Space Engineers

Space Engineers

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HoverEngine
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Type: Mod
Mod category: Block
File Size
Posted
Updated
17.526 MB
Dec 8, 2017 @ 9:30am
Nov 19, 2022 @ 2:59pm
19 Change Notes ( view )

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HoverEngine

Description
First: please leave feedback, its frustrating to get nothing back (thumb up).

This Mod contains hover engines for large and small grid. The behavior is the same for Planets and Moons (environment has to support atmo thrusters).

Two Military Blocks + two Civilian Blocks, Small and Large engine for Small and Large grid (2x2x4 Blocks). Military is more Powerfull with better Armor, Civilian is smaller, since 3/2018 the Mod contains also Armored Versions (more mountpoints).

Function and how to use:
- the engine maintains a defined distance to the ground or other objects
(ignoring players and collected grids)
- the force act on the position of the engine, because that the position has an impact on flight behavior !!
- for normal use it is important to use more than one engine and place it mirrored to the central axis
- if you see red paths, then the sensorpath is detecting the own grid --> change position of engine
- dont turn dampeners off, it is needed for basic functions
- dont use subgrids like pistons and rotors (not a real problem with the mod, but for the game)

Settings:
You can make different settings. These are also saved.
- Altitude min: the lowest distance to ground (at zero speed)
- Altitude range: this value is added to alt min at 100m/s speed
example: Alt min = 10 and Alt range = 5, => altidude at 0m/s = 10m, 50m/s = 12.5m, 100m/s = 15m
- Regulation distance: the distance where the engine is regulating the force, low is hard, high is soft (like range of spring)
- align to gravity: a small force aligned the engine to gravity (only at low altitude)
- Force to center: Experts only, apply the force to increase/decrease altitude to center of mass (default Off), for small vehicle or special cases
- Push only: Experts only, deactivates the pull of the engine to hold amin distance (default Off), for example for tunnel drills
All these setting are also available as controls .
- color: for the emissive
- for debug: activate debug and see the collision check path (not saved)

FAQ:
- crash my ship while flying ever and ever again (if this is working with speedmods?)
1. Dont use speedmods, the engine needs time to react and with more than 100m/s, the available time is too short
- Ship jumps up and down
1. Ship is too heavy and the "Thruster" part of the engine cant hold the ship, use more engines
2. Dampeners are off, you need to have dampeners on, always on, please
3. Your Ship has not enough energy, ad reactor or battery
- how to find a good balance
1. vehicle should stand still
2. press space until your vehicle reached max hight and it start to sink
3. look close, it should sink parallel to the ground (if nose is a little bit faster it is ok)
4. if back is faster at the ground, you need more engines at the front or move existing ones (for front the other way)

Short tutorial, thanks to Erock10r:
https://www.youtube.com/watch?v=00nDkOIwZ7g

Known issues:
- nothing for current version, please report in Discussion Area

Known problems with other mods:
- "Build Vision" from Jimmacle, please use "Build Vision 2" from Dark Helmet
- to use the hoverEngine with Jakarias WaterMod, please use this version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2299281406

Technical Details:
- please see Discussion Area, Technical Background (too much for frontpage)

Link to vehicle from video: HoverEngine Vehicle

I am very curious what you are building with it.
Takeshi

Port this to MOD.io for XBox?
This Mod is using client side script, that is not working for XBox.

Copyright 2020 Takeshi. It is not allowed to publish this element on Steam, except through the Steam account TAKESHI_N.
Popular Discussions View All (6)
125
Jun 27, 2022 @ 11:41am
PINNED: Bug/Problem reports (HE)
Takeshi
49
Oct 9, 2022 @ 9:56am
PINNED: discuss the next update with us
Takeshi
38
Dec 9, 2022 @ 12:18am
Creations using this Mod
Takeshi
< >
875 Comments
Takeshi  [author] Jan 8 @ 3:40am 
Hi, there is an optio "align to gravity", maybe this is activ, deactivate it.
Normal while flying there is also checking the path (moving direction).
Maybe:
- the hover enghines on front are to weak (use more)
- the whole ship is to heavy for your current number of engines
- not enough energy
please upload a blueprint of your vehicle so I can check it.
Please read FAQ above: "how to find a good balance"
Have fun
{ZET} Inflitor Jan 7 @ 4:53pm 
Hi. i got a question. i keep crahsin whit the engines when moving up a mountain... its not rly notizing the angle of the ground and keeps staying in an horizontal poisition wich makes me crash. any way to fix thies?
caliber Jan 1 @ 12:28pm 
dropped my ship from space with a ton of these the ship survived i did not 10/10 mod
Takeshi  [author] Dec 30, 2022 @ 9:22am 
Please play arround with it.
I dont know wich SAM you mean ;-)
av.wright Dec 30, 2022 @ 12:49am 
Can the hover mod be used with something like SAM? (to automate the journey)
Graymayne Dec 27, 2022 @ 8:00pm 
Just got around to using these, sadly the late game aspects make them almost obsolete. But still fun to use. I intend to keep jumping off cliffs to fully test the limits.
lamonz100 Nov 22, 2022 @ 8:10am 
Perfect!:steamthumbsup:
Hevertton Nov 19, 2022 @ 6:40am 
que massa mano ja vou testar hushsush
Ork9000 Oct 30, 2022 @ 1:19am 
Love the MOD!
Takeshi  [author] Oct 9, 2022 @ 3:41pm 
@ Death_Awakened, no, please no reuploads. Thank you.