Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
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Update: Sep 1, 2018 @ 12:51pm

Relatively big update to address unit spam and incorporate some new ideas.

- Combat unit maintenance increased by +1. Does not affect builders, settlers, religious units, etc.

- Cost of all units increased by 10% across the board.

- Very slightly slowed city population growth (borrowed concept from 8 Ages of Pace)

- Increased the movement benefit of roads (borrowed concept from 8 Ages of Pace)

- Readjusted the calendar (i.e. the year you see at the top-right of the screen; work in progress).

Update: Jul 19, 2018 @ 3:46pm

Fixed error causing crash when Rise and Fall is disabled.

Update: Jul 16, 2018 @ 1:08pm

- Removed unit maintenance increase. Removed code that slowed city growth. Added new project, Local Festivities, providing Gold and Amenities while active.

Update: Jul 15, 2018 @ 7:14am

Update: Apr 11, 2018 @ 8:20pm

Reverted changes due to issue with AI becoming defeated.

Update: Apr 8, 2018 @ 2:52pm

Increased unit maintanence by +1 across the board (will apply automatically to all modded units/added content). Added City Center Project "Local Festivities" that provides +1 Amenity while active and grants gold while active. Removed the cost discount for wonders and districts.

Update: Mar 16, 2018 @ 2:06pm

Reduced Great Person cost.

Update: Feb 28, 2018 @ 4:42pm

Slightly increased era length for the Ancient Era only. Slightly reduced culture per population.

Update: Feb 20, 2018 @ 4:11pm

Fixed syntax error causing eras to be 10-60 turns instead of the proper length.

Update: Feb 20, 2018 @ 6:11am

Adjusted calendar, increased era score thresholds, slightly restored culture per population, slightly slowed population growth.