Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Nov 28, 2017 @ 4:00pm

- Vampires Tech Tree done

Update: Nov 28, 2017 @ 2:32pm

- Dwarf Tech Tree done

Update: Nov 28, 2017 @ 1:28pm

- Minor hotfixes

Update: Nov 28, 2017 @ 11:02am

- Big list of changes:
- Bretonnian Tech Tree overhauled, Dwarven Tech Tree overhauled by 75% (last 25% - the lower branch of the military tree - upcoming)
- All traits overhauled
- Trait triggers overhauled
- Removed a lot more of Radious' units from the game. There are now only ca. 90 out of about 220 original ones left.
- Also removed the "removed" units from custom battles now, as they are no longer updated with new mechanics and would screw balancing completely.
- ATTENTION MID-CAMPAIGNERS: If removed units are still around in the campaign, they will have 1HP, cause no damage and cost no upkeep. This is not a bug, but intentional, so as to remove them as quickly as possible!

- Complete overhaul of melee weapons. Will update "Grand Explanation of Everything" accordingly soon.

Update: Nov 23, 2017 @ 2:06pm

- Changes to Hordegrowth (basically finally fixed it)
- Slight changes to cultural attitudes. Big changes for Wood Elves - they have now finally actually been considered.

Update: Nov 23, 2017 @ 11:58am

- Changes to Sigmarite Dogma and Council of Burgomeisters edicts for the Empire

Update: Nov 22, 2017 @ 1:15am

- Changed stats for shields and armour

Update: Nov 21, 2017 @ 11:29am

- Demigryph Knights nerfed
- More traits overhauled. Still not done, though.

Update: Nov 21, 2017 @ 10:14am

- Lowered Public Order mali from buildings drastically
- Introduced a new Imperium level effect. Public order across all your provinces will now deteriorate the more your realm grows. This makes a lot more sense than my previous idea :D

Update: Nov 20, 2017 @ 10:53am

- Trait overhaul is making progress