Total War: WARHAMMER II

Total War: WARHAMMER II

1,006 ratings
SFO: Grimhammer II: More Armies SUBMOD
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Tags: mod, Overhaul
File Size
Posted
Updated
218.642 KB
Nov 12, 2017 @ 7:14am
Aug 28, 2021 @ 12:24pm
25 Change Notes ( view )

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SFO: Grimhammer II: More Armies SUBMOD

In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
26 items
Description
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep.





Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED!

SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY

100% SAVE COMPATIBLE

CAN BE USED WITH EASY MODE SUBMOD OR HARD MODE SUBMOD



Changes:

Changes for Player:

- Upkeep cost decreased by -15%.
- Recruitment cost decreased by -15%.
- Tomb Kings local recruitment capactiy increased by +1.
- Tomb Kings tax rate increased by 15%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2


Changes for AI:

- Upkeep cost decreased by additional -20%.
- Recruitment cost decreased by additional -20%.
- Tomb Kings global recruitment capactiy increased by +2.
- Tomb Kings tax rate increased by +20%.
- Beastmen army capactiy increased by +1.
- Beastmen horde recruitment points increased by +2




[discord.gg]
235 Comments
Robineus Mar 19, 2024 @ 9:15pm 
Soo the AI gets more bonuses than you, any particular reason for that?
Shacck Jan 5, 2023 @ 4:55am 
lol this mod, I've got a screenshot somewhere of a turn 130-150 ish Dawi campaign with a screen full of at least 30 or more scaven armies heading for my province :D
Fun times!
GodzillaGrE3En Oct 4, 2022 @ 3:49pm 
yahoo
Ta'Kier Jul 27, 2022 @ 12:21am 
liked the idea, very much Disliked that it replaced the unit restriction options for Grimhammer
Alan Jul 11, 2022 @ 12:13am 
@Are you simple? This is something you can add, just play the base Mod for no cheats. Some players like a challenge.
TRIALON Jun 8, 2022 @ 8:09am 
@paul I checked the file, it's 20% for the AI.
With "additional" he probably just refered to the campaign difficulty, which already has an effect on AI upkeep.
Trepen0004 Apr 6, 2022 @ 2:08pm 
Just to clarify between changes from player to AI. If player has 15% decreased upkeep cost, does the AI have 20% or is it 35%?(20+15)
Jon Dec 14, 2021 @ 7:41pm 
:steamthumbsup:
FaDoPeZz Dec 3, 2021 @ 12:11pm 
@Spectronom; First of all fighting with a brain against an AI is not a fair fight, and secondly you funnily dont have to subscribe to the mod :o
Spectronom Dec 1, 2021 @ 3:47am 
Why giving the AI higher bonuses...whats so difficult in making a fair game without cheats? Gawd