RimWorld

RimWorld

[XND] Manhunter Animals Rebalanced
15 Comments
AstroniFTY Aug 12, 2018 @ 12:12pm 
dropbox link gone again
tg9 Feb 26, 2018 @ 11:00am 
actually just went through my mods and saw i accedenally disabled it lol:steamfacepalm:
tg9 Feb 26, 2018 @ 10:48am 
@XeoNovaDan, it appears to be working fine with No Infestation - No More Ridiculous Backstabs mod!
XeoNovaDan  [author] Feb 20, 2018 @ 1:17pm 
TheGster - Never actually played around with the no infestation mod since I'm fine with them. I'd assume it only removes the event though, in which case this will still work with it, yes.
tg9 Feb 20, 2018 @ 12:26pm 
ok so i hate the infestation thing in the game, so have "no infestation - no more ridiculous backstabs!" mod on, will this work with the no infes. mod, so it only balences animals, or will it not work?
onidlorah Jan 10, 2018 @ 5:09am 
Thats totally understandable and allright i am totally not a computer person so to speak and i find it wonderous how you guys make all these mods and complete this game so well ... so good even that i dont know which mods i want to take and i want to use them all lol :P but i like the part that i can insert a lot of animals so that it ads variations and i thought with this mod that it would add also maybe variations to the man hunter packs so to speak ... and as i dont know anything about modding thats why i was asking it .... :D well i subscribed to your mod and when the patches come out i will certainly be one of the first to use them. Thanks a million for the quick reply and have a good start of the year. sincerely haroldino
XeoNovaDan  [author] Jan 10, 2018 @ 1:04am 
@onidlorah It's fine. To answer your questions in order:

* I haven't got around to actually working on patches yet since motivation's been rather low.
* This should work fine with both mods you mentioned, yes. I'll add that to the compatibility notes section.
onidlorah Jan 9, 2018 @ 4:12pm 
hey xeonovadan i was wondering if this mod would also include new creatures of other mods that they would be included into the manhunterpack or if this mod would be compatible with mods that change creatures like the hardworking animals b18 & animal logic mod. Thanks in advance and sorry to take your time
james76543 Dec 19, 2017 @ 3:18pm 
I do the same thing all the time. Thanks for responding so quickly! I was trying to balance a creature I'm about the post and this will be helpful :)
XeoNovaDan  [author] Dec 19, 2017 @ 8:03am 
@james76543 Damn, I must've accidentally removed it when cleaning out my dropbox. Re-adding now, check again in a few minutes.
james76543 Dec 19, 2017 @ 7:54am 
Your dropbox link is broken.
GADefence Dec 17, 2017 @ 2:33pm 
You should up boomrats drastically.

20~ boomrats = colony whipe if you ever try to fight them.

They're semi worthless in combat, but the fact they basically down a pawn every time they die and then leave you with a big mess of fire and spawn in similar quantities to rats make them the only thing I ever choose not to fight on most cases.
XeoNovaDan  [author] Dec 13, 2017 @ 2:17pm 
Thanks*
XeoNovaDan  [author] Dec 13, 2017 @ 2:17pm 
@carewolf Depends where you fight them of course; I doubt many people would engage them over open crop fields or near fire hazard spots though. Chances are they'll get shot down way before they reach your colonists though, since they only move at 2.1 c/s, have a body size of 1.5 and have a health scale of 0.65x.

I'll see though, depends on future feedback. Thanls!
carewolf Dec 13, 2017 @ 2:00pm 
I would not lower boomalopes though. While the chain-reaction is bad for them, it is also bad for you, they are likely to torches your fields and make huge firestorms that make a mess of things until under control again.