Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Dec 8, 2017 @ 11:00am

- Overhauled trait and ancillary triggers.
- Some building effects changed
- Overhauled experience triggers. Being garrisoned, embedded in an army or deployed in a province now grants 200XP/turn for characters. Battles also give some more XP and the AI is now on equal footing with the player (they had own rules before).

Update: Dec 8, 2017 @ 2:58am

- New unit added: Reiters for the Empire. Basically Pistoliers without Pistols, aka Light Melee Cavalry.
- All Archers made 20% more expensive in the campaign.

Update: Dec 5, 2017 @ 9:05am

- Added my first new unit: Empire Bowmen Statetroops. The short description text refuses to show up, but otherwise it works just fine. It's meant for use in archaic armies and before crossbows become available.

Update: Dec 2, 2017 @ 4:57pm

- Wood Elf TechTree done.
- All TechTrees have now been overhauled. Next up are buildings for all factions!

Update: Dec 2, 2017 @ 3:26pm

- Minor fixes

Update: Dec 2, 2017 @ 2:31pm

- Changes to special wood elf arrows

Update: Dec 2, 2017 @ 2:13pm

- Overhauled the Moon event for the Beastmen
- Beastmen Tech Tree overhauled
- Basic Beastmen units are now available earlier. This will also solve the problem with the "Ungor Spearmen and Raiders only" armies the AI likes to field for lack of other options.

Update: Dec 2, 2017 @ 11:45am

- Some changes for Wood Elves. Waystalkers and Deepwood Scouts have been buffed.
- Finally figured out how to change formation spacing on walls by accident! Units on walls now behave more like they did in earlier Total War titles. Oh yeah!

Update: Dec 1, 2017 @ 11:17am

- Some changes to Wood Elves. Scouts and Waywatchers are now more deadly I hope.

Update: Dec 1, 2017 @ 10:36am

- Norsca Tech Tree done.
- Also changed some other semi-important thing I think, but I forgot what it was.