Cities: Skylines

Cities: Skylines

Realtime
36 kommentarer
Patrick 30. maj kl. 21:10 
Good,can you teach how to use this mod?I noticed there used to be a guidance but failed to open.
Æron 1. sep. 2022 kl. 4:42 
amazing mod... time saver
Skyliner 20. maj 2022 kl. 12:06 
@savetheclocktower, can you publish that?
BUBAKAR 15. maj 2022 kl. 17:14 
@savetheclocktower thanks, that's pretty useful!
savetheclocktower 17. aug. 2021 kl. 12:30 
Like others, I couldn't get the Realtime UI to pop up, so I dug into the source code to see if I could fix it. Only then did I realize that this mod is designed to work within a game session, not in the asset editor .

I haven't tried to use it in a game session, but I assume it would work. I built my own version so I could enable it inside the asset editor. It's easy enough to do if you've made a mod before; on line 21 of the source code, just add conditions for LoadMode.NewAsset and LoadMode.LoadAsset. Once I did that, the key combo opened the UI inside the asset editor, and I could choose the building I was importing and hot-swap new maps onto it. I haven't been able to get OBJ files to hot-swap in the asset editor, but that doesn't surprise me.

If you do make these changes, you're on your own. Please don't bug Ronyx or Simon about it. I won't be of any help either; other than the one line I changed, I know nothing about this mod.
MobiusOne 23. maj 2021 kl. 10:44 
I've the same problem* unfortunately. I disabled all assets and mods except for this and i can't the UI to open.
Lim Dzhy Gen 20. maj 2021 kl. 16:02 
havin same problem as capitan poof has!!!
Captain Toof 16. maj 2021 kl. 1:50 
No UI on shortcut. What to do then?
dasaqui 7. dec. 2020 kl. 11:19 
There is a problem in linux, maybe with paths, linux uses normal slashes while windows uses backslashes to separete folders... so i can't use the mod in my linux computer
Tysk 5. mar. 2020 kl. 12:17 
Timesafer <3
Naylin 20. sep. 2019 kl. 19:53 
This is totally AWESOME!!! I was getting SOOOOOO sick of recreating my asset, quitting the game, opening the game, loading my save and checking it out just to not like it and start the whole process all over! THEN, I came across this!
Pewex 24. apr. 2019 kl. 17:52 
Hi ronyx, you've said here that updating meshes only works with the .obj format. Is this also the case for updating textures; i.e. does the mesh have to be in .obj format to allow for changes to the texture .pngs? I've imported .fbx files and the textures don't seem to update in real time.
Dutchmountain 22. sep. 2018 kl. 9:39 
Brilliant mod, it makes asset texture testing so much easier.
Ronyx69  [ophavsmand] 28. juni 2018 kl. 5:36 
@Yooks No, it would be an insane amount of research and work for not much gain.

The normal maps are compressed to absolute trash in this game, especially when combined with specularity. Not only is it compressing the normal map (which is not recommended) it actually puts it in the same image as the specular map, so both channels of the normal map, and the specular map affect each other via compression artifacts.
Mother 28. juni 2018 kl. 5:32 
Thank you for this mod, it really helps out a lot when testing textures.
However I was wondering if there is any chance to actually save the changes into the crp file?

I am trying to get create some low poly models with normal maps and it's proving to be impossible to do this properly due to texture compression that just mangles the maps to shreds. I've tried applying dozens of different types of dithering in different quantities, but nothing really helps. The normals look great when replaced in realtime with this mod, but the moment i try to recreate the asset with the same textures they get heavily compressed. Looking around forums for ways to avoid compression didn't prove fruitful.

Any suggestions on how to accomplish this properly would be lifesavers.
Thank you in advance!
spinoza73 24. juni 2018 kl. 8:24 
Awesome time saver! A real must for every creators!
jPRO93 15. feb. 2018 kl. 20:59 
So awesome mod! Timesaver as hell! Btw. any chance to support networks? would be nice
targa 29. sep. 2017 kl. 0:06 
Thanks for this mode! Very useful when working with textures.
Londsw 9. sep. 2017 kl. 8:53 
really awesome i am sure it help a lot of asset s creators
MrMaison 1. sep. 2017 kl. 22:39 
This is AWESOME!! It was annoying knowing I could not really see my assets until I get in game because it's different in the editor....now I can properly tweak my trees and other assets with correct in-game feedback. Thanks!
Ronyx69  [ophavsmand] 31. aug. 2017 kl. 13:37 
@Darf You could make a similar one to do it, but not lods. And there are probably more messy things with networks that I don't know about.
Darf 31. aug. 2017 kl. 13:13 
Is there any way to replace the texture + mesh for quays with this mod?
Darf 30. aug. 2017 kl. 14:09 
Thanks! Great for testing assets. :)
Ronyx69  [ophavsmand] 29. aug. 2017 kl. 22:51 
Moog® Thanks, I always underestimate how much spoonfeeding some people need. It really is that simple - just a hotkey, a search box and a button. I made this mod because I needed it myself, Simon offered to make a UI out of nowhere...
Moog® 29. aug. 2017 kl. 21:52 
I still find it amazing the way some people react to the generously-given content in the workshop. Acting like the authors are here to serve shows a complete misunderstanding of the way the whole thing works i.e. on goodwill. Great content, Ronyx, as always.
Ronyx69  [ophavsmand] 29. aug. 2017 kl. 10:15 
@boformer lol I think people expected some kind of a full tutorial, the video is just an afterthought as an announcement, the footage in it is just from a random stream.
boformer 29. aug. 2017 kl. 10:10 
So much hostility in the comments....
razer11 29. aug. 2017 kl. 9:37 
LOOL why are people finding this so difficult. Great Mod.
Ronyx69  [ophavsmand] 29. aug. 2017 kl. 7:39 
@Splifsend How about fuck off, how much of an explanation do you need to use one hotkey, search box, and one button?
Splifsend 29. aug. 2017 kl. 5:37 
Maybe a good idea, but your video sux so bad its imposible to get any info from it - heres an idea, why not speed the whole thing up so it only last 1 second and maybe it will be just as useful
REV0 29. aug. 2017 kl. 1:37 
F**king awesome, thanks a lot to you both
Ronyx69  [ophavsmand] 28. aug. 2017 kl. 23:14 
@CRISGAME I know it's fast but it's not meant to be a tutorial. There's nothing to explain really, press a hotkey, use a search box and press one button.
Armesto 28. aug. 2017 kl. 17:07 
@CRISGAMES In the little option gear, speed, choose one.
CSM 28. aug. 2017 kl. 15:52 
Nice idea, but the explanation video is almost useless, at that speed you can not understand anything even slow, can you put it at normal speed?
notDONEyet 28. aug. 2017 kl. 6:25 
OMG
targa 28. aug. 2017 kl. 5:21 
Great idea! Thanks!