Arma 3
91 ratings
OPEX: Opérations Extérieures (Altis)
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Altis
Meta: Dependency
File Size
15.171 MB
Apr 17, 2017 @ 9:34pm
Oct 13, 2018 @ 3:35am
63 Change Notes ( view )

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OPEX: Opérations Extérieures (Altis)

In 1 collection by gemini.69
OPEX: Opérations Extérieures (mission collection)
7 items
OPEX: External Operations is an immersive fully dynamical task generator introducing the French Army fighting against terrorist organizations all over the world...

  • "OPEX is a masterpiece." (Sowens)
  • "This mod is awesome and should be approved by Bohemia." (Unknown)
  • "You have made what I've been looking for since a very long time." (Guim's)
  • "My friends and I are now only playing this mission." (Neall)
  • "It's a titan work. Respect." (BingaNarko)
  • "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw)
  • "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker)
  • "This mission is becoming so epic. I love it." (xaxa)
  • ...

  • SP & MP compatible
  • Option menu at startup to customize the mission by enabling/disabling/modifying included features
  • Mission entirely built with random parameters for unlimited replayability
  • Let the engine select a random task or select it by yourself among various ones (patrol, defend, attack, rescue...)
  • Additional unique tasks depending on maps, to use some of their unique features (example: searching for caves on FATA...)
  • Fully unpredictible situations to increase stress and realism: in opposite of most of all other similar task generators, enemy strength is fully random and is not based on players numbers
  • Many random AI activities: patrols, ambushes, assaults, kamikazes, weapons caches, IEDs...
  • Dynamical civilian activities
  • Civilian interactions
  • Dynamical reputation: take care of the local population, otherwise it may rise against you
  • Credits system to recruit AI units and to order supplies and vehicles
  • Gain credits when performing good actions (succeeding task, destroying weapon cache, neutralizing IED, arresting suspect...)
  • Lose credits when performing bad actions (failing task, killing civilian, arresting innocent people...)
  • Unlock AI supports by succeeding tasks (example: rescue a pilot to unlock airstrike support)
  • Random starting time with faster day/night cycle to simulates long time operations
  • Improved AI friendly units: they are now able to automatically assign/unassign NVG/flashlight/silencer by themselves, depending on the daytime and on their behaviour instructions
  • Improved AI enemy units: they are now able to board into the nearest empty armed vehicle / static defense in case of danger
  • Optimized AI behaviour (thanks to R3F AiComTarget script)
  • Move and transport almost every item (thanks to R3F Logistic script)
  • Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is now depending on world regions)
  • Ambiance house lights and ambiance animals (thanks to TPW for his scripts)
  • Futurist but realistic electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions)
  • Live video feeds (thanks to BangaBob for his script)
  • Drag injured and dead bodies (thanks to BangaBog for his script)
  • Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts)
  • Map gestures with nearby players (thanks to dslyecxi for his script)
  • Customizable MP synchronized music receiver for listening music tracks into vehicles
  • Revive & respawn systems
  • Primary needs function: eat, drink and sleep to avoid bad effects
  • Fully functionnal HQ: refuel vehicles, rearm, treat yourself and eat/drink/sleep into the dedicated areas
  • Functions to deactivate/delete that usless units and vehicles to save computer/server ressources
  • Semi-persistent mission: you can save your progression between each task
  • Compatible with Zeus
  • Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3, Winter 2035...)
  • French and English localizations
  • And much more !

This version of OPEX is now playable WITHOUT ANY MOD but keep in mind that the gaming experience may be less interesting (using vanilla US units and vehicles, missing features...). It is highly recommended to subscribe to every mod listed below to enjoy OPEX as it should be.

To make this mission work, please subscribe to this mod collection.
To increase the experience, it is recommended (but not essential) to also subscribe to this additional mod collection.

Visit the official forum[].

If you enjoy this mission and want to motivate the author to keep it up-to-date, please click on the thumbs up button on the top of this page !

If you would like to support the author's projects, you can also make a donation via PayPal by clicking here[].
Popular Discussions View All (1)
Aug 26, 2018 @ 2:29am
Looking for some answers
Oscar Juliet
< >
Belko Jan 18 @ 8:52am 
Salut j'ai une question, pour quoi Zeus arrete de fonctionner un moment quand il est trop utilisé ? Par exemple si je met l'eclaire zeus ba ca marche pas.
Quelqu'un a une solution svp ?
pueblo Jan 15 @ 9:10pm 
J'ai le minimum requis pour le moment (8Gb)
Voici tout le code erreur au cas-où:
gemini.69  [author] Jan 15 @ 9:04am 
Salut Pueblo, merci pour ton message.
Ça ne te le fait qu'avec ces 2 cartes ? En tout cas je ne vois pas bien ce qui pourrait provoquer un tel crash du jeu, je ne pense pas que ça soit lié à OPEX directement. Est-ce que ton PC a assez de mémoire ?
pueblo Jan 14 @ 9:46am 
Bonjour Gemini ! Encore bravo et merci pour ton travail.
Cependant, je rencontre un gros probleme avec Altis et Tanoa, tout se passe bien jusqu'au moment où l'on doit cliquer sur "démarrer". A ce moment là le chargement est effectif mais coupe très vite, le jeu crash et je reçois l'erreur "violation acces".
Aurais-tu une solution pour ce soucis ?
gemini.69  [author] Jan 13 @ 5:16am 
@Adi Mercurson
Je ne suis pas sur de bien comprendre. Est-ce que tu as bien sélectionné "Édition complète" sur l'écran des options au début de la mission ?

What kind of strange thing do you see ?
teoleo Jan 1 @ 8:11am 
work with enchanced movement...i see some stange thing
LeCorse Dec 15, 2018 @ 2:44am 
qui pour jouer a plusieurs ?? j'sui dispo
Adi Mercurson Nov 7, 2018 @ 11:47am 
salut gemini , avec des amis on utilise ton addon , j'ai tous installer ce qui est requis mais je vous toujours pas le véhicule wildcat ce transport r3f et bien d'autre finnissant par r3f et aussi les véhicule déjà mit dans la base merci d'avance pour ton aide
gemini.69  [author] Oct 25, 2018 @ 9:49am 
Salut Ex0Dust, si tu ne peux pas modifier ce paramètre c'est qu'au moins un mod n'est pas installé ou activé correctement, je ne peux que t'inviter à revérifier une nouvelle fois. Éventuellement regarde dans le fichier rpt [] et cherche la section "OPEX RPT DATA" et la sous-section "Information about mods": tu devrais rapidement pouvoir identifier le(s) mod(s) qui pose(nt) problème. Par exemple si tu vois la ligne "r3f armes : false" c'est que le mod R3F Armes n'est pas activé.