Team Fortress 2

Team Fortress 2

Demesne event
54 kommentarer
Serge Ivanov 5 aug, 2024 @ 13:15 
Aside from Standin's strangeness this feels pretty classic in terms of Halloween stuff.
Pepsi-Max 24 sep, 2023 @ 2:01 
Best of luck this year
Dman 20 aug, 2022 @ 1:21 
Well made map. Best of luck for this years scream fortress. Would like to see it added!
ShadowMan44 29 jul, 2021 @ 13:57 
Personally, I think the name "Screamedin" would've worked better as the name. Who is with me?
Rebooted 22 jun, 2020 @ 5:32 
I'd love to see this in the game, Standin is an underrated map.
ramayo 3 jun, 2018 @ 0:48 
sale desbloqueo @Emolga
Jony- 23 okt, 2017 @ 4:45 
nice job, keep the good work :_wrench_:
Sofós 14 okt, 2017 @ 8:01 
Nice map
Kavring 11 okt, 2017 @ 6:56 
<3
LaserDisc_ 11 okt, 2017 @ 5:12 
OMG YES
Crimson King 8 okt, 2017 @ 16:54 
needs more pumkins
foxc 8 okt, 2017 @ 6:44 
Map looks great but doesn't change the fact that nobody likes/plays the original in the first place. :epifear:
✪Overthrow🔰 5 okt, 2017 @ 4:04 
hahahha
lekksha_ 4 okt, 2017 @ 23:06 
This is cool, but sadly this map doesn't make a feeling of Standin cave. Keep doing maps you are awesome.
BaeRex472 3 okt, 2017 @ 22:19 
so good
BUG伞bing 3 okt, 2017 @ 6:41 
good
Cato 2 okt, 2017 @ 23:54 
good
derp.gamer.2011 2 okt, 2017 @ 19:56 
yes pls
tactic 2 okt, 2017 @ 12:59 
Nice.
iamcorn 2 okt, 2017 @ 11:38 
neat
dirt 2 okt, 2017 @ 11:00 
looks pretty cool i guess
2 okt, 2017 @ 9:13 
nice
Myahster 2 okt, 2017 @ 4:04 
I mean, this is a great map redesign for Halloween.
But... why Standin? It's terrible.
yanqqo 2 okt, 2017 @ 1:16 
That's nice
Conga Lyne 1 okt, 2017 @ 22:09 
I haven't played standin in almost 3 years
By.ReAksiYoN 1 okt, 2017 @ 16:45 
:D
Ryan "Chill" Foy  [skapare] 1 okt, 2017 @ 12:29 
@LordChaos Sure, add me on steam so we can discuss this privately ^^
Haau 1 okt, 2017 @ 11:56 
what if it ws called "StandSin" instead of Standin_event?
❀PatchCatt❀ 1 okt, 2017 @ 11:44 
cool
2PACALYPSE NOW 1 okt, 2017 @ 10:54 
I wish I new more about TF2, so I can play in custom maps like these...
Phoenix Amaku 1 okt, 2017 @ 10:15 
To rytu, I could use some help since your good at making maps i'm having difficulty getting them loaded to private game or private match, Also please help me get maps working i'm having issues with those as well.
Ryan "Chill" Foy  [skapare] 1 okt, 2017 @ 9:02 
@andruhathenoob Thank you my good sir, appreciated !
ROCPKK 1 okt, 2017 @ 6:55 
good job people! the map looks bae
Ryan "Chill" Foy  [skapare] 1 okt, 2017 @ 5:22 
@basilhs333 We are actively working on the map my good sir, in the new version the spells will show up. Thank you for your feedback.
Don Eduardo  [skapare] 1 okt, 2017 @ 5:21 
Yeah about the underworld, In a newer version there will be a rare spell there and you can get there when the wheel of doom does the Thriller dance
Billo 1 okt, 2017 @ 4:30 
i ran around the map a couple of times and i have to address some things.
when you grab a spell you cant see what spell you got. you can easily fix that problem so yea.
the mine area you got is pretty good i have to admit. though i have yet to figure out how to go to the underworld and speaking of that when you escape the underworld you only get a small health regenaration and a small speedboost, you should add like when you go through the portal you grab the speedboost and the health regen but a rare spell as well.
lastly some areas dont have much detail but i am sure you will fix that anywayz.
i hope i helped you and good luck with your map
yanqqo 1 okt, 2017 @ 3:39 
Oh okay thats a lot better :D :steamhappy::steamhappy:
Don Eduardo  [skapare] 1 okt, 2017 @ 3:38 
Im planning to do egypt or badlands
yanqqo 1 okt, 2017 @ 3:35 
Really good...but why Standin pls god why
Wraith 30 sep, 2017 @ 18:36 
Niiice :D
whaletf 30 sep, 2017 @ 14:49 
cool map big boi <3
[cTF2w] Crafting 30 sep, 2017 @ 14:45 
Just a heads up, but the "spell logo" in the bottom left side doesn't show up. Players can still pick up spells but can't see what they have.
Don Eduardo  [skapare] 30 sep, 2017 @ 0:32 
Thanks for the feedback, we'll work on it
killohurtz 29 sep, 2017 @ 16:26 
A lot could be improved here. From the screenshots alone, I can see your exterior detailing varies wildly between different buildings, the hallway shots have nonsensical prop placement and almost no texture variation, and windows are irregularly and/or densely placed. On top of that, you have your standard package of recycled Halloween hazards and a generic manor theme that do little to distinguish the map from all the other reskins out there. I don't doubt a lot of effort went into this, but it could definitely use more polishing.
Don Eduardo  [skapare] 29 sep, 2017 @ 15:54 
Like?
Jekyllson 29 sep, 2017 @ 15:35 
Upvoting because it's a decent start, but this definitely needs work.
Rancho Relaxer 29 sep, 2017 @ 14:43 
Looking forward to it!:balloonicorn: I have a personal policy of not subscribing to any map that requires extra files to download... I mean, I'll still like & favorite it, but anything that makes me tear open the file folder and hunt is just too much work. Hence I haven't played a MVM workshop map because Valve STILL DOES NOT SUPPORT THEM!:steamsalty: Let's hope now that things are changing, they can change as well...
Don Eduardo  [skapare] 29 sep, 2017 @ 14:39 
We are gonna update this page soon, We are compiling the newer version of the map rn so we will pack it in the bsp
Rancho Relaxer 29 sep, 2017 @ 14:37 
So... are those Nav files packed or still separate?
Ryan "Chill" Foy  [skapare] 29 sep, 2017 @ 9:25 
@ICS Interesting, i was not aware of such advancements. I've followed the TF2maps Upload rules that stated that .nav should always be separate to the .bsp (for exmaple, in the MvM contest). Thanks for the Feedback !