RimWorld

RimWorld

Rim of Madness - Bones
1.062 kommentarer
kifo 15. juli kl. 9:43 
I have the same Alpha Animals incompatibility error and the 1.6 outdated xml placingdraggabledimension tag error.
greensniperhat 14. juli kl. 5:23 
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
greensniperhat 14. juli kl. 5:23 
Got this error:

Error in Rim of Madness - Bones, assembly name: BoneMod, method: BoneModMod:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 12901FFE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)

cont...
FireSloth 12. juli kl. 15:34 
ChatGPT is helping me figure out what the error text means.
3. Temporary workaround: Disable mod settings UI
The error is happening in DoSettingsWindowContents — which renders the mod's settings window. You could try:

Keeping the mod enabled (for core functionality),

But avoiding opening the mod settings in-game.

If the mod still loads otherwise, it may function correctly aside from the settings UI.
FireSloth 12. juli kl. 15:20 
Nevermind. I found that when my game first loads the error isn't there, but some seconds later a new red line error message appears related to this mod.
FireSloth 12. juli kl. 10:34 
I don't remember what my error was, but I tried moving this mod to beginning, and to end of mod list. Error went away just changing the load order. I think it was best at the end.
Annabellee 12. juli kl. 7:36 
is this the small xml error ? [Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given XPath.https://gist.github.com/HugsLibRecordKeeper/783863d0b696cd439566b170fdd7f9bc
Jeffbacca 12. juli kl. 1:40 
I'm getting an XML error when I use this mod is this the little error you are reffering to?
Smiley Face Killer 11. juli kl. 13:45 
Damn R.I.P. Bine china
We'll never forget you :'(
o7
KingSihv  [ophavsmand] 11. juli kl. 12:35 
Fixed the bine china.
Prelim update to 1.6. It's confirmed working for the most part, just a little error on the settings page.
FireSloth 2. juli kl. 16:24 
@BallStretcher 1.6 is out in the unstable branch for 1 month before the new DLC + 1.6 update are officially released. The 1 month started on June 11, so we only have 9 days left as far as I can tell. This gives mod makers the chance to update and be ready ahead of time.
BallStretcher 2. juli kl. 15:50 
but 1.6 isnt out yet?
FireSloth 19. juni kl. 22:57 
1.5 version seems to work with 1.6
Ynsin 12. juni kl. 17:37 
Please change the mod name to Rim of Madness - Bines to accurately reflect the mod's core content.

It's really hard to make bine china items when the material then changes to "bone". WTF is bone, anyway?
Dante Goldenrod 6. juni kl. 5:29 
Please fix "Bine China" typo.
Dea 22. maj kl. 17:25 
this isn't really a bug or anything but in menus like stockpiles and shops, "bone china" shows up as "bine china", very minor thing but just wanted to mention it
Tablenack 25. apr. kl. 23:11 
doesnt work with alpha animal ?
FireSloth 9. apr. kl. 14:01 
@Alma_S That's weird. It doesn't do that in my games.
Alma_S 9. apr. kl. 8:51 
ive singled out this mod bugging out map generation making abandoned structures and ancient dangers only generate with wooden walls. 0/10 i do not like to have to eliminate mods to find bugs like these
Lasershadow 10. mar. kl. 6:43 
Who can I sell Bone Armor to? Or is that something I need to toss out like Bi-Coded Weapons?
Windows XP 26. jan. kl. 16:38 
A long time ago, i'm talking 1.0-1.1 or so, the settings menu used to show the bone multiplier setting in this mod's options as floating point instead of integers. I like to set mine at exactly 1.8. I can't do this anymore without browsing to the mod's xml settings file and changing it manually since the mod no longer shows that number with decimals. Only integers with no decimals.

Next time you update your mods, could you pretty please change that ui number to show its decimal places? Thanks.
KahirDragoon 16. jan. kl. 5:29 
Alpha Animals no longer contains the Mechs. So all the patches for them are failing with a "Failed to find a node with the given xpath" error.

Can you remove them?
Silabell 12. jan. kl. 20:18 
hee hee hee hahaha bine china!!!
Travisplo 6. jan. kl. 6:22 
Pssssst, Bone China is shown in-game as Bine China.
Imaginationislife 3. jan. kl. 11:33 
Hey so the throne is still an issue for 1.5, anyone know the solution yet? Above all mods doesn't work.
The Viral Divinity 24. dec. 2024 kl. 14:25 
Apparently breaks with Alpha Animals..
♜❂♜ 20. dec. 2024 kl. 22:24 
Ever since Biotech came out - this mode is incompatibile with Alpha Animals. Bizzarely Alpha Mythology seems to be working still despite some red text in the log.
I'm not entirely sure but there also seems to be a conflict with VE Insectoids 2, even if you use a mod to remove bones from the insectoids.

It's trgic, as this mod adds a bit of a viability to the more baren biomes as long as you have proficcient hunters or get attacked on a regular basis. It's really fun to build a base in a wastelands out of your enemies corpses.
AerosAtar 20. nov. 2024 kl. 9:06 
The AA Patch still needs looking at:

[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
ambi 1. nov. 2024 kl. 3:25 
wtf is "bine china"?
Ganymede 19. okt. 2024 kl. 12:06 
I acknowledge this is entirely my own fault, but I wanted to give a heads up in case anyone else does this and doesn't know what's causing it; I use cherrypicker to disable the bone china & bone polymer in my games because I only want the bone itself. If you do this, on mapgen, the game will glitch out and (me assuming) because the mats are missing from the cheap materials list, the game will spawn all ancient ruins on the map as wooden structures rather than stone or anything else. Had my whole map burn down one too many times and started missing the free source of stone blocks and went looking.
Michael_P_Giffin 12. sep. 2024 kl. 19:46 
I've been having a problem with the mod having some kind of conflict with Alpha Animals, the game can't find some kind of patch it keeps looking for.
Virustable 11. sep. 2024 kl. 17:02 
Adding on to the slightly sarcastic comment from @Djura, bone china has a misspelling in english. The stuffable is incorrectly called "Bine China."
AoS Shinigami 9. sep. 2024 kl. 16:10 
Bone china production at crematorium takes 10 hours for a single batch and the task counts as hauling, anyway to speed that up or make the work type crafting? Other than that I very much like your mod.
Syilumi lunari 30. aug. 2024 kl. 17:36 
boans
Djura 22. aug. 2024 kl. 16:08 
Bine China?
たぁぼう 22. aug. 2024 kl. 3:53 
@Ryoma @KingSihv @Maelstrom

Hello, I am a member of the following website.
I have always enjoyed playing with the wonderful mods you guys have created.
I have found some red errors in the process of creating the modlist and I would appreciate it if you could check them out.


{LINK FJERNET}


I apologize for the inconvenience.
Also, I am not an English speaker, so I apologize if I did not communicate well.
CLOCKWORK 15. aug. 2024 kl. 15:05 
is there a way to make eyes on skull masks full black? Photoshop didn't help me with this problem
FireSloth 15. aug. 2024 kl. 13:57 
@Gideon I wouldn't count on it anytime soon. They don't seem to pay attention. I say go ahead!
Gideon 15. aug. 2024 kl. 13:30 
DOes anyone think the error with alpha animals, and misspelled "bine" will be fixed? Can try to do so myself and report but don't want to step on any toes.
Acierage 28. juli 2024 kl. 11:26 
Hey, so in the file Items_Resources_Bones.xml, the label for BoneChina is "Bine China." Minor detail, just a heads up for when you do an update next. Love the mod!
someonesneaky 24. juli 2024 kl. 1:58 
Bone china bricks cost 3 bone china, give 3 beauty
Bone china tiles cost 7 bone china, give 1 beauty
someonesneaky 17. juli 2024 kl. 21:51 
Bone China is typoed as 'bine china' :slimetabby:
Olyndra 16. juli 2024 kl. 22:29 
It looks like the patch for alpha animals includes a possibly defunct patch for mechanoids and it's erroring when you use the mods together.
WDLKD 7. juli 2024 kl. 12:29 
Hey, I absolutely love this mod, but could I request a feature/toggle-able option? Could you make a change so that insects don't drop bones?
Myst 3. juli 2024 kl. 15:18 
Yeaaah love the mod but my group always cracks up when we see" Bine china" in the bill screen
Echo the Nomad 23. juni 2024 kl. 18:43 
I love the new textures, very nice
たぁぼう 22. juni 2024 kl. 0:48 
@Ryoma @KingSihv @Maelstrom

Hello. I am a user who has been taking advantage of your wonderful mod. I found one error. I am sorry to bother you, but I would appreciate it if you could check it when you are free.


[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
[End of stack trace]

Finally, I am not an English speaker and use machine translation. Sorry if it did not come across well.
phatninja63 20. juni 2024 kl. 10:01 
Bine China lol
ambi 18. juni 2024 kl. 3:18 
nevermind, seems ok now.
ambi 18. juni 2024 kl. 3:12 
the graphic for bones in my game became invisible. any suggestions for a fix? :(