ARK: Survival Evolved

ARK: Survival Evolved

Aviary Structures by MythN7
Viser 1-10 af 18 forekomster
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Opdatering: 25. nov. 2017 kl. 11:27

-General Maintenance.

-Fixed PlaSteel tall plug, should now be damage class 7 if anyone was having it appear as 6.

(These are fully done except for the descriptive text and icons) (Costs and stats are properly set.)
-Added, new structures
--Lumber: (Wall Plug Tall)
--Concrete: (Wall Plug Tall, Wall Short, Wall Tall, Wall Huge)

Added INI names for all avail parts. until the list is updated, all you need to do if you are editing this for the missing parts in the list is take the same type and just change the material name from what it is to what is needed.
ex: LumberWallSmall would be ConcreteWallSmall

I will be updating the ini and cheat code list after adding in the remaining 11 structures still being worked on.
Next update will be more than half of those, the ceilings and ceiling plugs most likely.

-Known issues to fix.
Many icons / text descriptions / sound effects.

Thank you for your support, and patience.

Opdatering: 22. nov. 2017 kl. 9:29

-General Maintenance.

-Fixed PlaSteel tall plug, should now be metal and not transparent glass.

(These are fully done except for the descriptive text and icons) (Costs and stats are properly set.)
-Added, 3 new structures
--Foundation Ground Lumber.
--Foundation Ground Concrete
--Foundation Canti Concrete.

-Changed, the order the structures appear in the workbench to follow the same order in my primal game data for keeping it in clean order to help with keeping it up todate and accurate.

Thank you for your support, and patience.

Opdatering: 20. nov. 2017 kl. 13:01

-General Maintenance.

-Reduced the crafting costs of the Aviary mats. if the numbers could not be divided in half evenly, I rounded a bit.
So crafting the structures should now be MUCH easier.

-Added all destructabel meshs except the elevator, entrances, and crafting stations.
-Made it so all ceiling plugs now act like the floor in terms of physics and building on.

Thank you for your support, and patience.

Opdatering: 20. okt. 2017 kl. 16:44

-General Maintenance.

-Crafting table graphic pages were not turning on dedicated servers, should be fixed now.

Thank you for your support, and patience.

Opdatering: 18. okt. 2017 kl. 16:04

-General Maintenance.

-Added: The start to the in game version of the documentation graphics. They are still a work in progress, but values visible should be accurate.

-The following values have been changed accordingly.
(some valules such as crafting experience, crafting time, and stack size were made to match the avail charts I am showing, but not put here in the patch notes, as they are not really visible stats in game.)
-if a value was not changed, even if its a crafting mat, i did not list it. so if a mat is not visbile in this list, it does not mean I took it out of the cost.

plasteel ground foundation:
-level 46 to 41
-health 50,000 to 240,000
-Costs:
--ingots 29 to 53
--paste 8 to 15

plasteel canti foundation:
-level 66 to 61
-health 30,000 to 180,000
-Costs:
--ingots 15 to 17
--paste 12 to 5
--cement 20 to 2
--coil of rope 20 to 0

plasteel lumber floor:
-level 50 to 41
-health 50,000 to 100,000
-weight 40 to 30
-Costs:
--lumber 9 to 7
--paste 6 to 12
--ingots 3 to 18

plexi wall plug:
-level 56 to 51
-weight 4 to 6
-class 6 to 7
-Costs:
--ingots 1 to 3
--plexi 3 to 2

plasteel wall plug:
-level 56 to 46
-health 1,000 to 3,000
-weight 4 to 6
-class 6 to 7
-Costs:
--ingots 1 to 5
--plexi 3 to 0

plexi ceiling flat:
-level 56 to 53
-Costs:
--paste 7 to 17
--rope 6 to 5
--ingots 4 to 11
--plexi 10 to 32

plexi ceiling dome:
-Costs:
--paste 12 to 26
--rope 10 to 8
--ingots 8 to 14
--plexi 17 to 51

plexi ceiling solid plug:
-level 51 to 53
-Costs:
--ingots 1 to 4
--paste 2 to 7
--plexi 3 to 14

plasteel ceiling solid plug:
-level 41 to 48
-health 6,000 to 15,000
-weight 6 to 7.5
-Costs:
--ingots 5 to 14
--paste 4 to 7

wall small lumber
-level 26 to 16
-weight 10 to 8
-Costs:
--lumber 42 to 32
--thatch 10 to 8
--rope 10 to 5

wall tall lumber
-Costs:
--lumber 38 to 41
--thatch 10 to 10
--rope 8 to 7

wall huge lumber
-level 36 to 46
-weight 30 to 23
-Costs:
--lumber 140 to 110
--thatch 35 to 28
--rope 31 to 19

wall small plasteel
-level 46 to 26
-weight 15 to 23
-Costs:
--ingots 24 to 26
--paste 4 to 8

wall tall plasteel
-level 51 to 41
-weight 20 to 45
-Costs:
--ingots 23 to 34
--paste 6 to 10

wall huge plasteel
-weight 35 to 68
-Costs:
--ingots 83 to 90
--paste 24 to 26


wall small plexi
-level 51 to 31
-weight 10 to 15
-Costs:
--ingots 4 to 14
--paste 4 to 8

wall tall plexi
-level 56 to 46
-weight 15 to 30
-Costs:
--ingots 6 to 20
--paste 6 to 10
--plexi 23 to 29

wall huge plexi
-weight 30 to 45
-Costs:
--ingots 24 to 50
--paste 24 to 26
--plexi 83 to 85
Thank you for your support, and patience.

Opdatering: 17. aug. 2017 kl. 13:06

-General Maintenance.
-Added plasteel foundation ground detail component mesh.
-Added destructable mesh for the plasteel ground foundation.
-Added a small ramp that still needs to be textured to the huge wall as a step height fix.
(I will be modeling it up nice with the previous vents positioned on the bottom of it, so it looks nice without a floor as that design look)

-Added other files to the mod that are for the other tier structures which cannot be built yet as initial setup work.

-Updated icons on the 2 foundations.

Thank you for your support, and patience.

Opdatering: 13. aug. 2017 kl. 14:59

-General Maintenance.
-Updated several of the structure detail mesh's and textures.
-Reduced the poly count on a handful of meshs where I felt the loss of resolution was not going to be noticed. To try and help with optimizations.

Thank you for your support, and patience.

Opdatering: 12. aug. 2017 kl. 11:52

-General Maintenance.
-Separated the mesh into separate elements for importing, to allow making of other tiers more streamlined, and also to work better with the new texture and paint system.
-The panels, and vents and piping, clamp blocks, ect.. Have been removed temporally from all but the tall wall, and the tall wall only has some of these re instated. (Fear not, they will be returning.)
-Added very close to the final texture state for the parts currently in game (Excluding the Entrances, and Elevators and crafting Stations.)
-Removed the ability to swap textures on the inner floor. (Tried to keep this, but conflicted with the new painting feature.)
-Added new feature, if you fall thru the hole of the floor, flat ceiling or dome ceiling, after 1 second of falling, a parachute will auto deploy on you, if you fall from higher than the edge of the hole, you might be falling fast enough to still take damage or still die even with the chute.
(If no bugs are found with this new feature, I will be then adding the ability to toggle it on and off in the menu.)
-Added new painting system (well new to the Aviary Mod, not new to ARK. This painting system actually is the vanilla one, you can use the paintbrush and the spray gun.
I recommend using the spray gun as the mesh does not show up in the paint brush preview panel for some reason. Color region guide coming soon.
-When your structure is damaged,while it's painted the paint will show various levels of wear based on the damage, this is a feature added on top of the vanilla paint system that I quite proud of, hope you enjoy it.
-Added new structure wall, Small Wall. This wall has no slots for plugs, and is half the height of the tall wall, used for raising up sections with no need to plug the holes. Can still snap ceilings and floors to it.
-Started adding the Lumber and Pla-Steel tiers.
-Currently only the walls are available in these tiers.
-The new tier walls, have had their health damage class, INI names, crafting costs and engram levels all assigned.
-The icons for the 3 sets of walls are still temp icons, but made to allow easier reference between the same walls of the various tiers.
-Completely changed the way the textures are imported and cooked to be very much more in line with how WildCard has theirs setup, hopefully this will help people still having resolution issues, as I cannot seem to reproduce that myself, and have seen that issue on many other mods, as well as the non modded game in the various Ark forums.

Thank you for your support, and patience.

Opdatering: 2. juli 2017 kl. 19:47

General Maintence.
Tweaked Glass settings to test with the night time lighting in game for improvements.
Added SSAO tweak to all textures to help improve the quality.
All objects should now be using the clean glass.

Opdatering: 30. juni 2017 kl. 10:32

Changed glass texture to be perfectly clean instead of dirty.
This will be at some point made to turn dirty over time and it will need cleaning.
Not sure when this planned feature will be worked on.