RimWorld

RimWorld

Giddy-up! Core
1,387 Comments
ozfresh Apr 28 @ 7:03pm 
Update?
EdgeWraith Jan 22 @ 8:40am 
hoping you update, this is a great mod set.
<b>potato</b> Dec 5, 2024 @ 6:22am 
Does this work with Giddy Up 2's submods? I assume not?
Cynr Nov 28, 2024 @ 3:55pm 
o7
Thomas van Lio Nov 18, 2024 @ 10:32pm 
This mod may cause death body dead over and over until RimWorld crash
lastlonghorn Oct 12, 2024 @ 4:10pm 
For anyone with this still in their load order and wanting something for 1.5. There is a new version of this mod called "Giddy Up 2" by Owlchemist.

Also the "Flagged as Trojan" issue seems to have been a false positive.
Tforson Oct 8, 2024 @ 1:08am 
So... does anyone work on this mod? I'm to affraid to click any of these links you guys share ;p
We could ask Vanilla Expanded modders to take thic mod and work on it I believe
cauamachado51 Sep 23, 2024 @ 1:16pm 
update, maybe it's a false positive
see in the comments
cauamachado51 Sep 22, 2024 @ 10:03pm 
trojan [1.5] https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162
read comments https://steamcommunity.com/workshop/filedetails/?id=2934245647
"the OP didn't say anything, deleted comments and set his profile to private for me"

Help by reporting the fork, inducing Steam to investigate.
Emelio Lizardo Sep 7, 2024 @ 6:23pm 
We need a space for essential mods and a group to curate them.
Arnopolitan Aug 14, 2024 @ 3:45pm 
[1.5] https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162

For those that cannot read the last parts of a workshop page
roolo:
"No longer active as modder.
I'm currently no longer active as modder because I'm working on my own game now. I do intend to keep my mods alive, but won't add any new content."

The above linked mod is a fork of Owlchemist's https://steamcommunity.com/workshop/filedetails/?id=2934245647 (1.4)
which combines this core mod and some modules.

And I hope that "Guys spam their discord, that is the only way to get things done!!" by Luke is a joke. That is not the way, especially since you are getting these mods for free.
The Dude with shogun Aug 14, 2024 @ 11:51am 
Guys spam their discord, that is the only way to get things done!!
Slayer of senior citizens Jul 20, 2024 @ 10:27am 
Will we get a 1.5 version?
本间 Jul 20, 2024 @ 8:45am 
求更新1.5,请QAQ
3vroDidNothingWrong Jul 17, 2024 @ 6:37am 
1.5 PLEASE MAN
ЖМЫX Jun 30, 2024 @ 8:51am 
Немедленно обновились!
Gaiashield Jun 28, 2024 @ 2:00pm 
Hope this kindly gets updated.
1747630327 Jun 25, 2024 @ 5:41pm 
we need 1.5 version please!!!!
fox210121 May 28, 2024 @ 12:58am 
Обновитесь пожалуйста !
Lance Axiom May 26, 2024 @ 9:34am 
guess ill wait a bit more
Lance Axiom May 26, 2024 @ 9:33am 
thank you for that mental image
Dr.Yakari May 9, 2024 @ 1:28am 
1.5 Update Please o7
INTJ Apr 29, 2024 @ 7:32pm 
can confirm - Using Giddy-Up 2 or Giddy-Up Core turns enemy pawns into unkillable meat sacks that endlessly pursue you.
poop man Apr 26, 2024 @ 12:55pm 
Whenever I install this mod along with Vanilla Expanded, no pawns (animal or otherwise) will die. They turn into bloody potato torsos and will not die.
莘野 Apr 16, 2024 @ 4:32pm 
In version 1.5, after the machine race is defeated, it will continue to shoot in an undead state.
Limfjorden Sep 27, 2023 @ 7:27am 
Guys just use Giddy Up 2
ladyofthecastle Sep 21, 2023 @ 12:04pm 
is there a way to disable small animals like dogs?seeing a full grown person riding a 50lb dog sort of brakes the 4th wall for me.
nicktheawesome100 Sep 3, 2023 @ 8:34pm 
@Dahboo Sky, is there any chance you found a solution to that bug? Its not game breaking but for me its visually displeasing.
Frere Tech Aug 30, 2023 @ 1:32pm 
my pets do the moonwalk when they are ride xD
King Matt 👑 Aug 2, 2023 @ 11:22am 
I had a friendly caravan who's leader was riding a helixien slug (Alpha Animals) and when they decided to leave the entire caravan slowly went berserk waiting for the leader to make it to the edge of the map. Big win for the colony :steamhappy:
Hairul Jul 31, 2023 @ 11:59am 
pawns keep riding mounts to edge of map, dismounting, and then walking back? any idea how to fix?
Gaming God Jun 15, 2023 @ 4:01am 
i cant ride a horse. sad
hamed91211173 Feb 25, 2023 @ 10:47pm 
for those have problemif installed/removed mid game or want to upgrade to Giddy Up 2
use this mod to help with problems dont know how much it's effective so have a backup save

Mid-saver Saver
https://steamcommunity.com/sharedfiles/filedetails/?id=2921585989
Pine Feb 17, 2023 @ 7:50am 
Anyone coming here for this mod, it has been remade and re-packaged with three of the four additional packs integrated (New modmaker says the Mechanoids pack is going to require rebuilding from the ground up for integration with Biology's Mechanoids)

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2934245647
SGTSylver Feb 15, 2023 @ 2:19pm 
The latest update is causing exception errors with the giddy up mods.
CensoredGrunt Feb 14, 2023 @ 5:27pm 
how do I stop my colonists from riding an animal??? My colonists keep going into my animal pen and keep on taking the animals from it.
ilyaZer0 Jan 31, 2023 @ 1:23am 
Testament Jan 30, 2023 @ 2:11pm 
Don`t install this mod. Pawns randomly mounts animals just to come back to the pen and dismount them. But this is not the worst thing. After removing this bugged mod it corrupts you saved game and you can only see the black screen with hundreds of error messages in debug mode.
Ramingo Jan 30, 2023 @ 5:50am 
how can I change the default behavior for my animals?
I don't want my colonists to ride the new animals, I want to manually select which animals they can ride
nrei Jan 23, 2023 @ 12:35pm 
I had a problem with assembling a caravan and decided to switch off this mod. After the reload my map became completely black :(
mabo404 Jan 21, 2023 @ 4:36pm 
First problem:
I seem to be getting really absurd pathing decisions with mounting these days. Instead of just walking ten paces, I go fifty paces to instead get on a mount to come back the same fifty paces and end up where I already could have been an hour ago. Is there some setting that I can use to stop this sort of stupid stuff from happening? Or is there some plan to have a 'total path length' calculation in there to stop this permanently?
Second problem:
When I am on the mount and drafted, and then I travel outside the Mount's restricted area, then sometimes (only sometimes, not at all always) kicks me off the mount as I cross the boundary between an allowed area for that mount and an unallowed area. Again, is there a setting to tell the game that when I am drafted and on the mount that it should just 'stay on' the mount and not have this stupid stuff happenning?
Red Phantom Ledo Jan 19, 2023 @ 11:43am 
ok i just discovered that if the pawn is perfectly north of the target it doesn't happen. has to be something to do with the drafted idle animation always facing south. no idea what i can do about it.
Red Phantom Ledo Jan 19, 2023 @ 10:41am 
https://imgur.com/a/hkybwmE These images illustrate what is happening. they swap between these two states every tick it seems and i dont know if it's due to the large bodysize of the fluffy t-rex.

Animal is from "Biomes! prehistoric" but i dont believe that's relevant
Red Phantom Ledo Jan 19, 2023 @ 6:17am 
Mounted pawns opening doors or melee attacking while flicker between the direction they usually face (west east north) and the idle direction (south).

any idea what could cause this?
turDucken Jan 4, 2023 @ 4:33am 
Thanks i'll have a look.
Shape of Thought Dec 27, 2022 @ 1:16pm 
Not a bug or error per se, but there seems to be an odd interaction if you edit the movement speed in scenario settings. For example, if I set move speed to 200%, then it first applies a x2 multiplier on the mount speed; when a pawn rides it, the mount's speed replaces it, but then it doubles *again*, for a 400% increase. Which is a bit much. Here are screenshots (Ave is from Alpha Animals):

https://cdn.discordapp.com/attachments/431017697216823297/1057405777452740628/image.png
https://cdn.discordapp.com/attachments/431017697216823297/1057405900110970971/image.png

I was wondering if there's some option I missed that could tone things down. Both pawns and animals moving twice as fast, but not four times as fast when mounted.
Dipshit Dec 17, 2022 @ 8:01am 
safe to add mid save?
Airo Dec 17, 2022 @ 2:56am 
what I mean by glitching movement is that the mount tries to "unmount" the rider but it won't. Hence there's rebellious behaviour between them.
Airo Dec 17, 2022 @ 2:55am 
So one member of the refugee I accepted into my colony mounted my animal, but when betrayal happens while they mounting it starts to become weird. They walk as if it was glitching while mounting the friendly animal but once I killed those betrayals my colony's animals got a "Flee in Panic" animal mental state (like those similar to raiders). I think this isn't intentional considering it could be a weird interaction between this mod with vanilla refugee event.