Cities: Skylines

Cities: Skylines

Realtime
36 Comments
Patrick May 30 @ 9:10pm 
Good,can you teach how to use this mod?I noticed there used to be a guidance but failed to open.
Æron Sep 1, 2022 @ 4:42am 
amazing mod... time saver
Skyliner May 20, 2022 @ 12:06pm 
@savetheclocktower, can you publish that?
BUBAKAR May 15, 2022 @ 5:14pm 
@savetheclocktower thanks, that's pretty useful!
savetheclocktower Aug 17, 2021 @ 12:30pm 
Like others, I couldn't get the Realtime UI to pop up, so I dug into the source code to see if I could fix it. Only then did I realize that this mod is designed to work within a game session, not in the asset editor .

I haven't tried to use it in a game session, but I assume it would work. I built my own version so I could enable it inside the asset editor. It's easy enough to do if you've made a mod before; on line 21 of the source code, just add conditions for LoadMode.NewAsset and LoadMode.LoadAsset. Once I did that, the key combo opened the UI inside the asset editor, and I could choose the building I was importing and hot-swap new maps onto it. I haven't been able to get OBJ files to hot-swap in the asset editor, but that doesn't surprise me.

If you do make these changes, you're on your own. Please don't bug Ronyx or Simon about it. I won't be of any help either; other than the one line I changed, I know nothing about this mod.
MobiusOne May 23, 2021 @ 10:44am 
I've the same problem* unfortunately. I disabled all assets and mods except for this and i can't the UI to open.
Lim Dzhy Gen May 20, 2021 @ 4:02pm 
havin same problem as capitan poof has!!!
Captain Toof May 16, 2021 @ 1:50am 
No UI on shortcut. What to do then?
dasaqui Dec 7, 2020 @ 11:19am 
There is a problem in linux, maybe with paths, linux uses normal slashes while windows uses backslashes to separete folders... so i can't use the mod in my linux computer
Tysk Mar 5, 2020 @ 12:17pm 
Timesafer <3
Naylin Sep 20, 2019 @ 7:53pm 
This is totally AWESOME!!! I was getting SOOOOOO sick of recreating my asset, quitting the game, opening the game, loading my save and checking it out just to not like it and start the whole process all over! THEN, I came across this!
Pewex Apr 24, 2019 @ 5:52pm 
Hi ronyx, you've said here that updating meshes only works with the .obj format. Is this also the case for updating textures; i.e. does the mesh have to be in .obj format to allow for changes to the texture .pngs? I've imported .fbx files and the textures don't seem to update in real time.
Dutchmountain Sep 22, 2018 @ 9:39am 
Brilliant mod, it makes asset texture testing so much easier.
Ronyx69  [author] Jun 28, 2018 @ 5:36am 
@Yooks No, it would be an insane amount of research and work for not much gain.

The normal maps are compressed to absolute trash in this game, especially when combined with specularity. Not only is it compressing the normal map (which is not recommended) it actually puts it in the same image as the specular map, so both channels of the normal map, and the specular map affect each other via compression artifacts.
Mother Jun 28, 2018 @ 5:32am 
Thank you for this mod, it really helps out a lot when testing textures.
However I was wondering if there is any chance to actually save the changes into the crp file?

I am trying to get create some low poly models with normal maps and it's proving to be impossible to do this properly due to texture compression that just mangles the maps to shreds. I've tried applying dozens of different types of dithering in different quantities, but nothing really helps. The normals look great when replaced in realtime with this mod, but the moment i try to recreate the asset with the same textures they get heavily compressed. Looking around forums for ways to avoid compression didn't prove fruitful.

Any suggestions on how to accomplish this properly would be lifesavers.
Thank you in advance!
spinoza73 Jun 24, 2018 @ 8:24am 
Awesome time saver! A real must for every creators!
jPRO93 Feb 15, 2018 @ 8:59pm 
So awesome mod! Timesaver as hell! Btw. any chance to support networks? would be nice
targa Sep 29, 2017 @ 12:06am 
Thanks for this mode! Very useful when working with textures.
Londsw Sep 9, 2017 @ 8:53am 
really awesome i am sure it help a lot of asset s creators
MrMaison Sep 1, 2017 @ 10:39pm 
This is AWESOME!! It was annoying knowing I could not really see my assets until I get in game because it's different in the editor....now I can properly tweak my trees and other assets with correct in-game feedback. Thanks!
Ronyx69  [author] Aug 31, 2017 @ 1:37pm 
@Darf You could make a similar one to do it, but not lods. And there are probably more messy things with networks that I don't know about.
Darf Aug 31, 2017 @ 1:13pm 
Is there any way to replace the texture + mesh for quays with this mod?
Darf Aug 30, 2017 @ 2:09pm 
Thanks! Great for testing assets. :)
Ronyx69  [author] Aug 29, 2017 @ 10:51pm 
Moog® Thanks, I always underestimate how much spoonfeeding some people need. It really is that simple - just a hotkey, a search box and a button. I made this mod because I needed it myself, Simon offered to make a UI out of nowhere...
Moog® Aug 29, 2017 @ 9:52pm 
I still find it amazing the way some people react to the generously-given content in the workshop. Acting like the authors are here to serve shows a complete misunderstanding of the way the whole thing works i.e. on goodwill. Great content, Ronyx, as always.
Ronyx69  [author] Aug 29, 2017 @ 10:15am 
@boformer lol I think people expected some kind of a full tutorial, the video is just an afterthought as an announcement, the footage in it is just from a random stream.
boformer Aug 29, 2017 @ 10:10am 
So much hostility in the comments....
razer11 Aug 29, 2017 @ 9:37am 
LOOL why are people finding this so difficult. Great Mod.
Ronyx69  [author] Aug 29, 2017 @ 7:39am 
@Splifsend How about fuck off, how much of an explanation do you need to use one hotkey, search box, and one button?
Splifsend Aug 29, 2017 @ 5:37am 
Maybe a good idea, but your video sux so bad its imposible to get any info from it - heres an idea, why not speed the whole thing up so it only last 1 second and maybe it will be just as useful
REV0 Aug 29, 2017 @ 1:37am 
F**king awesome, thanks a lot to you both
Ronyx69  [author] Aug 28, 2017 @ 11:14pm 
@CRISGAME I know it's fast but it's not meant to be a tutorial. There's nothing to explain really, press a hotkey, use a search box and press one button.
Armesto Aug 28, 2017 @ 5:07pm 
@CRISGAMES In the little option gear, speed, choose one.
CSM Aug 28, 2017 @ 3:52pm 
Nice idea, but the explanation video is almost useless, at that speed you can not understand anything even slow, can you put it at normal speed?
notDONEyet Aug 28, 2017 @ 6:25am 
OMG
targa Aug 28, 2017 @ 5:21am 
Great idea! Thanks!