From The Depths

From The Depths

ProtecTechTools [Depreciated]
Showing 1-10 of 25 entries
< 1  2  3 >
Update: Oct 23, 2018 @ 11:54am

1.5.10: Update for FtD 2.3.0.8

Update: Sep 23, 2018 @ 1:29am

1.5.9: Update for FtD 2.2.26.10

Update: Sep 21, 2018 @ 8:10am

1.5.8: Update for FtD 2.2.26.3

Update: Sep 18, 2018 @ 7:20am

1.5.7: Update for FtD 2.2.25.4

1.5.6: Update for FtD 2.2.9
- Some internal bug fixed (no more warnings or errors in the log in normal conditions)

Update: Aug 28, 2018 @ 12:12pm

1.5.5: Update for FtD 2.2.8

1.5.4: Update for FtD v2.2.0

1.5.3: Update for FtD v2.17
- [fixed] It is now possible to modify an FtD method which contains 'try-catch-finally' blocks
- [improved] The offset address of the generated IL instructions is now logged when the full debug logs are activated

Update: Feb 16, 2018 @ 9:40am

1.5.2: Update for FtD v2.15
- [added] The Unity project which generates the AssetBundle containing the custom outilining shader (used to outline the blocks when the ProtecTech Industries mod is installed)

Update: Jan 16, 2018 @ 1:05am

1.5.1: Update for FtD v2.121

Update: Jan 3, 2018 @ 2:19am

1.4: Update for FtD v2.12

1.4.2: Bug fixes
- [fixed] The Sign posts are now working again

1.4.1 Updated for FtD devtest v2.1
- [changed] The number of decimal places for some internal variables have been modified

Update: Sep 21, 2017 @ 12:09pm

1.3 Updated for FtD v2.02
- [fixed] Using a parameterless PreCall for a virtual method of a block with parameters now works correctly

Update: Aug 16, 2017 @ 12:07am

1.3.4 Mac / Linux fix
- [fixed] The toon outlining shader is now loaded properly
- [partial fix] FtD Plotter sometimes (often...) crash, the crash is now 'ignored' (the graph won't work, but at least FtD will survive)