RimWorld

RimWorld

Rim of Madness - Bones
1,067 Comments
ANONYMOU$TACH Jul 30 @ 4:03pm 
bohn china
Latex Santa Jul 29 @ 8:43am 
@FireSloth
> avoid opening the mod settings in game
You mean while a save game is loaded or started, or do the errors start even on the start menu?
If they only start up while the colony map is open, colonists are doing stuff etc, then one could just go to the start menu to change the mod settings and then start / load game and play normally.
Without many errors. In theory, of course.
Latex Santa Jul 29 @ 5:14am 
Oh no, not this one bugging out, too.
First, Vanilla Psycasts Expanded. Then, Character Editor.
Now, the Bone mod. Why do these errors ruin everything beautiful? Q_Q
Zonbai Jul 19 @ 5:33pm 
Same...
placingdraggabledimension error
Please fix
kifo Jul 15 @ 9:43am 
I have the same Alpha Animals incompatibility error and the 1.6 outdated xml placingdraggabledimension tag error.
greensniperhat Jul 14 @ 5:23am 
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
greensniperhat Jul 14 @ 5:23am 
Got this error:

Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 12901FFE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)

cont...
FireSloth Jul 12 @ 3:34pm 
ChatGPT is helping me figure out what the error text means.
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:

Keeping the mod enabled (for core functionality),

But avoiding opening the mod settings in-game.

If the mod still loads otherwise, it may function correctly aside from the settings UI.
FireSloth Jul 12 @ 3:20pm 
Nevermind. I found that when my game first loads the error isn't there, but some seconds later a new red line error message appears related to this mod.
FireSloth Jul 12 @ 10:34am 
I don't remember what my error was, but I tried moving this mod to beginning, and to end of mod list. Error went away just changing the load order. I think it was best at the end.
Annabellee Jul 12 @ 7:36am 
is this the small xml error ? [Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Jeffbacca Jul 12 @ 1:40am 
I'm getting an XML error when I use this mod is this the little error you are reffering to?
Smiley Face Killer Jul 11 @ 1:45pm 
Damn R.I.P. Bine china
We'll never forget you :'(
o7
KingSihv  [author] Jul 11 @ 12:35pm 
Fixed the bine china.
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
FireSloth Jul 2 @ 4:24pm 
@BallStretcher 1.6 is out in the unstable branch for 1 month before the new DLC + 1.6 update are officially released. The 1 month started on June 11, so we only have 9 days left as far as I can tell. This gives mod makers the chance to update and be ready ahead of time.
BallStretcher Jul 2 @ 3:50pm 
but 1.6 isnt out yet?
FireSloth Jun 19 @ 10:57pm 
1.5 version seems to work with 1.6
Ynsin Jun 12 @ 5:37pm 
Please change the mod name to Rim of Madness - Bines to accurately reflect the mod's core content.

It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?
Dante Goldenrod Jun 6 @ 5:29am 
Please fix "Bine China" typo.
Dea May 22 @ 5:25pm 
this isn't really a bug or anything but in menus like stockpiles and shops, "bone china" shows up as "bine china", very minor thing but just wanted to mention it
Tablenack Apr 25 @ 11:11pm 
doesnt work with alpha animal ?
FireSloth Apr 9 @ 2:01pm 
@Alma_S That's weird. It doesn't do that in my games.
Alma_S Apr 9 @ 8:51am 
ive singled out this mod bugging out map generation making abandoned structures and ancient dangers only generate with wooden walls. 0/10 i do not like to have to eliminate mods to find bugs like these
Lasershadow Mar 10 @ 6:43am 
Who can I sell Bone Armor to? Or is that something I need to toss out like Bi-Coded Weapons?
Windows XP Jan 26 @ 4:38pm 
A long time ago, i'm talking 1.0-1.1 or so, the settings menu used to show the bone multiplier setting in this mod's options as floating point instead of integers. I like to set mine at exactly 1.8. I can't do this anymore without browsing to the mod's xml settings file and changing it manually since the mod no longer shows that number with decimals. Only integers with no decimals.

Next time you update your mods, could you pretty please change that ui number to show its decimal places? Thanks.
KahirDragoon Jan 16 @ 5:29am 
Alpha Animals no longer contains the Mechs. So all the patches for them are failing with a "Failed to find a node with the given xpath" error.

Can you remove them?
Silabell Jan 12 @ 8:18pm 
hee hee hee hahaha bine china!!!
Travisplo Jan 6 @ 6:22am 
Pssssst, Bone China is shown in-game as Bine China.
Imaginationislife Jan 3 @ 11:33am 
Hey so the throne is still an issue for 1.5, anyone know the solution yet? Above all mods doesn't work.
The Viral Divinity Dec 24, 2024 @ 2:25pm 
Apparently breaks with Alpha Animals..
♜❂♜ Dec 20, 2024 @ 10:24pm 
Ever since Biotech came out - this mode is incompatibile with Alpha Animals. Bizzarely Alpha Mythology seems to be working still despite some red text in the log.
I'm not entirely sure but there also seems to be a conflict with VE Insectoids 2, even if you use a mod to remove bones from the insectoids.

It's trgic, as this mod adds a bit of a viability to the more baren biomes as long as you have proficcient hunters or get attacked on a regular basis. It's really fun to build a base in a wastelands out of your enemies corpses.
AerosAtar Nov 20, 2024 @ 9:06am 
The AA Patch still needs looking at:

[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
ambi Nov 1, 2024 @ 3:25am 
wtf is "bine china"?
Ganymede Oct 19, 2024 @ 12:06pm 
I acknowledge this is entirely my own fault, but I wanted to give a heads up in case anyone else does this and doesn't know what's causing it; I use cherrypicker to disable the bone china & bone polymer in my games because I only want the bone itself. If you do this, on mapgen, the game will glitch out and (me assuming) because the mats are missing from the cheap materials list, the game will spawn all ancient ruins on the map as wooden structures rather than stone or anything else. Had my whole map burn down one too many times and started missing the free source of stone blocks and went looking.
Michael_P_Giffin Sep 12, 2024 @ 7:46pm 
I've been having a problem with the mod having some kind of conflict with Alpha Animals, the game can't find some kind of patch it keeps looking for.
Virustable Sep 11, 2024 @ 5:02pm 
Adding on to the slightly sarcastic comment from @Djura, bone china has a misspelling in english. The stuffable is incorrectly called "Bine China."
AoS Shinigami Sep 9, 2024 @ 4:10pm 
Bone china production at crematorium takes 10 hours for a single batch and the task counts as hauling, anyway to speed that up or make the work type crafting? Other than that I very much like your mod.
Syilumi lunari Aug 30, 2024 @ 5:36pm 
boans
Djura Aug 22, 2024 @ 4:08pm 
Bine China?
たぁぼう Aug 22, 2024 @ 3:53am 
@Ryoma @KingSihv @Maelstrom

Hello, I am a member of the following website.
I have always enjoyed playing with the wonderful mods you guys have created.
I have found some red errors in the process of creating the modlist and I would appreciate it if you could check them out.


{LINK REMOVED}


I apologize for the inconvenience.
Also, I am not an English speaker, so I apologize if I did not communicate well.
CLOCKWORK Aug 15, 2024 @ 3:05pm 
is there a way to make eyes on skull masks full black? Photoshop didn't help me with this problem
FireSloth Aug 15, 2024 @ 1:57pm 
@Gideon I wouldn't count on it anytime soon. They don't seem to pay attention. I say go ahead!
Gideon Aug 15, 2024 @ 1:30pm 
DOes anyone think the error with alpha animals, and misspelled "bine" will be fixed? Can try to do so myself and report but don't want to step on any toes.
Acierage Jul 28, 2024 @ 11:26am 
Hey, so in the file Items_Resources_Bones.xml, the label for BoneChina is "Bine China." Minor detail, just a heads up for when you do an update next. Love the mod!
someonesneaky Jul 24, 2024 @ 1:58am 
Bone china bricks cost 3 bone china, give 3 beauty
Bone china tiles cost 7 bone china, give 1 beauty
someonesneaky Jul 17, 2024 @ 9:51pm 
Bone China is typoed as 'bine china' :slimetabby:
Olyndra Jul 16, 2024 @ 10:29pm 
It looks like the patch for alpha animals includes a possibly defunct patch for mechanoids and it's erroring when you use the mods together.
WDLKD Jul 7, 2024 @ 12:29pm 
Hey, I absolutely love this mod, but could I request a feature/toggle-able option? Could you make a change so that insects don't drop bones?
Myst Jul 3, 2024 @ 3:18pm 
Yeaaah love the mod but my group always cracks up when we see" Bine china" in the bill screen