Sid Meier's Civilization VI

Sid Meier's Civilization VI

Military Doctrines
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Update: Mar 7, 2018 @ 6:32pm

- Updated for load order with CQUI

Update: Jan 20, 2018 @ 11:38am

- Terracotta Army no longer effected

Update: Nov 10, 2017 @ 6:05pm

- Increased barbarian maximum in account with the doctrine cost increase

Update: Nov 9, 2017 @ 5:38pm

- Added a newline of promotions so there is some choice there, they will give logistics

- Strength promotions were reduced to prevent units from becoming to OP

- Increased the expotential cost of doctrines to prevent armies from becoming to OP (the first doctrine should be the same)

Update: Nov 8, 2017 @ 3:13pm

- Button Should Work now

Update: Nov 8, 2017 @ 12:52pm

- Changed modid for load order

Update: Nov 7, 2017 @ 4:38pm

- Changed the hotkey to 'x'

Update: Sep 27, 2017 @ 12:34pm

- Siege class units contribute to ranged XP as they should

Update: Sep 16, 2017 @ 3:40pm

- Compatibility with CQUI Community Edition

- Barbarian Cap is increased to 2 doctrines

- There is now a hotkey which is 'd'

Update: Aug 14, 2017 @ 9:47pm

- Fixed for CQUI