XCOM 2
LW2: Make PsiOps Great Again!
Showing 1-10 of 10 entries
Update: Sep 4, 2017 @ 11:28am

- fixed a bug that allowed Helping Hand and Lift to be used when a unit was incapacitated

Update: Jun 11, 2017 @ 6:40pm

- new console command: LEBFixFakeInjuries
- in certain mod configurations psioperatives that finish training receive an "empty" status and are no longer usable. Use this command to fix these soldiers.

Update: May 15, 2017 @ 10:07am

-removed the xp gain buff since LW2 1.3 sped up the training process
-minor cosmetic changes to mind grasp
-removed all buffs to mind merge and soul merge (LW2 1.3 introduced its own buffs and some of them overlapped)
-added a small crit bonus to mind collective. mind collective now always lasts two full turns (independent of soul merge)
-since LW2 removed sustain, I merged Sustain and Samaritan into one skill. However Samaritan needs Stasis shield to work.

Update: Apr 6, 2017 @ 6:02pm

-Psi Ops now gain Xp faster
-Helping Hand (reload ability) now only requires LoS but no direct visibility (like squadsight)
-sped up the animation of this skill a bit.

Update: Mar 30, 2017 @ 4:38pm

-Winged Lance now has Invigorate as a required Ability
-Units that carry unconscious units are now affected by Singularity
-The AoE of Singularity is now affected by the caster's Will stat

Update: Mar 28, 2017 @ 9:51am

- small UI Improvements (mainly UI support for more than 14 Psi Abilities)

Update: Mar 23, 2017 @ 5:34pm

- snake snuggles no longer prevent from being "singularitated", animations look a bit wonky sometimes, but it works

Update: Mar 22, 2017 @ 12:52pm

- fixed bugged visualization when a psiop gets sucked into his/her own singularity
- fixed some issues with "push door"
- new override for UIChoosePsiAbility to prevent abilities from appearing before they should or appearing more than once
- singularity now should correctly remove suppression

Update: Mar 21, 2017 @ 8:21am

Update: Mar 21, 2017 @ 8:06am