Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
Showing 21-30 of 88 entries
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Update: May 20, 2020 @ 1:27pm

- remove article link and text

Update: May 12, 2020 @ 7:48am

- DLL source code information message

Update: May 12, 2020 @ 5:06am

- complete CityNaming for Play Europe Again thanks to Seeling Cat
- fix Continents colors

Update: Apr 28, 2020 @ 3:42am

- bug fix: for the base game, update players Domain in the Configuration Database for old mods still using Domain='StandardPlayers' instead of Domain='Players:StandardPlayers'
- bug fix: for the mod Volcanoes are considered as Terrain and not placed with the Map Generator option for Features, so still use their import reference in that case
- remove some unnecessary debug output to Lua.log

Update: Apr 26, 2020 @ 9:46am

- add method to remove all Lowlands from a map on loading when a GlobalParameters entry exists ("YNAMP_PLEASE_REMOVE_LOWLAND"), allowing to continue a game from a savepoint just before a crash related to Sea Level Rising
- fill the gaps on Giant Earth Map for Auto City Naming thanks to SeelingCat
- correct offset/size for the new "Ignore" button (was using the old button values)
- fix position of Ha Long Bay on Largest Earth Map
- fix some rivers flow direction on the Play Europe Again map, for 3D visualization
- bug fix: don't fail to load when the MapSeed is empty
- changed all variations of LOC_CITY_NAME_KOBENHAVN to LOC_CITY_NAME_COPENHAGEN in CityMap and Texts files for Scenario cross-reference.
- also show plots without a known city names when using the dev/debug function to display all names from the <CityMap> on the map
- the scenario generator will now try to find a replacement plot in the naming area when getting a City position from the <CityMap> and the central plot of the area is not valid for a city (water, mountain, ...)
- add function to list CityMap entries for which the Scenario Generator can't find a valid position anywhere in the naming area: ListInvalidCityPos(true) from YnAMP_Script context
- add option to use only direct MapScript reference for Natural Wonders and Extra Placement (like Volcanoes when GS is active) instead of relative reference (as the GiantEarth DB for the LargestEarthMap)
- Volcanoes from the ExtraPlacement table are only placed when the "Import" option is used for "Features Placement"

Update: Apr 24, 2020 @ 5:40pm

- move the "Ignore warning" button to a position where it should not be missed
- bug fix: allows some settings to be NULL in <ScenarioCivilizations> else the default settings may be applied if the Civilization specific value is "false"

Update: Apr 24, 2020 @ 12:51pm

- a few tweaks in the <CityMap> tag names for scenario cross-reference
- change a few positions in <CityMap> for the Basic Modern Civilization scenario
- don't block start because of map size in Worldbuilder setup screen, as they will load in that mode.
- bug fix : in some case the default settings of a scenario were over-writing the specific settings of a Civilization
- less spam in console/Lua.log

Update: Apr 24, 2020 @ 1:02am

- less invasive setup validation reports message
- better tooltip description for setup validation reports
- less blocking report, just disable the options that won't work with the current state of the loaded gameplay DB
- bug fix: prevent the two map selection option (new screen or pulldown menu) to swap position when changing other settings
- double check the valid leaders list on launch in case the ruleset was changed

Update: Apr 23, 2020 @ 3:48pm

Small text modification

Update: Apr 23, 2020 @ 9:21am

Changelog don't fit here, see the post here for full log:
https://forums.civfanatics.com/threads/ynamp-development-thread.602050/page-157#post-15739826

Summary:

- add a "Ban Leaders for Random Slots" option to set a list of Leaders that will not be selected to fill a random slot. You can still pick them manually for the human or the AI (SP only ATM)
- add "only civilization/CityStates with TSL" option for YnAMP maps with TSL
- add options to chose how to handle the City State selection: fully random, selection+random, only selection, exclusion list
- many changes to the Terra Map including "Real Land/Sea Blending" option to blend the real world shape over the selected scripts
- many changes to the scenario generator