Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also the "Flagged as Trojan" issue seems to have been a false positive.
We could ask Vanilla Expanded modders to take thic mod and work on it I believe
see in the comments
read comments https://steamcommunity.com/workshop/filedetails/?id=2934245647
"the OP didn't say anything, deleted comments and set his profile to private for me"
Help by reporting the fork, inducing Steam to investigate.
For those that cannot read the last parts of a workshop page
roolo:
"No longer active as modder.
I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content."
The above linked mod is a fork of Owlchemist's https://steamcommunity.com/workshop/filedetails/?id=2934245647 (1.4)
which combines this core mod and some modules.
And I hope that "Guys spam their discord, that is the only way to get things done!!" by Luke is a joke. That is not the way, especially since you are getting these mods for free.
use this mod to help with problems dont know how much it's effective so have a backup save
Mid-saver Saver
https://steamcommunity.com/sharedfiles/filedetails/?id=2921585989
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2934245647
I don't want my colonists to ride the new animals, I want to manually select which animals they can ride
I seem to be getting really absurd pathing decisions with mounting these days. Instead of just walking ten paces, I go fifty paces to instead get on a mount to come back the same fifty paces and end up where I already could have been an hour ago. Is there some setting that I can use to stop this sort of stupid stuff from happening? Or is there some plan to have a 'total path length' calculation in there to stop this permanently?
Second problem:
When I am on the mount and drafted, and then I travel outside the Mount's restricted area, then sometimes (only sometimes, not at all always) kicks me off the mount as I cross the boundary between an allowed area for that mount and an unallowed area. Again, is there a setting to tell the game that when I am drafted and on the mount that it should just 'stay on' the mount and not have this stupid stuff happenning?
Animal is from "Biomes! prehistoric" but i dont believe that's relevant
any idea what could cause this?
https://cdn.discordapp.com/attachments/431017697216823297/1057405777452740628/image.png
https://cdn.discordapp.com/attachments/431017697216823297/1057405900110970971/image.png
I was wondering if there's some option I missed that could tone things down. Both pawns and animals moving twice as fast, but not four times as fast when mounted.