Dota 2
Red dragon vertebrae - Bones of Fire
15 Comments
/UnderDead Apr 16, 2014 @ 6:02pm 
I really liked it. Check my bounty hunter shirt plese =D
http://steamcommunity.com/sharedfiles/filedetails/?id=247181666
MenemLoHizo? Apr 28, 2013 @ 3:09pm 
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Sam Apr 20, 2013 @ 4:00am 
Welldone bro !
andyk125  [author] Nov 13, 2012 @ 10:28am 
Finished the model, added a bit more glowy cracks and also let the rest of teh cracks stand out a little more.

Again it's not updating the file directly, hope it goes well instead of placing a new one 2 times :s
Corion Nov 12, 2012 @ 2:34pm 
Looks better, IMO. You could probably make the glowy cracks more significant (bleed out more). The top part of it also seems to connect with the shoulder at an odd angle (in the in-game screenshots).

Upvoted. :0)
andyk125  [author] Nov 12, 2012 @ 9:44am 
Updated the model, you can see it in the screenshots..

Removed the cracks so it won't be as noisy, did place some dark cracks in retun. The lower you get the less detail there is. Also changed the color and gradiant from the bones to a bit darker color so it fits better with the character.

What do you guys think?
Razgriz Nov 11, 2012 @ 12:20pm 
looks good
Corion Nov 11, 2012 @ 7:25am 
I think you need to add some dark lines around the edges of the bones. They're kind of blending together (in both versions, but it's clearer in the shot now that the cracks are gone).
andyk125  [author] Nov 11, 2012 @ 5:49am 
I know all the documentation from valve, the top is allready brighter then the bottom, but your right about the cracks. I've added two new screenshots, one without the cracks and one with cracks, but just less and larger ones.

What do you guys prefer? Still have till 19th november, so I can still change a few things.. :)
Delights ` TwilightSparkle :3 Nov 10, 2012 @ 2:40pm 
nice! I want it
Corion Nov 10, 2012 @ 7:05am 
Read Valve's character documentation. It explains that the parts higher up on the models are always lighter than the parts lower down - it's an intentional brightness gradient over the whole of the character model. That's why the bones at the skull are lighter.

As for the cracks, maybe try a soft glow emanating from between the bones. The cracks are just too noisy to hold up in the in-game views.
andyk125  [author] Nov 10, 2012 @ 6:14am 
I've added the crack so it stays in line with the rest of the set, without it looks a bit boring.
But your right on the noisy part, I will have a look at that.

The color of teh bones matches the ones of his body exactly, it seems they are lighter because the bones of his body are darker on that area. It's exactly the same color as his skull, with some darker parts. I might darken the bottom a bit more..
Corion Nov 9, 2012 @ 4:37pm 
Cool idea, giving him huge bones on the arm. I think you should remove the cracks - they're too noisy. Try to match his bone colors a little closer, and/or match this to the color of the shoulderpiece in this set.
KilltheFly Nov 9, 2012 @ 12:29pm 
Great set, In fact im seeing many many great sets. Dota needs to kick it in gear and get this stuff into the game. :D
Кот CUMПОТ Nov 9, 2012 @ 11:07am 
The Best