481 ratings
Easy Speedup
Mod, 1.0, 1.1, 1.2
File Size
1.785 MB
Sep 10, 2017 @ 11:57am
Aug 10, 2020 @ 4:18pm
8 Change Notes ( view )

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Easy Speedup

Simple-to-activate 4x speed with GUI icon or keyboard key '4'. No dev mode required!

Github (with Source): https://github.com/fyarn/EasySpeedup
Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1132557840

How to install (non-Steam users)
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- No need for a new save.

Released under MIT License, please go ahead and include in modpacks or build off of this mod itself.
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fyarn  [author] Dec 8, 2020 @ 7:01pm 
There's a good chance it does work with that. If it doesn't, it won't break your save and you can remove it!
natthegreat668 Dec 7, 2020 @ 10:43pm 
Can anyone confirm that this works alongside 'no forced slowdown' mod?
OldFirehand Dec 1, 2020 @ 7:31pm 
Great lightweight mod :)
fyarn  [author] Oct 5, 2020 @ 3:45pm 
If your game has enough complexity on the map or from mods, you get diminishing returns going from 1x->2x->3x->4x speed. 4x is good for overnight downtime or earlier maps with less colonists, if 3x is running faster for you at this point then I'd stick with that
lordsith54 Oct 1, 2020 @ 2:17am 
i did a little test by checking how long it would take a task to be completed and it seems x3 is a bit faster than x 4? why is that?
Koi Sep 13, 2020 @ 5:45am 
Made my game somewhat playable again, I have a huge modlist and things tend to be laggy even with the 3x button, appreciate it.
fyarn  [author] Apr 10, 2020 @ 5:39pm 
This mod must be super lightweight given it is checked every tick in the game, so rather than writing my own 4x speed code I instead splice an override for the dev mode check into the compiled game code. This makes the mod very compatible and not a performance hit, but the trade-off is it's not easily extendable past vanilla for seemingly straightforward requests. If you are curious, you can see how I'm dealing with it in the Github link above!
Two Apr 10, 2020 @ 5:14pm 
Huh, that sucks! You'd figure it'd be as easy as just checking for a certain state, but the fact that it's not makes me wonder how the gamedeals with it
Theta Apr 10, 2020 @ 4:04pm 
@fyarn Ya i read the patch notes and figured out that they patched it mod had nothing to do with it! thanks for the info lol
fyarn  [author] Apr 8, 2020 @ 8:26pm 
Unfortunately not likely, I've tried to do that before and it's an unusually large amount of effort for a small change.