Arma 3
OPEX | Altis
Showing 21-30 of 78 entries
< 1  2  3  4  5 ... 8 >
Update: May 30, 2018 @ 7:20am

Update: May 30, 2018 @ 6:49am

Update: May 29, 2018 @ 6:33pm

UPDATE 1.239
- New: OPEX now supports Jets and Tanks DLCs
- Fixed: vehicle music receiver is now working properly again
- Fixed: storage crates in the armory are not locked anymore
- Optimized: there should be less unexpected explosions due to the dynamical civilian vehicle spawn script

Update: May 3, 2018 @ 9:48am

UPDATE 1.238
- New: OPX is now translated in Russian (big thanks to Meh44 !)
- Fixed: suspects loaded in vehicle should now not be able to disembark by themselves anymore
- Fixed: handguns are now properly loaded again in weapon crates
- Fixed: ordering drone at the delivery center is working properly again
- Fixed: various other minor things

Update: Mar 22, 2018 @ 7:47am

UPDATE 1.237/b]
- Fixed: buying AI units is now working properly on dedicated servers
- Fixed: buying supplies is now working properly on dedicated servers
- Fixed: ALT key allows again to open/close bugged doors on Kunduz and Lythium maps
- Fixed: dependency to CBA in Altis and Tanoa versions has been removed again
- Fixed: double-clicking on food is working properly again
- Fixed: an AI ambient soldier was standing instead of sitting on a stack of pallets (Isla Duala)
- Fixed: a few minor errors in the .rpt file
- Added: new wheel action to get weapon on hand after it has been get on back
- Added: OPEX should now support VCom AI mod
- Updated: the maximum amount of active civilians has been decreased to reduce slowdowns on modest computers
- Updated: air vehicles are now exclude from the auto-cleaning function in order to allow compatibility with some extra mods (e.g.: ALiVE)
- Updated: FAQ

Update: Mar 1, 2018 @ 11:37am

UPDATE 1.236/b]
- Updated: OPEX is now playable as vanilla (for Altis and Tanoa versions only) - but be aware, in this case some features are disabled)
- Updated: the amount of units composing the enemy patrols has been adjusted for a better balance
- Updated: thanks panel (thanks to Payrot !)

Update: Feb 20, 2018 @ 11:48am

UPDATE 1.235
- Added: OPEX now supports Xnooz's Press Pack - this is optional and only usefull for users of this mod
- Added: some OPEX data are now saved into .rpt file to help solving possible issues
- Fixed: gear at startup is now properly loaded for every team leaders
- Fixed: player is not considered as a renegade anymore after destroying the UAV (task 18)
- Fixed: there shouldn't be any conflict anymore between AIS and ACE medical systems
- Improved: vehicle spawning script
- Improved: incognito script
- Improved: a few other things
- Updated: ACE, TFR and ACRE mods are now supported with the light edition (if they are installed and enabled)
- Updated: some vanilla GPS are now available into support crates

Update: Feb 11, 2018 @ 9:27am

UPDATE 1.234
- Fixed: enemy AT soldiers have now again loaded RPGs

Update: Feb 10, 2018 @ 6:43am

UPDATE 1.233
- Fixed: CUP is not essential anymore to play on Altis and Tanoa
- Tweaked: players should not see flying civilian vehicles anymore

Update: Feb 7, 2018 @ 10:02am

UPDATE 1.232
- Fixed: French vehicles should now be loaded everytime (for full version)
- Fixed: AI ambient patrols shouldn't spawn just nearby players anymore
- Fixed: toolkits are now available again in the armory