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Even with a speed mod you don't crash if you plan your landings with some care. This mod goes very well with Digi's Aerodynamic Wings mod, using one of those as a tail fin works great for extra control when cornering.
Definitely recommend having a horizon screen up, or using the holo hud mod so you know which angle you're blasting towards. Fun stuff!
Have a nice day.
Still, fantastic addition to the game. Hopefully a dev sees the potential in this and makes an official hover mechanism.
You need this script on your machine to handle movements/forces from the "thruster". The Mod is basicly a atmo thruster and the script is pushing them towards or away from ground level. With this only on Server, you will get a jumping thing because the server has to fix your position everytime.
I suppose it can't be modified to use only Server-Side scripts, like some other mods could?
It is stable technic, best in class.
(your own risk)
Sorry.
Have a nice day.
You need only permission if you want to reupload or use parts from it.
Maybe try my example ship next time, see link in description or check out linked short tutorial.
Have a nice day.
Currently trying to use them makes the AI think they have upward thrust. This causes them to want to fly upwards to follow the player. I have been able to get them to work "decently" well with using the recorder AI task block but they still at times attempt to fly.
The speedlimit is there
1.) for performance reasons. Without that limit the rays for collision checks will go longer and longer and that will kill the game.
2.) with higher speed the engines have not enough time to react if you fly directly to a object or hill.
Normal while flying there is also checking the path (moving direction).
Maybe:
- the hover enghines on front are to weak (use more)
- the whole ship is to heavy for your current number of engines
- not enough energy
please upload a blueprint of your vehicle so I can check it.
Please read FAQ above: "how to find a good balance"
Have fun