Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: More Armies SUBMOD
236 Comments
Bael Jun 3 @ 4:12am 
For those of you wonders, AI get more buff simply because we the player are better at making use of resource and buffing AI can keep it stay challenging (aka fun).

One simple thing, AI army simple walk into yours, they even get trigger and all out march toward the players. This alone worth 20% in combat effectiveness if you ask me.

Anyway you can always alter the percentage to your liking.
Robineus Mar 19, 2024 @ 9:15pm 
Soo the AI gets more bonuses than you, any particular reason for that?
Shacck Jan 5, 2023 @ 4:55am 
lol this mod, I've got a screenshot somewhere of a turn 130-150 ish Dawi campaign with a screen full of at least 30 or more scaven armies heading for my province :D
Fun times!
GodzillaGrE3En Oct 4, 2022 @ 3:49pm 
yahoo
Ta'Kier Jul 27, 2022 @ 12:21am 
liked the idea, very much Disliked that it replaced the unit restriction options for Grimhammer
Alan Jul 11, 2022 @ 12:13am 
@Are you simple? This is something you can add, just play the base Mod for no cheats. Some players like a challenge.
TRIALON Jun 8, 2022 @ 8:09am 
@paul I checked the file, it's 20% for the AI.
With "additional" he probably just refered to the campaign difficulty, which already has an effect on AI upkeep.
Trepen0004 Apr 6, 2022 @ 2:08pm 
Just to clarify between changes from player to AI. If player has 15% decreased upkeep cost, does the AI have 20% or is it 35%?(20+15)
Jon Dec 14, 2021 @ 7:41pm 
:steamthumbsup:
FaDoPeZz Dec 3, 2021 @ 12:11pm 
@Spectronom; First of all fighting with a brain against an AI is not a fair fight, and secondly you funnily dont have to subscribe to the mod :o
Spectronom Dec 1, 2021 @ 3:47am 
Why giving the AI higher bonuses...whats so difficult in making a fair game without cheats? Gawd
Demonchild Nov 29, 2021 @ 6:35pm 
Game desync's loading into campaign on multiplayer with this mods since that last SFO patch yesterday.
Sith Lord-Senpai Nov 28, 2021 @ 1:20pm 
i appreciate the preemptive heads up!
Venris  [author] Nov 27, 2021 @ 5:37am 
This mod dont require update.
♋ Zero Two Oct 22, 2021 @ 5:18am 
@captainducko this increase armies caps from enemies AI too so the better strategy wins but yes if you can siege with more armies for sure you can take the cities easier
Donald Trump Oct 10, 2021 @ 3:15am 
doesnt even work for me
Homuya Sep 28, 2021 @ 3:37pm 
Why giving the AI higher bonuses...whats so difficult in making a fair game without cheats? Gawd
Rewasder Aug 23, 2021 @ 5:41am 
shoudn't beastmen get access to an extra army like the tomb kings?
Jon Aug 5, 2021 @ 8:03pm 
Hope it gets updated soon
captainducko Jul 24, 2021 @ 2:42pm 
Will this be updated after you've updated the main mod? Also shouldn't this increase garrison size as people will now be able to build bigger armies more easily, thus making cities easier to take?
ChainBreaker Jul 17, 2021 @ 11:05am 
Thank you!
♋ Zero Two Jul 16, 2021 @ 7:54am 
Im waiting for news about it too @Chainbreaker
ChainBreaker Jul 14, 2021 @ 12:29pm 
Hello, Will this be updated?
captainducko Jun 23, 2021 @ 8:26am 
It's my opinion that there should be a small debuff to public order if there are going to be more units in people's armies.
uemmega Apr 13, 2021 @ 8:13am 
:boostit::gearthumbsup:
fenr1r Apr 1, 2021 @ 3:57am 
Testing protocol : fresh game (turn 1 - mortal empires) for each test to avoid incompatibility between different save games - normal campaign difficulty - same faction (Khemri) - no other mod installed except mentioned ones.

Royal menagery building cost in Khemri / army cap :
SFO alone : 5000 / 1
SFO + easy mod : 3000 / 2 (works as intended : -20% building cost and +1 army capacity)
SFO + more armies : 3500 / 2 (works as intended : -15% building cost and +1 army capacity)
SFO + easy mod + more armies : 3000 / 2 (doesn't work as intended, it seems that only easy mod is working)
SFO + more armies + easy mode (inverted load order) : 3000 / 2 (same results)

My observations : it seems like there is some kind of incompatibility (for Tomb kings faction) or strange interactions between easy mode and more armies (for Skaven for example if I refer to my previous observations).
fenr1r Mar 31, 2021 @ 11:32am 
Clanrats (shields) : legendary campaign difficulty / turn 1 + SFO + no other mod : recruitment cost 212 and upkeep cost 84

Clanrats (shields) : legendary campaign difficulty / turn 1 + SFO + more armies : recruitment cost 133 (-37%) and upkeep cost 67 (-20%)

Don't get me wrong, I love your work, I'm just trying to understand and make things better.
fenr1r Mar 31, 2021 @ 11:14am 
The values I've given were with easy mod / easy difficulty and with more armies and with easy mod / easy difficulty and without more armies. Only one parameter was changed to do proper testing.
Venris  [author] Mar 31, 2021 @ 10:53am 
@fenr1r: You have both easy and more armies means you have -40% upkeep reduction and -15% recruitment. AND it depends on difficulty.
fenr1r Mar 31, 2021 @ 9:44am 
I've done the maths : 30% reduction instead of 15%. To be exact 30% for recruitment cost and 31.4% for unit upkeep cost
fenr1r Mar 31, 2021 @ 9:42am 
Hi, thanks for this mod. I'm a bit surprised by the values you give. I've just tried with this mod and without it with Skavens (clan Skryre) in easy difficulty.
Clanrats with shields : recruitment cost 493 without this mod and 345 with this mod.
My total army upkeep cost decreases from 1302 to 893 with this mod.

The list of mods I use (other than SFO it goes without saying) :
- [HN] Banner Overhaul II and clear skies
- SFO Easy mod (kept on in both tests obviously but maybe there are some weird interactions between both of these mods despite you said they are compatible)
- High resolution UI Improvements

I can do a few more tests if you want (like disabling easy mod / testing with some other races in a new game).
Venris  [author] Mar 20, 2021 @ 6:10am 
This submod dont require update, its still working without problems.
ShadDoUrden Mar 20, 2021 @ 2:53am 
Hello man your mod not fonctionnaly at the free update blocking the start to TWWII :(

i need update plz ^^

Thx for your Great Working
DeathNote Mar 20, 2021 @ 12:35am 
I don't think this mod works anymore
Throthgar Mar 19, 2021 @ 6:18pm 
Hey man!

Just wanted to say that there is new "free" DLC that ruins your awesome mod

Would love to see it updated! Take care, you are AWESOME! :lunar2019coolpig:
[DSL] Shail Feb 14, 2021 @ 4:43pm 
I simply can't play TW:WH anymore without SFO. Thank you guys for all the marvelous work you've done, really. Love it
Jon Feb 11, 2021 @ 2:00pm 
Love this! :steamhappy:
Meh123 Jan 18, 2021 @ 4:50pm 
Did this mod stay subscribed by is invisible on the mod manager for anyone else?
Spectronom Jan 5, 2021 @ 6:13am 
sure its say its need ? I trust you bro
Venris  [author] Jan 5, 2021 @ 6:00am 
Dont need update.
Spectronom Jan 5, 2021 @ 5:36am 
UPDATE ?
玉兔捣药 Dec 4, 2020 @ 1:33am 
Does it work on other faction army and does it still work ?
Venris  [author] Oct 26, 2020 @ 1:16pm 
@T-Simmz: Thanks a lot! Glad you like it :).
T-Simmz Oct 26, 2020 @ 12:44pm 
@Venris just subbed to you on Patroen too, thanks for all the hard work you and the team put it for us!!!
T-Simmz Oct 26, 2020 @ 12:43pm 
@venris Thanks for the mod, love it. Just an FYI, doesnt work with co op :(
Squaul Oct 22, 2020 @ 3:16pm 
So dumb question does this mod working without SFO grimhammer ?
And if not do you know if there is mods that do the same thing ? I think isee some for the "upkeep" porcentage but not for adding a balanced army cap to Komb kings ..
Popkins Sep 19, 2020 @ 12:26pm 
Can I use this mod as well as the Fast Campaign submod?
Venris  [author] Aug 28, 2020 @ 5:43am 
@SHRIKE: Works.
SHRIKE Aug 28, 2020 @ 5:04am 
how does this work with the changes to upkeep and supply lines in SFO?
SergeantBattleUS Jun 30, 2020 @ 3:40pm 
the mod needs a update