Space Engineers

Space Engineers

1,798 ratings
Type: Mod
Mod category: Block
File Size
5.004 MB
Dec 8, 2017 @ 9:30am
Jun 18 @ 6:16am
13 Change Notes ( view )

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First: please leave feedback, its frustrating to get nothing back (thumb up).

This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons, and should also work in Space (if there is something). Two Military Blocks + two Civilian Blocks, Small and Large engine for Small and Large grid (2x2x4 Blocks). Military is more Powerfull with better Armor, Civilian is smaller, since 3/2018 the Mod contains also Armored Versions (more mountpoints).

Function and how to use:
- the engine maintains a defined distance to the ground or other objects
- the force act on the position of the engine, because that the position has an impact on flight behavior !!
- for normal use it is important to use more than one engine and place it mirrored to the central axis
- if you see red paths, then the sensorpath is detecting the own grid --> change position of engine

You can make different settings. These are also saved.
- Altitude min: the lowest distance to ground (at zero speed)
- Altitude range: this value is added to alt min at 100m/s speed
example: Alt min = 10 and Alt range = 5, => altidude at 0m/s = 10m, 50m/s = 12.5m, 100m/s = 15m
- Regulation distance: the distance where the engine is regulating the force, low is hard, high is soft (like range of spring)
- align to gravity: a small force aligned the engine to gravity (only at low altitude)
- Force to center: Experts only, apply the force to increase/decrease altitude to center of mass (default Off), for small vehicle or special cases
All these setting are also available as controls .
- color: for the emissive
- for debug: activate debug and see the collision check path (not saved)

- why is the collision check to bottom a pyramide?
In the first attempts, problems occurred when individual engines recognized the ground, but others were still too high. The ship turned uncontrolled. To avoid this problem, the collision paths meet at one point.
- if this is working with speedmods?
Some actions and calculations are speed dependent and are truncated at 100m/s. A ship that flies at 200m/s shows the same reaction as a ship flying at 100m/s. (not tested)
- what happens in the background?
please check out the discussion area: "Technical background (SE side)"

Known issues:
- nothing for V9, please report in Discussion Area

Known problems with other mods:
- Build Vision: crashed in combination with this one, maybe a problem with modded terminal controls

Technical Details:
- please see Discussion Area, Technical Background (too much for frontpage)

Link to vehicle from video: HoverEngine Vehicle

I am very curious what you are building with it.

Popular Discussions View All (5)
Mar 7 @ 9:08am
PINNED: Bug/Problem reports (HE)
Jun 16 @ 2:24pm
PINNED: discuss the next update with us
Jul 14 @ 11:38am
Creations using this Mod
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supertrooper Jun 23 @ 8:45am 
I have created something its a car but it combines the hover engines with the vector 2 thrusts has anyone else done this before?
Thrak Jun 20 @ 8:39pm 
Great mod!
BloodFrog Jun 16 @ 10:35am 
rommelfcc Jun 2 @ 9:24pm 
Looks awesome! good job!
Takeshi  [author] Jun 1 @ 7:28am 
@самовар, as i wrote on the page end:
Technical Details:
- please see Discussion Area, Technical Background (too much for frontpage)

Basic is the "normal" thruster mechanic, if you hover over the ground and the up/down movement is too slow, you need more engines.
самовар Jun 1 @ 7:03am 
What maximum mass can the engines hold?
What is the optimal mass for each?
D'r Ron May 21 @ 10:33am 
Let the pod-racing begin!
Takeshi  [author] May 15 @ 6:58am 
@Josh Potts, because you are the first one with problems since last Keen update and the last update on this mod, i think the problem is on your side. Please safe and restart SE. Maybe you are using other Mods they have a problem wit this one? Not appearing in the world or in your G-Menue? Please go to the Bug and Problem section and read my note, maybe that helps, if not, you will find the infos that i need to help you.
Josh Potts May 15 @ 3:54am 
This mod still working? blocks aren't appearing for me.
masterpengin Apr 28 @ 7:31pm 
great mod man i love it