Sid Meier's Civilization VI

Sid Meier's Civilization VI

Military Doctrines
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Opdatering: 7. mar. 2018 kl. 18:32

- Updated for load order with CQUI

Opdatering: 20. jan. 2018 kl. 11:38

- Terracotta Army no longer effected

Opdatering: 10. nov. 2017 kl. 18:05

- Increased barbarian maximum in account with the doctrine cost increase

Opdatering: 9. nov. 2017 kl. 17:38

- Added a newline of promotions so there is some choice there, they will give logistics

- Strength promotions were reduced to prevent units from becoming to OP

- Increased the expotential cost of doctrines to prevent armies from becoming to OP (the first doctrine should be the same)

Opdatering: 8. nov. 2017 kl. 15:13

- Button Should Work now

Opdatering: 8. nov. 2017 kl. 12:52

- Changed modid for load order

Opdatering: 7. nov. 2017 kl. 16:38

- Changed the hotkey to 'x'

Opdatering: 27. sep. 2017 kl. 12:34

- Siege class units contribute to ranged XP as they should

Opdatering: 16. sep. 2017 kl. 15:40

- Compatibility with CQUI Community Edition

- Barbarian Cap is increased to 2 doctrines

- There is now a hotkey which is 'd'

Opdatering: 14. aug. 2017 kl. 21:47

- Fixed for CQUI