man great map
Innocentive  [author] Jun 13, 2013 @ 8:47am 
Granted that is a flaw of the map ... when I made it I didn't consider the possibility of taking the portalgun with the action key. I could fix this but I don't know if I'll get around to it any time soon because I'm not currently working in Hammer anymore.
Nonetheless, thanks for playing and commenting!
devek1001 Jun 13, 2013 @ 7:09am 
it also happens when i save right after getting the orange gun then load after doing the glitch with removing the gun completly(doing USE on the blue gun then going on the pedestel)
Cypher Apr 2, 2013 @ 3:12am 
ok i was on the first part know i got to the secend i got the blue one but my portal gun just fanished
Innocentive  [author] Apr 1, 2013 @ 6:19pm 
Sorry to hear that you get stuck, 12halo3. What do you mean with 'depsersice'?
Cypher Apr 1, 2013 @ 9:55am 
every time i grab the blue gun my portal gun depsersice and i get stuck
quatrus Mar 23, 2013 @ 5:51pm 
Interesting use of the Portal Gun - reminded me very much of Twin Sector game gloves. Yeah it was hard, thanks for the video. The obvious way to go would not work, so one had to find the alternate which you provided - did tend to get frustrating trying to get the obvious jumps to work.
Innocentive  [author] Mar 7, 2013 @ 1:15pm 
No, not impossible ... if you get stuck, there's a video walkthrough above. It is a new testing element with the force portals so I understand that it takes some time to get used to. And sorry for making it so/too hard. When I'm making a map it's very difficult for me to evaluate the difficulty level because I just know the solution... ;)
Chad Banner™ Mar 7, 2013 @ 12:07pm 
The idea is very cool, but the map is MUCH too hard. Is it impossible?
devek1001 Mar 7, 2013 @ 9:32am 
yep, i quicksaved at the beginning of the map when i had this bug
Innocentive  [author] Mar 7, 2013 @ 9:30am 
you mean even before the first portal gun with only orange portals?
devek1001 Mar 7, 2013 @ 9:21am 
i checked this on the second map and it turns out that bug only happens if the quicksave was before you get the device
Innocentive  [author] Mar 7, 2013 @ 2:26am 
I can't reproduce what you're talking about, minecraftIRCmod. When I quicksave and quickload portal force is fully available.
devek1001 Mar 3, 2013 @ 7:46am 
just telling you that i load the quicksaves with a special quickload key which only loads manual saves and doesn't load autosaves, in the source engine games like portal 1 and half-life 2 used it created special quicksave saves, but in portal 2 it's just like a normal manual save, you can't use the normal way of manually saving in comunity test chambers, but you can use the quicksave key in them
Innocentive  [author] Mar 3, 2013 @ 5:22am 
Interesting ... haven't tried that and don't have an explanation. But if you get killed and the autosave kicks in everything works fine. I'll look into it!
devek1001 Mar 3, 2013 @ 4:21am 
iv'e played this and it turns out the portals stop emiting force if you quicksave(F6) and then load that, so that's another way to get screwed
[ABIM] Sergeant Dornan Feb 25, 2013 @ 10:57am 
one more thing.. Don't say anything about getting bored.. people might quit.
Innocentive  [author] Feb 25, 2013 @ 9:55am 
Wow ... I just passed the mark of 100 votes on my map. This is a great success for me!!! Thanks everyone.
And for everyone who hasn't seen it yet (shameless self promotion upcoming) part 2 of the PFG series is available here .
Innocentive  [author] Feb 24, 2013 @ 7:06am 
Wow, a message from the Labs ... Thanks a lot!!!
[ABIM] Sergeant Dornan Feb 24, 2013 @ 6:33am 
Thank you employee fr getting subjects to test this new device.
I love the new puzzle element!
Innocentive  [author] Feb 13, 2013 @ 3:01am 
Ok, update online. Hey Stimich, thanks a lot for your video. I did take care of those exploits that I deemed fix-worthy. I'm not even gonna start preventing unintended solutions through air strafing in my maps. But the exploit you found to get the cube out from the fizzler section shouldn't be possible anymore ... thing is I can't test that 'cause I haven't got the skills ;)
Stimich Feb 12, 2013 @ 9:55pm 
Stimich Feb 12, 2013 @ 12:06pm 
Looking at your video to see the actual solution for the map I must say I did brake it. i'll upload a video tomorrow morning.
Stimich Feb 12, 2013 @ 11:25am 
The verstility of the chamber was good. Maybe too good :v I think I broke it more. i'll upload it some time tomorrow. Also if you press E to grab the push gun and then hit the weapon_strips trigger, you're pretty screwed aswell.
Innocentive  [author] Feb 12, 2013 @ 11:16am 
Thanks for the video, Stimich. I'll prevent that dead end some time soon.
And thanks for playing and commenting! I'm sorry that you didn't find the look very interesting ... do you prefer more versatility of the surroundings or what?
Stimich Feb 12, 2013 @ 10:53am 
Stimich Feb 12, 2013 @ 10:46am 
You can get stuck if you skip the push gun by shooting an orange portal on the wall while crouching next to it and look up, if you do this you'll get launched just high enough to reach the exit.
Stimich Feb 12, 2013 @ 9:24am 
The concept is very interesting, though the map isn't very interesting to look at. Good job nontheless!