RimWorld

RimWorld

Easy Speedup
115 Comments
Mlie Jul 22 @ 1:32am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
krampe Jul 11 @ 4:38pm 
It still works with 1.6, same as with 1.5
Fuyu Jul 11 @ 10:48am 
Any chance of 1.6? Anyone knows if it works?
ByGarson May 18 @ 9:39am 
1.5 pls bro
Kriiks Mar 5 @ 10:25am 
Works perfectly fine with 1.5, used in many 1.5 games. Just ignore the warning about outdated mod.
可口的白开水 Jan 1 @ 12:30am 
1.5 pls sir
ᴢɪʏᴀ Dec 9, 2024 @ 12:04pm 
do it for 1.5 pls sir
Yonu Dec 1, 2024 @ 7:05pm 
this is working fine for me (mac with all dlc if that matters)
Sl0thESP Nov 26, 2024 @ 6:11am 
Doesn't allow me to put it on the modlist on 1.5
Erawolf Oct 27, 2024 @ 3:43am 
works in 1.5 and there IS button for it
没是的 Oct 18, 2024 @ 9:32am 
666
Mlie May 26, 2024 @ 12:44pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
GeneralTso May 22, 2024 @ 1:59am 
works fine on 1.5
Three Apr 28, 2024 @ 4:02pm 
Is it safe to use this in version 1.5? :guard:
ShySkream Apr 19, 2024 @ 7:10pm 
@Reel Working fine for me, I don't see any problems with the UI button or the hotkey. Both are working on 1.5
Reel Apr 15, 2024 @ 10:40pm 
still works on 1.5 btw, there just isnt any button
Sl0thESP Apr 12, 2024 @ 6:16am 
Needs a 1.5 version
☭D P R K☭✪인민군✪ Mar 20, 2024 @ 4:53am 
1.5?
rhys118 Sep 10, 2023 @ 11:46pm 
@fyarn - Cheese mate, i was using my phone to look up mods, and it doesn't say on the phone version. cheers though
fyarn  [author] Sep 10, 2023 @ 5:10pm 
Yeah this is updated to 1.4 - you can see the supported versions in the top right corner next to the mod image
rhys118 Sep 10, 2023 @ 12:36pm 
Just reading now regarding the 1.4 version. Can't seem to see anything on here to tell me which version it's on. Can someone confirm if its 1.4 ready?
𝓧𝓠𝓚𝓔𝓚 Jul 11, 2023 @ 9:18pm 
Hey is there any way to make a 5x or 6x speed mod?
Nashral May 11, 2023 @ 1:54am 
Is there a way to use the mod with the trigger buttons of the Steam Deck? Unfortunately I always have to click on the icon.

For information: with the steam deck you can increase or decrease the speed with the trigger buttons.
ninjor1 Feb 11, 2023 @ 1:27am 
Does this work with the multiplayer mod? Have anybody tried it?
fyarn  [author] Oct 12, 2022 @ 6:32pm 
I'll update for 1.4 once it's out of the unstable beta:steamthumbsup:
tw_boring Oct 12, 2022 @ 9:14am 
update to 1.4 please
品红月杀手 Dec 20, 2021 @ 6:55pm 
hell yeah
[LRT]LAnK Nov 24, 2021 @ 9:57pm 
Love uuuuuuuuuuuuuuuuuuuuuu
fyarn  [author] Aug 23, 2021 @ 6:01pm 
Tags updated to 1.3, thanks for the patience
pinbuck Aug 17, 2021 @ 11:20pm 
pls tag multiversion or someone fork
Pablo Kickasso Aug 14, 2021 @ 3:23pm 
Thanks for this mod. I can also report this as apparently working fine in 1.3.
-shhfiftyfive Aug 12, 2021 @ 10:05pm 
will get more subs if it is tagged as working for 1.3
torchlyte Jul 22, 2021 @ 4:58am 
Current 1.2 version seems to work fine in 1.3.
JessieFeathers Jul 21, 2021 @ 3:48pm 
1.3?
showmaker Jul 21, 2021 @ 10:12am 
1.3 thanks
jinhui Jul 20, 2021 @ 9:57pm 
1.3
fyarn  [author] Dec 8, 2020 @ 7:01pm 
There's a good chance it does work with that. If it doesn't, it won't break your save and you can remove it!
natthegreat668 Dec 7, 2020 @ 10:43pm 
Can anyone confirm that this works alongside 'no forced slowdown' mod?
OldFirehand Dec 1, 2020 @ 7:31pm 
Great lightweight mod :)
fyarn  [author] Oct 5, 2020 @ 3:45pm 
If your game has enough complexity on the map or from mods, you get diminishing returns going from 1x->2x->3x->4x speed. 4x is good for overnight downtime or earlier maps with less colonists, if 3x is running faster for you at this point then I'd stick with that
lordsith54 Oct 1, 2020 @ 2:17am 
i did a little test by checking how long it would take a task to be completed and it seems x3 is a bit faster than x 4? why is that?
Koi Sep 13, 2020 @ 5:45am 
Made my game somewhat playable again, I have a huge modlist and things tend to be laggy even with the 3x button, appreciate it.
fyarn  [author] Apr 10, 2020 @ 5:39pm 
This mod must be super lightweight given it is checked every tick in the game, so rather than writing my own 4x speed code I instead splice an override for the dev mode check into the compiled game code. This makes the mod very compatible and not a performance hit, but the trade-off is it's not easily extendable past vanilla for seemingly straightforward requests. If you are curious, you can see how I'm dealing with it in the Github link above!
Two Apr 10, 2020 @ 5:14pm 
Huh, that sucks! You'd figure it'd be as easy as just checking for a certain state, but the fact that it's not makes me wonder how the gamedeals with it
Theta Apr 10, 2020 @ 4:04pm 
@fyarn Ya i read the patch notes and figured out that they patched it mod had nothing to do with it! thanks for the info lol
fyarn  [author] Apr 8, 2020 @ 8:26pm 
Unfortunately not likely, I've tried to do that before and it's an unusually large amount of effort for a small change.
Two Apr 8, 2020 @ 7:37pm 
any chance to add in a crossed out version for when the game forces 1x speed (eg during raids)?
fyarn  [author] Apr 8, 2020 @ 6:20pm 
This mod doesn't touch any behavior in Royals DLC, I can personally confirm that from my playthroughs too.

Do you mean restrictions where a Count wouldn't do peasant work, but now will? If so that's a change made to the base game recently. All royals will continue to do peasant work unless they have certain traits like Greedy.
Theta Apr 8, 2020 @ 2:50am 
Does this mod make royals capable of working even when they are incapable of certain works? I'm only running a handful of mods so I'm trying to figure out if this is the one or not.
fyarn  [author] Mar 9, 2020 @ 8:49pm 
It should be fixed, thanks again! The behavior and log entry were both helpful.