Portal 2
One Shot...2
56 commentaires
Muzozavr 11 déc. 2022 à 10h10 
More interesting than part 1. Originally put it off due to feeling absolutely decimated after a COVID shot. Somehow originally I was trying to execute a cube swap in part 1, which naturally didn't really help. Obviously that made me a bit more prepared for part 2. (None of your workshop maps beat Dilapidation 4 so far, and I only have the advanced Two of a Kind left. Dilapidation 4's final overarching puzzle is a big high mark, though, so this is being a bit unfair.)

Very nice anti-gravity room, were you inspired by Portal Prelude's level 10?
Towelie Clegane 17 nov. 2020 à 8h32 
gr8 az uzual, kip makin moar
portalfan 3 oct. 2020 à 10h55 
mabye you can do a ratman lair in this?
helios 7 févr. 2019 à 13h23 
One shot has other logic when crossing shields. It was nice to play!
lfairban 28 mai 2017 à 11h31 
The test is meaningless. Life is meaningless. Does that mean the test is life?
ianbrobin 30 mars 2016 à 18h34 
Wow. I think that this puzzle and Dilapidation 1 may be my two favorite puzzles. You definetly make the most challenging puzzles.
Petutski 26 mai 2015 à 11h27 
Excellent exercise in defining the logic rules and then executing... Thanks!
quat 25 avr. 2015 à 14h31 
Fun ! There was a small error in the beginning where I got the dual portal device (probs due to the sp_ prefix? idk). Falling in the goo and restarting the map fixed it though
Dexter 30 déc. 2014 à 16h35 
I think its broken. I see the orange portal is done for me before I exit the spawn room but it still clears when going through any fizzlers. No buttons to reset either :(
Chelliste 26 nov. 2014 à 20h15 
I found this easier than One Shot 1 because I didn't need an exploit! The tiny little room behind the fizzler at the end puzzled me. Was it an escape hatch in case you got trapped?
LoneWolf2056  [créateur] 4 oct. 2014 à 18h08 
@Gabi113 Thanks, glad you enjoyed xD And yes Dilapidation Part 4 ended up being crazy hard because I originally made a mistake in the puzzle :p Unfortunately I have had to stop working on my Reconstruction series because of working on Portal Stories: Mel at the moment.
CLQ 4 oct. 2014 à 8h53 
awesome maps you have man!
After completing all you Dilapidation series I have to say that you might be a genius or something :)
At least that's how you make me feel after completing the series (especially the 4th)
Aweseome !!!
Please more and more advanced tricky smart puzzly maps !!!
No ninja stuff :D
Good job !
not-paradiser 2 oct. 2014 à 1h56 
fantastic !!!
dragondrugs 1 aout 2014 à 2h44 
In the last part I felt like I was juggling with the cubes haha. This map was really fun althoguh it took me a while to realize what I had to do.
TS_Mind_Swept 24 juil. 2014 à 14h26 
well i am a doochie, i thought of "Sacrificing cubes" but i couldn't get how to do it right, but thanks to LAChip's comment on page 3, I got what i was supposed to do. (I know that's cheating, but i did the rest of it just fine) The first part was kind of easy, but it was the 2nd near the end that i had trouble. Loved that anti-grav room though, that was awesome! Maybe include as part of a future test? and i fould out that you can jump off cubes in mid air, so maybe include doing that in to too? 8/10
wildgoosespeeder 14 janv. 2014 à 19h58 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I found this monoportal map harder. Sacrificing cubes helps.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=210757020
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Ale 12 nov. 2013 à 2h46 
Very good chamber, well designed and clever. Thank you!
mechtakendall 5 nov. 2013 à 12h50 
Veruy nice logic puzzle. Design 10/10 Difficulty 7/10
| \_/ () 17 oct. 2013 à 11h05 
SERIOUSLY!?!?! YOU AND LP ?! THAT'S GONNA BE AWESOME!!!

I'm tracking this mod for a long time but I didn't know you're one of the people maling it.
LoneWolf2056  [créateur] 17 oct. 2013 à 11h01 
@| \_/ () thank you :) I am working on Portal Stories with Lpfreaky90 and a few others, check it out on Moddb . May possibly make another one shot map in the future :p
| \_/ () 16 oct. 2013 à 6h34 
you're one of the best puzzlers along with LPfreaky90 and Mevious! it's a pleasure to play your maps. and...yeah, make part 3 :)
Bayram 6 oct. 2013 à 8h32 
Thumbs up, maybe medium/easy, but like several other commentors, I would have prefered the first cube in the second puzzle to have been, say, a companion cube, so that I could keep straight which is which.
Dave 26 aout 2013 à 10h38 
another well done level by LoneWolf :) gj gj :) cannot say anything bad to it :)
MachManX 22 aout 2013 à 21h44 
Nice. At the beginning I thought this was gonna be boring. But once I got to the later part, it got tricky. Fun chamber, thanks!
GWD9000 10 aout 2013 à 19h49 
Pretty good single portal map, but still would have liked to have 2 different cube types to make the process more trackable - I must have fizzled the wrong cube 4 or 5 times! How very annoying! All fun though. Favourited. Thanks for making it
kimist108 4 aout 2013 à 16h44 
Had fun spending time with this test chamber. Appreciate time taken to make these for the rest of us.
Slordar 17 juin 2013 à 13h05 
please make part three
Slordar 15 juin 2013 à 20h46 
Ok that is the best single portal gun map I have ever seen
Shadow of Avalar 5 mai 2013 à 15h06 
very good, would have been a bit easer if cube at the end was a companion or fraken cube, I got the two normal cubes backwards and had to do it over again lol....
LoneWolf2056  [créateur] 22 avr. 2013 à 4h03 
@piotr_mil Thanks, that room is just for a bit of fun, altered gravity puzzles tend to not be as good as you might think, but I may try if I have an idea I think is fun enough.
piotr_mil 21 avr. 2013 à 19h44 
A cool, short, but entertaining map with a typical cube swap puzzle :) Oh, and there as this little thing, lower gravity room. WAIT WHAT. . Are you planning to do something with it ;)?
mood3rd 28 mars 2013 à 13h21 
LoneWolf2056
thankyou for your reply.
& I see now, it stops the player getting trapped.
due to the fizzler only deactivating the 1 portal :)
LoneWolf2056  [créateur] 28 mars 2013 à 8h35 
Yea that portalable area is so you dont get stuck over there, not part of the solution.
mood3rd 28 mars 2013 à 8h30 
good map.
the portable area with the fizzler near the exit,
baffled me ?
but swap & respawn, saved me :)

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
NiclO (- - ) 23 mars 2013 à 1h58 
Great map! Cheers! Your maps require the perfect amount of brain power, nice challenge but no headache!
Innocentive 7 mars 2013 à 10h30 
Absolutely meaningless? I don't think so! ;D
Nice antigrav room btw...
LPChip 18 févr. 2013 à 9h09 
Awesome map. Took me quite a bit to figure the last bit out, but finally did it!

@Meekers.pol: Make sure the lasercube is in the room with the other laser that is deactivated. Activate it, and point it to the catcher through the glass. Shoot a portal on the wall. Get the lightbridge to go across the goo. Grab the cube and exchange it with the other cube. Bring the other cube to the exit door and then use the pedestal button to respawn the exchanged cube.
secretivepol 9 févr. 2013 à 5h40 
How do you get past the last room? I can't figure it out :(
1980 7 févr. 2013 à 3h42 
Absolutely great map. This should be played much more and get a high score.
RedneckTexan 13 janv. 2013 à 8h18 
Very Cool
The Sojourner 2 nov. 2012 à 22h22 
This test is wonderful. It's also sorely underrated.

My only complaint is really a glitch report: I found at some point that somehow I was shooting orange portals with the blue one being rooted.
LoneWolf2056  [créateur] 23 oct. 2012 à 14h05 
If you picked up the 2nd cube and used it to power the light bridge then respawned the 2nd cube you would be stuck with no light bridge to get back. Pretty obscure but I have to cover all possible ways of getting yourself stuck.
n/a 22 oct. 2012 à 17h37 
@LoneWolf2056 Good idea, cept I don't know how you could get trapped there...
LoneWolf2056  [créateur] 21 oct. 2012 à 6h33 
Yea the white wall at the end is purely for if you trap yourself so you can always get back, thats why I put it in the corner and didnt light it up or draw attention to it. :p
DarkWhite 21 oct. 2012 à 2h17 
But the first time i had a problem with a portal gun. :S
DarkWhite 21 oct. 2012 à 2h16 
The ending was very tricky. Its a very good map! :D
n/a 20 oct. 2012 à 22h39 
Hey, you know you can solve it without using that last white wall at the end?
Alien_Jim 20 oct. 2012 à 15h13 
Nicely done. I can tell lots of thought went into creating it.
J. Jungle Japeson 20 oct. 2012 à 7h31 
It was very tricky but I loved the 0 gravity room! I destroyed all of the cubes!
Walter Blanco 20 oct. 2012 à 6h53 
This was very tricky and an easy, awesome looking design. 5/5!