Space Engineers

Space Engineers

Isy's Main Scripts
31 Comments
Katarina [WolfCraft Industries] Mar 9, 2024 @ 11:38pm 
you install scripts in a different way compared to mods.
you have to go in-game, place a programmable block and install it there
GrayV60 Mar 9, 2024 @ 10:03pm 
Your Inventory Management Script isn't able to be enabled through steam, and cant be loaded through mod.io
Katarina [WolfCraft Industries] Dec 29, 2023 @ 2:51pm 
isy's scripts work on consoles but you have to get them via https://mod.io/g/spaceengineers to be able to use them on consoles.
just search for isy and you should find all of his scripts.
Optimus Prius Dec 29, 2023 @ 2:19pm 
this may be a dumb question but does this work on console versions? I think it should since its in-game but I have no idea, I've yet to try put it into my world
Katarina [WolfCraft Industries] Oct 30, 2023 @ 1:20pm 
bitte joine Isy's Discord [discord.gg] und erstelle einen neuen post mit deinem problem in forum für Isys Inventory manager
DragonLord2000 (Mario) Oct 28, 2023 @ 9:09pm 
das erzeugt einen Datenstrom der das log sprengt.
am 12.10 war das Tageslog noch 50-60 MByte , ab der Freigabe legten die logs auf 600-850 MByte zu, abhängig davon wie viele Spieler gleichzeitig Online waren und das Script hatten.
Eine Anpassung des log Levels wäre Wichtig und ein Verursache im log.
Wir stehen zur Fehleranalyse gerne zur Verfügung.

https://discord.gg/dfTx53bn
DragonLord2000 (Mario) Oct 28, 2023 @ 9:09pm 
Leider Führt diese Änderung dazu, das bei jedem Aufruf des Script eine Überprüfung der Blueprints durchgeführt wird.
Dieses schreiben sie in ein log (Keen.log) ohne Hinweis wer logt (kein Info das es von Isy's Inventory Manager stammt)
kleiner auszug :
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Nickel'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelComponent'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelMagazine'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/NickelAutoPistol'
00:00:08.8418 [DEBUG] Keen: No blueprint with Id 'MyObjectBuilder_BlueprintDefinition/Position0010_Nickel'
Fe Sights Jun 25, 2020 @ 1:56am 
Wanted to thank you for your work done here helps me manage our multiplayer base for my friends and I. Keeps everything so organized so we don't have to, or when certain individuals create chaos.
0x0x0™ Apr 25, 2020 @ 3:28pm 
Thank you SO MUCH for your time in coding such simple and efficient scripts for us all.
A lot of good karma to you dude ;)
BTW your scripts don't show on the main WORKSHOP search.
I needed to choose a whatever mode and then I copy/paste your link to get the subscription.
Take a look.
BRAVO!!!!
Melt Feb 5, 2020 @ 10:31am 
One shop stop for all your scripts needs!
Isy  [author] Feb 5, 2020 @ 10:05am 
The solar alignment script has this built in.. But you have to use a little solar tower for this to work..
☣︎ Ⓑ︎Ⓛ︎Ⓐ︎Ⓒ Feb 4, 2020 @ 4:13pm 
Nice lot of script i use them a lot especially the ship refueler. just one thing is missing for me, a sort emergency engine and battery startup for the main base.
i build underground so i use hydrogen power plant in case of missing energy when assembler's and refinery are working.

so if someday you made that tell me that will complette what i need.
on that very good work :)
IrishVoodoo Nov 22, 2019 @ 9:00pm 
Awesome work, thanks for the collection, Great scripts
Melt Apr 19, 2019 @ 12:29am 
You are not speechless, your scripts speak for you and are your gospel. We are your dedicated followers and will do all we can to help for we want to live! Wikipedia:Do NOT bite the developers
TheDoomLordd Apr 7, 2019 @ 8:37pm 
You are a godsend, thank you!
Artemin Apr 2, 2019 @ 12:50pm 
HolyMoly - nice script collection. Didnt knew it but want them all :)
Isy  [author] Mar 31, 2019 @ 9:15am 
Jord Mar 31, 2019 @ 7:02am 
I love the stats that you get on the LCD panels in the Solar alignment script. is there a way to get those statistics without having to set up a solar array on a station or small ship for battery stats?
CTH2004 Mar 24, 2019 @ 2:48pm 
Well, Beer is the fuel of creativity!

That was said by someone. However, he died of alchol posioning the next day...

So, beer is the fuel of creativity!

Said by an alcholoic...
btCharlie Feb 11, 2019 @ 9:56am 
I currently use only the Solar Alignment and Block Renaming scripts, but they're great. I'm wondering if they're gonna affect the performance as I scale up my facilities :)
Nemesis Oct 5, 2018 @ 1:02am 
Awesome work with those scripts, really makes live easier :steamhappy:
SimplyySerenity Sep 17, 2018 @ 3:54am 
love these scripts dude. keep up the good work and cant wait to see what else you come up with/do your own of.
zero80472 Sep 2, 2018 @ 8:30am 
how do you use thise on a mp server ?
Mr Woodchuck Aug 30, 2018 @ 11:57pm 
Isy mate, I'm surprised that with your brilliant script work, particularly in relation to the solar alignment, you haven't created a power management script that prevents batteries killing backup reactors in the event of minimilist installations... Unless you know an awesome script we don't? Or is it simply you like the "Bigger is better" option? :steamhappy:
wellen Aug 10, 2018 @ 7:14pm 
These are all pretty damn sweet. Cheers for making them!
The battery one alone already helps soooo much with staying sane.
Isy  [author] Jul 16, 2018 @ 12:07pm 
This one:
https://steamcommunity.com/sharedfiles/filedetails/?id=880176731

But the script is outdated there..
Flatfoot Jul 15, 2018 @ 2:50pm 
Not sure what you mean by Solar Build, TCM?
Judge Dredd Jul 9, 2018 @ 6:59am 
Great job do you happen to have solar build as well ? i like the design
Flatfoot Jun 4, 2018 @ 7:22pm 
That could be something worthwile. At the moment, I've modified (read: jinked) a script called Emergency Stop, to do just that; but it takes two timer blocks, in addition to the programmable block. Having a timer blockless variation of that would be very useful.
Isy  [author] Jun 2, 2018 @ 7:52pm 
No, unfortunately autopiloting is not one of my favorite topics ;) But I would be able to write a bridge for an already available autopilot script or a vanilla remote autopilot (which is really bad). Something in the way of: if cockpit is not occupied for x minutes, return home (which activates the remote control or starts a timer that can do something with an autopilot script)
Flatfoot Jun 2, 2018 @ 7:21pm 
Isy, good collection so far, I use two of them heavily.

Do you have a script that would return a ship to a given coordinate after a specified time on losing control (player getting disconnected)?

This would alleviate losing ships to a disconnect bug..

Thanks!