Space Engineers

Space Engineers

Nanobot Build and Repair System
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Update: Nov 30, 2017 @ 1:48pm

-Fixed items not being pulled out of the block using sorters. Drawback of this is, the needed/missing flag is only set if a new BaR is placed (it can't be set it from code sorry). So you have to remove and rebuild the BaR-System to get this pulling to work.

-I've spend the last days working on the block performance and think I've managed to get a noticeable improvement. Hopefully you will receive the 'this mod is slowing down your system' message much less common.
You might get if from time to time, but according to what I've measured/traced the mod is allways blocked by a call to the game API for creating new blocks (so nothing I could improve).
There were three main things I've done.
1. I speed up by optimizing the code (Using hash, reduce unnecessary/double checking, calling some functions less often,..)
2. Reduced the maximum number of background task from 8 to 4. But according to my measures the speedup of the internal detection function should overcompensate that.
3. Put in a limitation of simultaneously shown welding/grindig/transport effects (lights). So there will be never more than 80 grinding/welding effects shown, same for transports, there will be a maximum of 50 flares shown simultaneously. (Grindig/welding/transporting is still running but without the light effects)

Please take look at Performance Test

-While doing the tuning, I found also a way to impove the cooperation between multiple BaR-Systems while welding projected blocks. So you also may observe an improvement there.

Update: Nov 21, 2017 @ 2:20pm

-Fixed Power consumption not set according to working mode
-Fixed 'BuildNew' not respected in Fly Mode

Update: Nov 17, 2017 @ 3:54pm

-Added Option to collect floating objects only if welding/grinding is idle

Update: Nov 16, 2017 @ 3:08pm

-Fixed bug not storing priority settings (build and collect)
-Option for disableing pushing ore/ingot immediately

Update: Nov 15, 2017 @ 3:09pm

-Now pushing any ingot/ore out of the BaR-System
-Fixed bug where ingot/ore might be increased while collecting

Update: Nov 12, 2017 @ 2:18pm

-Added support for actions on grupped blocks
-Fixed none unique name for colorvalue actions

Update: Oct 31, 2017 @ 7:46am

-Updated Janitor function
It is now possible to control via terminalsetting which kind of relation (enemy, neutral, not owned) the janitor should autogrind

Update: Oct 29, 2017 @ 4:23pm

New Features:
-Now automaticly collects floating materials
-Now could grind enemy blocks
-New GUI properties

Update: Oct 14, 2017 @ 9:46am

-Fix for Unhandled Exception while unloading MOD

Update: Oct 8, 2017 @ 1:27pm

-Fix for not grinding Refineries (and other blocks with more then one inventory)