RimWorld

RimWorld

Rim of Madness - Bones
1,086 Comments
Foxy UwU Sep 1 @ 1:49am 
just build a skull throne for my Baron and the texture isnt loaded, it works just fine, but kinda annoying a purple X inside a box inside my throne room xD
Emelio Lizardo Aug 31 @ 11:32am 
It's a Rimefeller problem, I just noticed that only the chemfuel in the capture shelf is recognized.
Emelio Lizardo Aug 30 @ 9:48pm 
When refining chemfuel from bones in the refinery the build until will test the Rimefiller pump but not the Rimefeller chemfuel storage tank when determining how much chemfuel exists in the player's storage. So I have to manually shut it off or it will run wild.
Sir Luis Aug 30 @ 2:16pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3286907608

needs a patch to create bone china from bone mod on these.
Kerian Halcyon Aug 28 @ 5:04pm 
Right...I hate to add yet another bug to the comment thread but here goes.

A recent update dropped and now the skull throne's texture isn't loaded. I *think* it's the only bug so far - the bone chairs are loaded properly as is everything else.

This mod's amazing by the way, I legitimately wish bones were a feature in the base game.
Sophie the Opossum Aug 28 @ 1:29am 
p sure the dds files inclusion is technically an accident too. I'll add that to my mental list of things to sort out then, doesn't sound toooooo hard to fix
tanyfilina Aug 28 @ 12:31am 
There s a problem with BoneThroneErok texture - I suppose, all textures should be square and 2^x size.
Sophie the Opossum Aug 26 @ 6:23am 
bone marrow is listed as vegetarian? yeah that does feel goofy... fixed most of the identified bugs I'm p sure. just getting my mod list to behave so I can make sure I absolutely don't have conflicts? then ig I'll check how it interacts with medieval overhaul. the size is mostly from the textures tho lol, mainly due to the bone throne including both .dds and .png files?
TurtleShroom Aug 24 @ 7:45pm 
How is this Mod ONE HUNDRED MEGABYTES in size?! Also, how does this deal with the Medieval Overhaul Mod's bones?
Ryuuoo_ Aug 24 @ 8:14am 
Mod gives out two red errors: XML error and "Config error in BoneWall: has costStuffCount but no stuffCategories"
lizardorb Aug 22 @ 7:26am 
@Sophie I am not getting errors when using your mod with my over 300 mods modlist
DocHolliday Aug 21 @ 2:43pm 
This description doesn't even mention it for some reason, but I am pretty sure this is the mod adding "bone marrow". If so, please make it a meat product, it's so goofy seeing someone cook bone marrow with rice and yield a vegetarian dish XDXD bone marrow is not vegetarian if you can't tell by the name.......................
EvilNecroid Aug 19 @ 9:49am 
any1 found a fix for the errors?
Grimmas Aug 12 @ 1:55pm 
@Sophie when I load your updated mod version by itself I get a few errors. [gist.github.com]
Balthazad Aug 12 @ 2:50am 
and another one :p
https://gist.github.com/HugsLibRecordKeeper/4fb113dfe6ea41410417553e27db63c5
Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
Balthazad Aug 12 @ 2:45am 
https://gist.github.com/HugsLibRecordKeeper/630f83ac2e3b185360a73671d22aa910
not sure if this error is really related to this mod, but it says something about jecrell & bone walls, so there's a 33% chance this is it because my only other wall mods are for diagonals & castlewalls.
haven't had this error in 1.2, 1.3 and 1.4; 1.5 i skipped due to lack of important mods.
Sophie the Opossum Aug 11 @ 11:17pm 
Hi, so I'm away from home for about 2 weeks, but I have made an updated version that can be found here: https://github.com/prototype99/Rim-of-Madness---Bones

If people could test it out for me while I'm away and let me know if there's any further issues that'd be wonderful. When I'm home if no updates have been made to this version of the mod then I'll think about uploading the updated version to steam, even if only temporarily until this main mod gets updated
Hedgehog Aug 11 @ 1:47pm 
Q: Help! This mod is making me use the bone thrones for Royalty requirements.
A: This is a load order issue. Place Bones as high as you can in the load order. I've been using this mod myself for years and have never had this issue.

does not work. top, bottom, in between. does not mather
Unorthodox_fox Aug 9 @ 5:09am 
Rim of Madness – Bones – BoneWall missing stuffCategories
ANONYMOU$TACH Jul 30 @ 4:03pm 
bohn china
Latex Santa Jul 29 @ 8:43am 
@FireSloth
> avoid opening the mod settings in game
You mean while a save game is loaded or started, or do the errors start even on the start menu?
If they only start up while the colony map is open, colonists are doing stuff etc, then one could just go to the start menu to change the mod settings and then start / load game and play normally.
Without many errors. In theory, of course.
Latex Santa Jul 29 @ 5:14am 
Oh no, not this one bugging out, too.
First, Vanilla Psycasts Expanded. Then, Character Editor.
Now, the Bone mod. Why do these errors ruin everything beautiful? Q_Q
Zonbai Jul 19 @ 5:33pm 
Same...
placingdraggabledimension error
Please fix
kifo Jul 15 @ 9:43am 
I have the same Alpha Animals incompatibility error and the 1.6 outdated xml placingdraggabledimension tag error.
greensniperhat Jul 14 @ 5:23am 
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
greensniperhat Jul 14 @ 5:23am 
Got this error:

Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 12901FFE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)

cont...
FireSloth Jul 12 @ 3:34pm 
ChatGPT is helping me figure out what the error text means.
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:

Keeping the mod enabled (for core functionality),

But avoiding opening the mod settings in-game.

If the mod still loads otherwise, it may function correctly aside from the settings UI.
FireSloth Jul 12 @ 3:20pm 
Nevermind. I found that when my game first loads the error isn't there, but some seconds later a new red line error message appears related to this mod.
FireSloth Jul 12 @ 10:34am 
I don't remember what my error was, but I tried moving this mod to beginning, and to end of mod list. Error went away just changing the load order. I think it was best at the end.
Annabellee Jul 12 @ 7:36am 
is this the small xml error ? [Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Jeffbacca Jul 12 @ 1:40am 
I'm getting an XML error when I use this mod is this the little error you are reffering to?
Smiley Face Killer Jul 11 @ 1:45pm 
Damn R.I.P. Bine china
We'll never forget you :'(
o7
KingSihv  [author] Jul 11 @ 12:35pm 
Fixed the bine china.
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
FireSloth Jul 2 @ 4:24pm 
@BallStretcher 1.6 is out in the unstable branch for 1 month before the new DLC + 1.6 update are officially released. The 1 month started on June 11, so we only have 9 days left as far as I can tell. This gives mod makers the chance to update and be ready ahead of time.
BallStretcher Jul 2 @ 3:50pm 
but 1.6 isnt out yet?
FireSloth Jun 19 @ 10:57pm 
1.5 version seems to work with 1.6
Ynsin Jun 12 @ 5:37pm 
Please change the mod name to Rim of Madness - Bines to accurately reflect the mod's core content.

It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?
Dante Goldenrod Jun 6 @ 5:29am 
Please fix "Bine China" typo.
Dea May 22 @ 5:25pm 
this isn't really a bug or anything but in menus like stockpiles and shops, "bone china" shows up as "bine china", very minor thing but just wanted to mention it
Tablenack Apr 25 @ 11:11pm 
doesnt work with alpha animal ?
FireSloth Apr 9 @ 2:01pm 
@Alma_S That's weird. It doesn't do that in my games.
Alma_S Apr 9 @ 8:51am 
ive singled out this mod bugging out map generation making abandoned structures and ancient dangers only generate with wooden walls. 0/10 i do not like to have to eliminate mods to find bugs like these
Lasershadow Mar 10 @ 6:43am 
Who can I sell Bone Armor to? Or is that something I need to toss out like Bi-Coded Weapons?
Windows XP Jan 26 @ 4:38pm 
A long time ago, i'm talking 1.0-1.1 or so, the settings menu used to show the bone multiplier setting in this mod's options as floating point instead of integers. I like to set mine at exactly 1.8. I can't do this anymore without browsing to the mod's xml settings file and changing it manually since the mod no longer shows that number with decimals. Only integers with no decimals.

Next time you update your mods, could you pretty please change that ui number to show its decimal places? Thanks.
KahirDragoon Jan 16 @ 5:29am 
Alpha Animals no longer contains the Mechs. So all the patches for them are failing with a "Failed to find a node with the given xpath" error.

Can you remove them?
Silabell Jan 12 @ 8:18pm 
hee hee hee hahaha bine china!!!
Travisplo Jan 6 @ 6:22am 
Pssssst, Bone China is shown in-game as Bine China.
Imaginationislife Jan 3 @ 11:33am 
Hey so the throne is still an issue for 1.5, anyone know the solution yet? Above all mods doesn't work.
The Viral Divinity Dec 24, 2024 @ 2:25pm 
Apparently breaks with Alpha Animals..