Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
these are game breaking pantheons, available from any of your first goody huts or dozen-to-twenty turns. pick which one suits you best and the game is over.
i'm using a "choose your goody hut" mod. pantheon on turn 10 - three culture currently, press tundra spirits, now seven culture/turn on turn 10. turn 10 is not an unrealistic time to get a pantheon in a vanilla game, with some goody hut luck.
i bet i can get to fascism by turn 50. maybe 60 at worst. this is a crazy snowball effect. all i'm saying is, you're not special if you faceroll the deity ai with this kind of mod.
I have other mods downloaded, including civs expanded, but it's strange because the only issue I'm having is with Work righteousness. It's completely not working, but sacral architecture is.
I'm gonna keep experimenting a bit and update!
If you were to search the workshop for BBS you would have come up with results for:
Better Balanced Starts (BBS)
The "Fruits of Labor" and "Festival Processions" both say they give +1% culture/production for each citizen following this religion.
My question is, is this percentage applied to your cities individually or is the total given out to each city in their civilization?
Example. I have 3 cities following with max followers in each: 7 pop, 5 pop, and 3 pop. Does the 7 get 7% bonus, the 5 get 5% bonus, and the 3 gets 3% bonus? OR do all cities get +15% bonus?
Trying to track down why our game doesn't have # of great prophets that was configured before starting the game and it seems that Better Balanced Starts (BBS) 2.2.7 might override the adjustable # of religions from this mod. I might be out to lunch but BBS has this and it might be the cause of our issue:
<Replace MapSizeType="MAPSIZE_ENORMOUS" GreatPersonClassType="GREAT_PERSON_CLASS_PROPHET" MaxWorldInstances="7"/>
Unfortunately we got far into a game before my son realized he couldn't get a religion going.
Logically, cavalry is melee in the real world sense, and non-ranged attacks from a GDR should be melee in a real world sense, but I don't think it works like that in Civ6.
I think I conquered nine greek cities without it ever triggering, and was wondering if they had some kind of nullifier, but I guess for those cities I was consistently capturing with cavalry. Then I brought on a GDR, and I think those cities that are captured with it do convert. Not sure as I only just now read the bit about the type of unit mattering.
How can you capture a city in a way that does *not* use a melee unit? Even destroyers are termed melee.
Otherwise, really enjoy the mod and new features.