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I totally get about the 1750 item limit, I forgot to mention in my comment but if you're struggling for space then I wouldn't worry about making things look nicer, its more important that he puzzle is solveable in the way you intend. Nevertheless if you can pull it off then go for it.
After being inspired by your map, I'm currently working on a concept map just to test an idea out - the idea being, a relatively simple puzzle that, just when you think you've completed it traps you, and you then get kidnapped by turrets :D
I think it would make an interesting starting point to a collection of maps where you're solving puzzles because the turrets are forcing you - revenge for all their brothers that you've destroyed ;)
Eventually, of course, leading to a map where you escape and wreck that shit, and find freedom... or atleast, freedom back into normal puzzles :P
Something was wrong with my connection to Steam when I updated & republished this map a few days ago, so for some reason it published my update as a completely new map. Now I have two Recalcitrant maps, and the one in my editor is tied to the new one, not this one. :( Weird.
And Myr, I inserted a grating that I think will prevent that from happening anymore. But I could be wrong--I've been wrong plenty of times before. Thanks all.
...I think.
Let me know of anything else you find. Thanks!
The rogue turrets and I had not thought of that one. I think I'll have to release an update soon. Thanks for playing!
it would be a shame if players don't make it out of your 1st chamber.
not to mention the negative impact, of they don't see it,
could have on your ratings.
also they would miss out on playing such a good map.
I've been curious about that portalable area up there, whether it's hard or easy to spot. Maybe I'll stick a light up in there, I don't know. Glad you found it though!
the portable are behind the graiting is hard to spot.
I always like killing turrets :)
activating the laser catcher was very good.
when I entered the next chamber, I thought, wow.
the fing was perfect :)
keep up the good work.
please try another map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/