Arma 3
Sharks - Apex Species
Mostrando 1-6 de 6 aportaciones
Actualización: 14 MAR 2022 a las 22:50

VERSION 1.3.1
  • Bikey now included with download.

Actualización: 11 AGO 2019 a las 19:00

VERSION 1.3.1
  • FIXED: waitUntil error.

Actualización: 5 AGO 2017 a las 11:07

VERSION 1.3
  • FIXED: Incorrect path to shark spawning module icon graphic
  • FIXED: Zeus and Editor modules should now be working correctly, I hope.
  • CHANGED: Reduced the amount of bleeding from the fish that the Sharks eat
  • CHANGED: There is now a 10% chance that a shark will attack you if it starts stalking you during the day. At night, your chances of being attacked, if stalked, go up to 25%. Sharks are curious. They will still approach you.
  • CHANGED: When you shoot a shark, it will swim quickly and farther away from you now, unless they are already attacking.

Actualización: 1 AGO 2017 a las 20:34

Version 1.2
  • Added support for Zeus (Animals Module)
  • Added a "Shark - Apex Species" Module in the editor to spawn sharks via a trigger
  • Increased resolution and sharpness of shark skins
  • Added claspers to Sam (You're welcome, Diane)
  • Modified the AI so sharks are less likely to swim in schools
  • Increased area that a shark searches to move to - should result in more natural behavior

Actualización: 29 JUL 2017 a las 20:07

Version 1.1
  • Code tweaks

Actualización: 22 ABR 2017 a las 22:27

Version 1.0
  • Initial Release