From The Depths

From The Depths

ProtecTechTools [Depreciated]
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Opdatering: 23. okt. 2018 kl. 11:54

1.5.10: Update for FtD 2.3.0.8

Opdatering: 23. sep. 2018 kl. 1:29

1.5.9: Update for FtD 2.2.26.10

Opdatering: 21. sep. 2018 kl. 8:10

1.5.8: Update for FtD 2.2.26.3

Opdatering: 18. sep. 2018 kl. 7:20

1.5.7: Update for FtD 2.2.25.4

1.5.6: Update for FtD 2.2.9
- Some internal bug fixed (no more warnings or errors in the log in normal conditions)

Opdatering: 28. aug. 2018 kl. 12:12

1.5.5: Update for FtD 2.2.8

1.5.4: Update for FtD v2.2.0

1.5.3: Update for FtD v2.17
- [fixed] It is now possible to modify an FtD method which contains 'try-catch-finally' blocks
- [improved] The offset address of the generated IL instructions is now logged when the full debug logs are activated

Opdatering: 16. feb. 2018 kl. 9:40

1.5.2: Update for FtD v2.15
- [added] The Unity project which generates the AssetBundle containing the custom outilining shader (used to outline the blocks when the ProtecTech Industries mod is installed)

Opdatering: 16. jan. 2018 kl. 1:05

1.5.1: Update for FtD v2.121

Opdatering: 3. jan. 2018 kl. 2:19

1.4: Update for FtD v2.12

1.4.2: Bug fixes
- [fixed] The Sign posts are now working again

1.4.1 Updated for FtD devtest v2.1
- [changed] The number of decimal places for some internal variables have been modified

Opdatering: 21. sep. 2017 kl. 12:09

1.3 Updated for FtD v2.02
- [fixed] Using a parameterless PreCall for a virtual method of a block with parameters now works correctly

Opdatering: 16. aug. 2017 kl. 0:07

1.3.4 Mac / Linux fix
- [fixed] The toon outlining shader is now loaded properly
- [partial fix] FtD Plotter sometimes (often...) crash, the crash is now 'ignored' (the graph won't work, but at least FtD will survive)