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I totally get about the 1750 item limit, I forgot to mention in my comment but if you're struggling for space then I wouldn't worry about making things look nicer, its more important that he puzzle is solveable in the way you intend. Nevertheless if you can pull it off then go for it.
After being inspired by your map, I'm currently working on a concept map just to test an idea out - the idea being, a relatively simple puzzle that, just when you think you've completed it traps you, and you then get kidnapped by turrets :D
I think it would make an interesting starting point to a collection of maps where you're solving puzzles because the turrets are forcing you - revenge for all their brothers that you've destroyed ;)
Eventually, of course, leading to a map where you escape and wreck that ♥♥♥♥, and find freedom... or atleast, freedom back into normal puzzles :P
Something was wrong with my connection to Steam when I updated & republished this map a few days ago, so for some reason it published my update as a completely new map. Now I have two Recalcitrant maps, and the one in my editor is tied to the new one, not this one. :( Weird.
And Myr, I inserted a grating that I think will prevent that from happening anymore. But I could be wrong--I've been wrong plenty of times before. Thanks all.
...I think.
Let me know of anything else you find. Thanks!