Arma 3
OPEX | Altis
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Update: Mar 18, 2020 @ 11:09pm

- Fixed: dependency issue

Update: Mar 18, 2020 @ 11:08am

UPDATE 2.01
- Added: support of TFC (Task Force Canada) mod
- Added: support of R3F Vehicles mod
- Fixed: vehicles and ammo boxes are now spawning properly loaded after loading a persistent save
- Optimized: for a greater efficiency, air transport should now be less concerned with the presence of potential ennemies
- Optimized: wheel action to holster weapon is now disabled if ACE mod is detected (as this mod already has this feature)
- Updated: mod collection (added TFC and R3F Vehicles and swapped the original bugged version of Kunduz by a 100% working one)

Update: Mar 14, 2020 @ 7:53am

UPDATE 2.00
- Soooooooooo many things (for more information, visit the official forum[forums.bohemia.net]).

Update: May 29, 2019 @ 10:29am

UPDATE 1.251
- Fixed: respawn on Kujari map is now working properly in MP
- Fixed: briefing is now properly displayed again at mission startup

Update: May 22, 2019 @ 2:13pm

UPDATE 1.25
- New: OPEX is now compatible with Kujari map !
- New: added task "Protect the helicopter"
- New: added task "Evacuate civilians"
- New: Community Factions Project (CFP) can now be used instead of Project OPFOR (for people that would prefer this mod)
- New: it's now possible to buy supply trucks (medical/ammo/repair/fuel)
- New: added a basic function in the armory to quickly rearm player and AI teammates (only in SP - or if Virtual Arsenal is enabled in MP)
- Fixed: task "Attack the enemy camp" was randomly not working and was sometimes leading to major issues that was completely bugging OPEX
- Fixed: healing/reviving system is now working properly again
- Fixed: loading/unloading a suspect from a vehicle should now always working properly again
- Fixed: repair/refuel/rearm centers are now working properly again
- Fixed: OB-50 optic is not forcing night vision anymore
- Fixed: ammo boxes are not filled up again after a simple server reboot
- Fixed: error message caused by LIT script (for non ACE users only)
- Fixed: a non-existing EOD vest has been removed
- Fixed: friendly and enemy patrols are not turning around anymore
- Fixed: a few other minor things
- Tweaked: reduced clutter of some items (water bottles, food...)
- Tweaked: jail door on Kunduz was locked in MP - as a temporary workaround, it's now open by default
- Updated: switched back to vanilla supply trucks (repair and rearm ones) because R3F ones are not working
- Updated: added some items from last R3F mod update (weapons, uniforms...)

Update: Oct 13, 2018 @ 3:35am

UPDATE 1.244
- Added: message in the memory of Faiavan ( https://www.youtube.com/user/faiavan / https://youtu.be/EFPklwvREFo )
- Fixed: minor error messages linked to missing dependencies in vanilla version
- Updated: donaters board

Update: Jul 24, 2018 @ 10:17am

UPDATE 1.243
- Fixed: on complete edition, player can now heal himself with a first aid kit (by double-clicking on the item into the inventory)
- Fixed: crates are now spawn properly again in medical center and canteen at mission startup

Update: Jul 22, 2018 @ 4:28am

UPDATE 1.242
- Fixed: penalties for abandoned vehicles/bodies into hostile territory are now applied properly
- Fixed: proper crates are now delivered when ordering medical or food supplies
- Fixed: some AI ambient animations (FATA)
- Added: drones at Lythium's HQ
- Optimized: conditions to succeed/fail task "07: Defend the village"
- Updated: contributor's board (thanks to "Un Metalleux Sympa" !)

Update: Jun 7, 2018 @ 7:53am

UPDATE 1.241
- Fixed: both parameters for equipment settings are now displayed properly in the settings screen

Update: Jun 6, 2018 @ 6:28pm

UPDATE 1.24
- Added: a virtual garage is now available in the delivery area (requires to be enabled at startup in the mission settings) - thanks to Tonic for his script VVS
- Added: a "low" parameter is now available for the ambient features
- Fixed: the task "17 - Deliver humanitarian supplies" should not automatically failed anymore
- Fixed: there shouldn't be unexpected deletion anymore of friendly gear, vehicles or drones
- Fixed: earplugs and rangefinders are now available again into the support crate (for ACE users)
- Fixed: binoculars are now available again into the support crate (for non ACE users)
- Fixed: the correct language is now properly selected for civilians on Tanoa
- Tweaked: the density and frequency by default of ambient functions have been adjusted
- Tweaked: the auto-cleaning function has been entirely rebuilt for better performances and results
- Removed: the Russian translation has been temporarily removed because it was causing some issues for other languages