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If you were to search the workshop for BBS you would have come up with results for:
Better Balanced Starts (BBS)
The "Fruits of Labor" and "Festival Processions" both say they give +1% culture/production for each citizen following this religion.
My question is, is this percentage applied to your cities individually or is the total given out to each city in their civilization?
Example. I have 3 cities following with max followers in each: 7 pop, 5 pop, and 3 pop. Does the 7 get 7% bonus, the 5 get 5% bonus, and the 3 gets 3% bonus? OR do all cities get +15% bonus?
Trying to track down why our game doesn't have # of great prophets that was configured before starting the game and it seems that Better Balanced Starts (BBS) 2.2.7 might override the adjustable # of religions from this mod. I might be out to lunch but BBS has this and it might be the cause of our issue:
<Replace MapSizeType="MAPSIZE_ENORMOUS" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET" MaxWorldInstances="7"/>
Unfortunately we got far into a game before my son realized he couldn't get a religion going.
Logically, cavalry is melee in the real world sense, and non-ranged attacks from a GDR should be melee in a real world sense, but I don't think it works like that in Civ6.
I think I conquered nine greek cities without it ever triggering, and was wondering if they had some kind of nullifier, but I guess for those cities I was consistently capturing with cavalry. Then I brought on a GDR, and I think those cities that are captured with it do convert. Not sure as I only just now read the bit about the type of unit mattering.
How can you capture a city in a way that does *not* use a melee unit? Even destroyers are termed melee.
Otherwise, really enjoy the mod and new features.
the mod is great, I like it a lot, everything works, but:
These pantheons are absurdly powerful:
Rainforest Rituals: +1 Culture from Rainforests.
Chthonic Cult: +1 Science from tiles with Breathtaking Appeal.
Is there a way to remove them or at least to weaken them somewhat?
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
belief)
e.g: putting slider to 6 makes 7 religions in-game, putting slider to 12 makes 13, etc.