29 ratings
The Odysseys Initiative 1.2.10
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16.127 MB
Jan 4, 2013 @ 1:23pm
May 9, 2013 @ 12:45pm
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Description
'"Odyssey", such a fit name. Many paid DLC provided much less fun. How much time went into the making of this?'

Cyber-Cave here
After fixing up the entire canon of human literature, I finally realized that there was one thing missing from Greek Mythology: science. That, test subject, is where you come in. See, the Odyssey Initiative turned out so well that I've decided to make it into a movie, with our best test subject playing a female Odysseus. Be sure that you actually are the best, though, because I've lost the script and these are not simulated puzzles. That said, at least you won't have to worry about any dialogue.

2-4 hours of increasingly complex puzzles. Additional challenges: Find and destroy all ten of the turrets hidden in the third room, and bring all five cubes to the exit. Nothing in this requires ninja moves/cube tossing/difficult shots that I've obviously taken measures against.

#F4F In fact, I'll do two. Three if you do the extra challenges
70 Comments
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Ravoria  [author] Mar 9 @ 12:42pm 
Ouch, that must have sucked. I recommend you google up how to noclip, since it's generally helpful for things like this and also testing your own maps.
hitman68 Mar 9 @ 6:02am 
Well I'm sorry but I gave this the thumbs down, simply because I spent about an hour and a half on this only to find I got jammed up on one of those camera's that ( I felt ) was placed too low. Couldn't get loose, couldn't move. Had to exit the game and lost my progress. You could imagine my frustration. If it wasn't hard enough to try and figure out what to do just to be undone by a camera. May I make a suggestion, maybe move that camera higher. Its in the centre chamber past the second door.
Ravoria  [author] May 28, 2013 @ 9:45am 
lock room 2 open, start in the middle, work your way outwards. first step involves the Faith Plate. good luck :)
matthewhln May 28, 2013 @ 5:10am 
Hey, I am back for the map : )
there has been a while and I am surprise it has became 1.2.10 already

Nice updates, especially at 3i , I spent nearly 1 hour and still can't figure out how to get the bridge out

Is there any tips for me?
Ravoria  [author] May 23, 2013 @ 8:07am 
Just out of curiousity, because nobody seems to notice this: I put numbers of all the elements that trigger in specific rounds: a 1 on the ones you can only use in p1, 2 for things that don't work until p2, 3 for things that dont work until p3. Notice that at all? Anyway thanks for trying
Bisqwit May 23, 2013 @ 2:09am 
Had a go at this. http://bisqwit.iki.fi/kala/odysseus-ravoria-blind-by-bisqwit.zip Total length: about 52 minutes. Crashes the game in parts 7 and 8. Quit because of that, and because of general dissatisfaction. I figure I'm about 20% done in your map at that point. Lots of hidden connections, spooky actions. What ever will activate this trinket? What ever does that button do? Look around, 360 degrees, on, off, on, off. What changed? Oh, that. And that, apparently. Lots of guessing. Some illustrations of this player being excessively stupid. Oh, the door opened? But I didn't even use half of the puzzle elements yet. Yeah... Not a very rewarding map. I'll abstain from voting, lest overt negativeness become a pattern. Sorry. Won't make a YouTube video, because that stuff literally takes hours.
Ravoria  [author] Apr 30, 2013 @ 9:51pm 
Thanks for showing me that :)
camerson1313 Apr 28, 2013 @ 8:32pm 
There is only one other map I have played that is about as hard as this one. You should check it out. http://steamcommunity.com/sharedfiles/filedetails/?id=87648921
draw4all Apr 25, 2013 @ 12:14am 
If you want the exact opposite of this, these turrets take a lot of ways to defeat:
http://steamcommunity.com/sharedfiles/filedetails/?id=140854947
Ravoria  [author] Apr 18, 2013 @ 11:54pm 
Finished your blindrun, though I didn't see much of the second half because I've been updating. The map is now better-lit and has a few other small improvements.