Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But there's no harm in trying, at worse there will be some error messages and it won't work, it cannot break anything.
The ones using the 'class override' or 'additional UIs' would require extensive modification as these features are FtD-specific.
Most mods are only using the 'methods override' part of PTT, so only light modification would be necessary for them.
But that would require some programming skills.
I do not create mods anymore, but you can issue a request for a new feature in FtD:
https://brilliantskies.customercase.com/forums/request-tracker
Obviously, no guarantee it will be done, but I can guarantee that someone in the team will read the request and decide if we implement it or not.
Thanks in advance :)
I hoped I could, but there's not enough time
And the game's codebase has changed so much that most of the mod would have to be re-written.
If you want to replace FtD's code in your mod, you can use Harmony, it works essentially the same but it's still supported.
https://github.com/pardeike/Harmony
Also, some ProtecTech features have been integrated in FtD (even if they're not exactly the same).
Which explains why the SpinBlocksMadness mod has been integrated in FtD a year ago ;)
I still hope to be able to make that mod work again, but it will require several dozen hours of work, so I am waiting to see what can be included in FtD directly in order to reduce thae amount of work.
The best way to have the modification of the APS firing piece would be to create another mod, a small one, dedicated to that.
I cannot do it as I will not create new mods for FtD (at least as long as I am on FtD team).
But I plan to update PTT soon.
And this mod also allow you to disable the seagulls or transform them in sharks, but most importatnly, you can shoot the seagulls/sharks with it.
Currently new FtD releases are coming out too fast, PTT will be updated when things will calm down a bit.
If you're a modder using PTT, a simple recompile should be enough to make PTT working again, perhaps wil 2-3 minor namespace modifications or things like that.
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
If it's the custom mods menu, then I'm not sure it's really useful, I'm not sure how many mods are using it, but I suspect not too many as most modders probably do not know that it exists.
As for integrating this mod into the game, it's not planned, and I'm not sure if it's really a good idea.
It allows to modify deeply the FtD source code, in fact, ProtecTechTools is some sort of hacking tool for FtD, and I'm not sure it's a good idea to integrate a hacking tool in the base game.
\Users\<>Windows user>\From The Depths\Mods\ProtecTechTools\
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
I see the problem now, in fact there's no problem at all.
The 'F1' window is coning from ProtecTechTools, the 'General' tab is in fact 'ProtecTechTools', I mean, if other mods are using this window, then they will have their own tab, but ProtecTechTools is using the 'General' tab as it is ProtecTechTools which is creating this window.
I checked the log to be sure, there's no warnings, errors or exceptions, so everything is working fine.
The strange log you found is always there, it's a FtD thing and can be ignored.
Exeprt from log:
"Non platform assembly: F:\Мои Документы\From The Depths\Mods\ProtecTechTools\ProtecTechTools.dll (this message is harmless)
Checking ExtendedClass"
Can i post zipped log on forum tread http://www.fromthedepthsgame.com/forum/showthread.php?tid=26433 ?
If the ProtecTech Industries mod is greyed out in that list it means that it's disabled, and it's possible to enable it from that menu.
If it still do not work when it is enabled, please zip and post the 'output_log.txt' file located in the '\Steam\steamapps\common\From The Depths\From_The_Depths_Data\' directory.
When you see the list of all mods (including the CORE mods), you may see some in gray, it means that they are disabled, you can use this menu to enable them.
You will then have to exit FtD and restart in order to load the mods.
The ftD message is just a warning, not an error, so the plugin is loaded correctly.