Hearts of Iron IV

Hearts of Iron IV

A Realistic Manpower Mod for The Road to 56
22 Comments
Marshal Apr 20, 2024 @ 4:28am 
make one for tno
Pro Skeptic Jul 16, 2021 @ 1:02pm 
I've made a mod that's a lot better than this but due to Paradox policies I can't publish. PM if you're interested.
KillerOfFascism Feb 2, 2019 @ 11:43am 
I'm going to miss this mod a lot :(
Spider_of_le_Despacito Nov 16, 2018 @ 4:00pm 
play while it still orks
Human72 Sep 21, 2018 @ 6:32pm 
it has been discontinued. your not going to get much of anything out of it here.
Papa Joe Aug 7, 2018 @ 9:42am 
Groussherzog Henri vu Pate...........I am an administrator with The WWII Simulation Mod. Question Sir, are you under direct contract with RT56?
We would very much like it, if it was possible to use this amazing mod in our major mod, with apprpoiate Credit given to yourself and a direct link from our workshop to yours. Please let me know if this interests you, or, if you have no interest. Thank you for your time. You can see about us here: https://steamcommunity.com/sharedfiles/filedetails/?id=1326740798
A CSÁSZÁR SZÁMÁRA#MEGSZÜNIK Jul 13, 2018 @ 8:28am 
Update maybe?
Robute Gulliman Feb 23, 2018 @ 9:28pm 
this makes bigger divisions but it does not adjust countrys base manpowers so when i start as the british i have abousoutley no man power and only a few divisions have enough men
Human72 Dec 1, 2017 @ 12:32pm 
but you know what i mean man beyond the myith part the arms use is not close enough to historical like use. the ammount of arms is not scaled up to reflect this is what i am getting at. :| come on guys you know this matter.
Tony Nov 28, 2017 @ 1:35pm 
sorry Human72 but that is a myth it`s acutally old sterotype of nazi proganda, and is fake history aka BS.
Caesar Oct 15, 2017 @ 6:35am 
The comment below mine is a myth.
Human72 Sep 21, 2017 @ 4:29pm 
the one thing i noticed in here. when you look at the equipment etc. how could 1,000 rifles and other gear be able to equip the whole division? should the weapon count be scaled up preportionally? the soviets had that issue with more manpower then equipement with units going in to battle with nothing in there hands.
Alomoes Sep 19, 2017 @ 9:19pm 
Well, in reality, manpower was a huge issue in WW1. If France actually puts up a decent fight, you might not be able to successfully launch Barabarossa. This mod definitely ups the dificulty a bunch.

I had fun times with Communist France. My plan was to knock them out quickly, like in the actual war. Well, I won, but I lost a LOT of manpower. Barbarossa was pretty much out of the question. To be fair, it was my first WW2 campaign. I honestly should have just waited. France was my biggest trade partner, after all.

Anyways, good mod, thanks for posting.
Hydra Sep 13, 2017 @ 2:30pm 
As it often is with mods that try to alter certain mechanics that vanilla does less than is desired, you really need to add some techs or decision events related to manpower if this is going to work properly. I understand the mod's goals and agree with them, but countries like Germany and Japan (who have manpower problems in vanilla) would really benefit from some way to invest in the manpower they innately lack.

If I remember correctly, HOI3 did this with agricultural techs - and while that's not necessarily what is needed here - this is one of those things where trying to fix one flaw creates several more.

Alternatively, thee Volunteer conscription law could be changed to be related to national unity or political popularity rather than a base manpower percentage? More national unity or political support = more patriotic volunteers? This could help early manpower problems, but obviously only up to a point. When the patriots dry up, then it's time to start conscripting.
Deko Sep 13, 2017 @ 11:49am 
well, when i put strength allies or axis and ej i strength UK with the strength allies, happen this, all the division get atribition but if i only strength the UK and not the allies, it work so idk if is a bug or my game xd
Deko Sep 13, 2017 @ 9:24am 
idk why but i have 0 organization, I have full infrastructure and ports and i still have 0 org.. this happen playing uk and then in the same match i changed to ger because they were losing a war against Austria because they didn't have org.. it is a bug or a im doing something bad??
Erik  [author] Sep 9, 2017 @ 2:16pm 
@CT-5555: I might have misunderstood what you meant by your first comment. This mod drastically increases the amount of casualties on all sides in war, to make manpower more relevant and important in the game and also to make the casualties more realistic. Go to the original mod (bottom link in the description above) to read the full mod explanation and description. So the number of casualties and army sizes are higher, if that is what you meant.
Drunken Sep 9, 2017 @ 12:45pm 
Oh is that what this is? Is manpower availability increased for each country?
Erik  [author] Sep 9, 2017 @ 12:15pm 
@CT-5555: You found it! :)
Drunken Sep 9, 2017 @ 10:06am 
I was looking for a mod that kept gameplay exactly the same but made the numbers larger. Because I like the feel of RT56 as is but want the realistic numbers
Alomoes Sep 8, 2017 @ 6:51pm 
but why would they add a submod to a mod when not everyone would like what the submod does?
marrioman13 Sep 8, 2017 @ 4:17am 
they might approach you to add it in i it's fully compatible