From The Depths

From The Depths

ProtecTechTools [Depreciated]
Se afișează 1-10 din 25 intrări
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Actualizare: 23 oct. 2018 @ 11:54

1.5.10: Update for FtD 2.3.0.8

Actualizare: 23 sept. 2018 @ 1:29

1.5.9: Update for FtD 2.2.26.10

Actualizare: 21 sept. 2018 @ 8:10

1.5.8: Update for FtD 2.2.26.3

Actualizare: 18 sept. 2018 @ 7:20

1.5.7: Update for FtD 2.2.25.4

1.5.6: Update for FtD 2.2.9
- Some internal bug fixed (no more warnings or errors in the log in normal conditions)

Actualizare: 28 aug. 2018 @ 12:12

1.5.5: Update for FtD 2.2.8

1.5.4: Update for FtD v2.2.0

1.5.3: Update for FtD v2.17
- [fixed] It is now possible to modify an FtD method which contains 'try-catch-finally' blocks
- [improved] The offset address of the generated IL instructions is now logged when the full debug logs are activated

Actualizare: 16 febr. 2018 @ 9:40

1.5.2: Update for FtD v2.15
- [added] The Unity project which generates the AssetBundle containing the custom outilining shader (used to outline the blocks when the ProtecTech Industries mod is installed)

Actualizare: 16 ian. 2018 @ 1:05

1.5.1: Update for FtD v2.121

Actualizare: 3 ian. 2018 @ 2:19

1.4: Update for FtD v2.12

1.4.2: Bug fixes
- [fixed] The Sign posts are now working again

1.4.1 Updated for FtD devtest v2.1
- [changed] The number of decimal places for some internal variables have been modified

Actualizare: 21 sept. 2017 @ 12:09

1.3 Updated for FtD v2.02
- [fixed] Using a parameterless PreCall for a virtual method of a block with parameters now works correctly

Actualizare: 16 aug. 2017 @ 0:07

1.3.4 Mac / Linux fix
- [fixed] The toon outlining shader is now loaded properly
- [partial fix] FtD Plotter sometimes (often...) crash, the crash is now 'ignored' (the graph won't work, but at least FtD will survive)