Arma 3
Sharks - Apex Species
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Update: Mar 14, 2022 @ 10:50pm

VERSION 1.3.1
  • Bikey now included with download.

Update: Aug 11, 2019 @ 7:00pm

VERSION 1.3.1
  • FIXED: waitUntil error.

Update: Aug 5, 2017 @ 11:07am

VERSION 1.3
  • FIXED: Incorrect path to shark spawning module icon graphic
  • FIXED: Zeus and Editor modules should now be working correctly, I hope.
  • CHANGED: Reduced the amount of bleeding from the fish that the Sharks eat
  • CHANGED: There is now a 10% chance that a shark will attack you if it starts stalking you during the day. At night, your chances of being attacked, if stalked, go up to 25%. Sharks are curious. They will still approach you.
  • CHANGED: When you shoot a shark, it will swim quickly and farther away from you now, unless they are already attacking.

Update: Aug 1, 2017 @ 8:34pm

Version 1.2
  • Added support for Zeus (Animals Module)
  • Added a "Shark - Apex Species" Module in the editor to spawn sharks via a trigger
  • Increased resolution and sharpness of shark skins
  • Added claspers to Sam (You're welcome, Diane)
  • Modified the AI so sharks are less likely to swim in schools
  • Increased area that a shark searches to move to - should result in more natural behavior

Update: Jul 29, 2017 @ 8:07pm

Version 1.1
  • Code tweaks

Update: Apr 22, 2017 @ 10:27pm

Version 1.0
  • Initial Release