Arma 3
306 ratings
Sharks - Apex Species
Data Type: Mod
File Size
5.581 MB
Apr 22, 2017 @ 10:27pm
Aug 5, 2017 @ 11:07am
4 Change Notes ( view )

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Sharks - Apex Species

In 1 collection by Feint
10 items
Since man first enterered the ocean, he has feared the shark. Stories, films and games have fed this fear giving the shark a monster-like reputation as a man-eating killer. This reputation is mainly based on fear and misunderstanding. According to the Australian Institute of Marine Science, 10 deaths per year are caused by sharks worldwide. But according to a report in Marine Policy, an estimated 100 million sharks are killed indirectly and directly by humans every year.

This addon puts two sharks into Arma 3, a male (Sam) and a female (Diane). I've created the AI to be as realistic as possible. They explore. They hunt. But they will only hunt a human in the complete absence of four other types of commonly found fish. This gives you the opportunity to swim with them, study them and try to understand them in relative safety. Will they attack you? Only if you are the only large animal within 50 meters after the Salema, Tuna, Mullet and Mackerel fish. So most of the time, you can enjoy your time with them. But if you are unlucky, they might just hunt you.

  • Male and female sharks with pilot fish companions on each
  • Shark selective hunting behavior (fish and humans)
  • Sharks are more likely to attack you at night (they can't see as well) - NEW
  • Sharks are less likely to attack you during the day (they can see better) - NEW
  • Sharks can change depth when hunting
  • Underwater bleeding and blood effects
  • Shark sinks to the sea floor when killed
  • Safety script to move shark if it gets stuck in shallow water or stuck in the ground
  • If a shark is hunting you, get in a boat or get out of the water and it will give up
  • Custom sounds
  • Support for Zeus!
  • Module in editor for spawning groups of sharks with a trigger (Systems (F5) > Other > Sharks - Apex Species)

The Shark AI
Sharks will search an area of 50 meters around them for food. They prefer 4 other kinds of fish over humans (Salema, Tuna, Mullet and Mackerel). If they can't find any of those fish, they will stalk a human. During the day, there is a 10% chance that they will attack a human that they are stalking. During the night, there is a 25% chance that they will attack a human. Usually after they attack a human, they will leave. But not always. If you shoot a shark, it will accellerate off quickly. But that won't always discourage it.

When the shark is not hunting, it will explore the area for periods of time between 1 and 20 seconds.

  1. Open Eden editor
  2. Place your player character
  3. Place Sam or Diane sharks (as many as you want) in the water
    • Props > Animals > Aquatic
    • The shark will begin a standard hunting/swimming behavior once the mission starts
    • At the start of the mission before other fish spawn, you are at higher risk of being hunted. To avoid this, place your character and the shark at least 55+ meters apart
  4. Alternatively, place a shark spawning module
    • Systems (F5) > Other > Sharks - Apex Species
    • Select the gender of the shark and number of sharks to spawn
    • Optional: Sync a trigger to the module so the sharks only spawn when conditions are met
  5. Play the mission


Get involved! For more information about sharks or to donate money to their survival and protection, please consider visiting the following websites and helping out:

  • Animations and original config by DeanosBeano
  • Model by Al Simmons
  • New Config, behavior, sounds, graphics and textures by Feint

Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public.
You are using these files at your own risk.
Author(s) of these files are not liable for any damage or loss of data caused by usage of these files.
Usage of these files is also prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers.

Throughout history, art has only been able to survive and flourish through the generous donations of those who consume that art. I greatly appreciate your kind donations in support of my work. Your gift helps offset my immense costs such as licensed sound files, software subsciptions and most of all time and effort. Consider supporting artists like myself by Donating Now. To do so, click below:

Popular Discussions View All (1)
Apr 5 @ 3:11pm
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its_rippelnippel Jul 21 @ 3:58am 
it would be awsome when they react to Ace that when you bleeding in the water that they come and attack you
Beagle Jul 19 @ 6:36pm 
I really appreciate how thouroughly you made this mod. Thanks for you accurate representation of sharks!
Bruddah Bush Jul 13 @ 2:40am 
Now we have a Sea Predator all we need now is land predators like Mountain Lion or something.
Nocktowl Jun 9 @ 7:15pm 
Feint, have you ever played Lingor and its unit addons back in Arma 2? If so do you remember the Crocodile module that would make the already dangerous and tedious task of getting in the water in Arma 2 an absolute nightmare. Have you ever thought about making somthing like that? say for the Vietnam style maps or Tannoa's rivers. Sharks in the Sea and Crocs/Gators in the lakes and rivers.
Bruddah Bush Jun 2 @ 3:25am 
Maybe it was just me? idk I'll try again today.
Bruddah Bush Jun 2 @ 2:54am 
Because i wanna just spawn the sharks in as i go y'know?
Bruddah Bush Jun 2 @ 2:54am 
No i don't think i can spawn it via zeus.
Feint  [author] Jun 1 @ 2:02pm 
Can you not spawn the shark module via Zeus? I thought I tested that and it worked for me.
Bruddah Bush Jun 1 @ 4:38am 
Is it possible if you can let us spawn the sharks via Zeus?
Feint  [author] May 27 @ 7:55pm 
Just at the module, same as the other animal spawn modules.