Space Engineers

Space Engineers

HoverEngine
922 Comments
Wendigo Mar 18 @ 10:17am 
I was sold the moment I saw them take off leaving the wheels behind!
Fentabulous Feb 26 @ 12:52pm 
Amazing mod. first thing i did was build a hover bike and i just rode around for about 2 hours, it was a blast
Cerberusska 凸(^_^)凸 Feb 7 @ 4:41am 
i try it on server later. I came back if it dont work :D
rororobin Jan 24 @ 7:23pm 
These are awesome! Props to you :D
Even with a speed mod you don't crash if you plan your landings with some care. This mod goes very well with Digi's Aerodynamic Wings mod, using one of those as a tail fin works great for extra control when cornering.
Tanker Turtle Dec 24, 2024 @ 8:55am 
Ok still works
Takeshi  [author] Nov 18, 2024 @ 1:52am 
use it and tell me if not.
Tanker Turtle Nov 17, 2024 @ 5:15pm 
Does this mod still work?
CorbyTheSkullie Oct 19, 2024 @ 7:59pm 
Wow this is cool! Perfect for my WipEout racer!
AK_Snowbat Jun 27, 2024 @ 9:12pm 
this... is ... awesome
Arock Jun 11, 2024 @ 8:12am 
I built a very small 4 wheel rover, then slapped two civ hovers on the bottom and tore out the wheels. It was very interesting figuring out how to control the vehicle, but after some practice (and surprisingly no explosions) I can now tear around a 20km area with ease. Dodging trees like I'm outside a wookie village.
Definitely recommend having a horizon screen up, or using the holo hud mod so you know which angle you're blasting towards. Fun stuff!
Loki May 21, 2024 @ 12:33pm 
I found these late, and love them! Thank you a lot!
Lunatic May 17, 2024 @ 11:34am 
great mod tho:steamhappy:
Takeshi  [author] Apr 17, 2024 @ 8:20am 
Hinges and rotors are problems in vanilla game too, i have no idea how to improve that behavior.
мущинсикий пацан Apr 16, 2024 @ 2:11pm 
Hello developer , solve the bug with hoverswhen they work in conjunction with hinges and rotors , the building begins to wrap up when connected to a new structure through movable rotors and hinges .
Takeshi  [author] Mar 18, 2024 @ 2:44am 
Rolf, thats true. Mods are ever a victim of changes in game. But without Mods?
Have a nice day.
Bud Liteyear Mar 17, 2024 @ 3:00pm 
Great idea, but I for-see the script solution causing alot more trouble than just client-v-server and console compat. Future updates to how atmo-thrusters work will likely break the mod and require you to constantly edit the script.

Still, fantastic addition to the game. Hopefully a dev sees the potential in this and makes an official hover mechanism.
DesertFoxAZ Mar 13, 2024 @ 4:31pm 
thanks!
Takeshi  [author] Mar 7, 2024 @ 11:05am 
No, sorry (I am nearly shure).
You need this script on your machine to handle movements/forces from the "thruster". The Mod is basicly a atmo thruster and the script is pushing them towards or away from ground level. With this only on Server, you will get a jumping thing because the server has to fix your position everytime.
Skepller Mar 7, 2024 @ 3:34am 
Oh, a shame it can't work on Consoles :(
I suppose it can't be modified to use only Server-Side scripts, like some other mods could?
Takeshi  [author] Feb 18, 2024 @ 12:28pm 
yes, if you will you can turn them of in space, but dont forget to turn it back on ;-).
It is stable technic, best in class.
(your own risk)
marshall3331 Feb 18, 2024 @ 10:36am 
i meant can it go to space and back and still work. its for my venator and Y-wing i built.
Takeshi  [author] Feb 17, 2024 @ 11:05am 
no, it needs something like "natural gravity" to work well.
marshall3331 Feb 17, 2024 @ 9:44am 
can i use is for space ships?
Hethan757 Jan 4, 2024 @ 3:16pm 
Ah ok
Takeshi  [author] Jan 4, 2024 @ 8:15am 
no permission to reupload it on mod.io. Without the scripts these are only Atmospheric Thrusters with different Model. The Hover Engine will not work there.
Sorry.
Hethan757 Jan 3, 2024 @ 5:39pm 
Could I have permission to reupload this on mod io
D.I.E Nov 23, 2023 @ 6:04am 
Nice Mod! I realy like it.
Takeshi  [author] Sep 17, 2023 @ 12:02am 
ok, I understand what you mean. For now I will not add new Models and stuff. Maybe in SE2?
Have a nice day.
Arcturus Sep 16, 2023 @ 8:53am 
Takeshi, I think when Reaper mentioned angled variants they meant like how the armored engines have "sloped" versions. The thruster still points in a single direction but has sloped armor around it. As far as I'm aware you are completely correct on how thrusters in the game work.
BIV Aug 7, 2023 @ 2:48pm 
Sorry Takeshi but I've been slammed trying to learn this new stuff and haven't had time to try any new builds, still very interested though. Thanks for allowing access to your work. Cheers mate.
Takeshi  [author] Jul 17, 2023 @ 7:46am 
you can use that mod on every server.
You need only permission if you want to reupload or use parts from it.
BlackFyre Jul 17, 2023 @ 7:42am 
If I wanted to use this mod on a public server how do I get permission?
Takeshi  [author] Jul 9, 2023 @ 7:18am 
Hi, no. Reason for that is, that a big part of the engine is the default thuster meachanic from the vanilla thruster. This mechanic works only in one direction and I can not change it. The hover engine can only work that way. (one direction means, only UP, or only LEFT, an angled version reqires two directions, UP and LEFT for example)
Owralekai Jul 8, 2023 @ 1:59pm 
Would you consider making any angled varients of the armored engines? It would be nice to have some engines that can fit into shaped vehicle chasis so they could be integrated into the design rather than needing to build the design around the engines themselves
Takeshi  [author] May 8, 2023 @ 4:15am 
Thank you.
Maybe try my example ship next time, see link in description or check out linked short tutorial.
Have a nice day.
BIV May 7, 2023 @ 11:21am 
I tried to get these working but was unable to get a workable craft happening, it would start ok and then rapidly lose control and crash. I believe that it was more likely to have been my por ship building skills and I will probably try again when more skilled. At the moment I'm cleaning up my mods folder and will be un-subscribing, just wanted you to know that it wasn't a show of doubt in your designs that caused it. Thanks for all your hard work. Cheers mate.
Hel Apr 14, 2023 @ 6:21am 
As much as I suspected. Would be really cool to have a army of hover vehicles roaming around, but guess my dreams are crushed. Let's hope Keen does add mod-able support for different ways of motions.
Takeshi  [author] Apr 14, 2023 @ 6:14am 
Hi, I did not played arround with the new AI Stuff, but I think this will not work. For the game the hover engine is a normal thruster, the script from the mod brings the behavior. I think the game will handle it like a normal thruster. Maybe Keen give the chance to make special setup so AI is igniring them, maybe ;-)
Hel Apr 13, 2023 @ 10:08pm 
Hello! I understand the Automatons update just came out(at the time of writing this), but will there be support for the hover engines to work with the new AI systems?

Currently trying to use them makes the AI think they have upward thrust. This causes them to want to fly upwards to follow the player. I have been able to get them to work "decently" well with using the recorder AI task block but they still at times attempt to fly.
76561199219878346 Apr 7, 2023 @ 3:21pm 
THIS IS AMAZING, IF YOU STILL WORKING ON THIS PROJECT PLSSSS MAKE MORE VARIATION/IMPROVEMENTS AND STUFF
YOYOMAN_MODDER Mar 29, 2023 @ 8:24am 
Or you can code new check if aerodynamics mod is instaled to world or max speed is over 100 - provide new precision calculation. I Have a 20 thread cpu
YOYOMAN_MODDER Mar 29, 2023 @ 8:21am 
Hello Takeshi! Maybe new speed limit to 150 or custom variable in mod settings. You can adapt tick to new limit
Takeshi  [author] Mar 29, 2023 @ 8:04am 
What are the requirements to support the aerodynamics mod?
The speedlimit is there
1.) for performance reasons. Without that limit the rays for collision checks will go longer and longer and that will kill the game.
2.) with higher speed the engines have not enough time to react if you fly directly to a object or hill.
YOYOMAN_MODDER Mar 28, 2023 @ 12:54pm 
Please add support for aerodynamics mod (min speed 150) or use variable for speed not the hardcode float 100.00) in code
Takeshi  [author] Feb 15, 2023 @ 11:01am 
I Think not, a little bit of the behavior is the required gravity. In low gravity areas I think the behavior will feel weard and not that good.
Hans1995 Feb 14, 2023 @ 8:27am 
Can you make a non atmo version of the thrusters? would be cool to sipü around moon planets
Mr. Madness Feb 13, 2023 @ 5:15am 
Very nice mod mate! Exactly what I was looking for
Takeshi  [author] Jan 8, 2023 @ 3:40am 
Hi, there is an optio "align to gravity", maybe this is activ, deactivate it.
Normal while flying there is also checking the path (moving direction).
Maybe:
- the hover enghines on front are to weak (use more)
- the whole ship is to heavy for your current number of engines
- not enough energy
please upload a blueprint of your vehicle so I can check it.
Please read FAQ above: "how to find a good balance"
Have fun
{ZET} Inflitor Jan 7, 2023 @ 4:53pm 
Hi. i got a question. i keep crahsin whit the engines when moving up a mountain... its not rly notizing the angle of the ground and keeps staying in an horizontal poisition wich makes me crash. any way to fix thies?
caliber Jan 1, 2023 @ 12:28pm 
dropped my ship from space with a ton of these the ship survived i did not 10/10 mod