Arma 3
IFA3 RealPanzer
Showing 61-70 of 131 entries
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Update: Dec 5, 2018 @ 7:47am

1. Fixed syntax error that was causing a problems with ALIVE servers, thanks to Threedots for finding and showing how to fix the error.
2. Minor tweaks to truck sounds and driving.

Update: Dec 3, 2018 @ 5:48am

1. Quieter engine idle sounds for T34, stug and tiger.
2. Phys tweaks for some cars.
3. Minor sound tweaks to many engines.

Update: Nov 30, 2018 @ 1:54am

1. New King Tiger idle sound.
2. Cars and halftracks are back.
3. Many minor motor sound tweaks.

Update: Sep 16, 2018 @ 10:24am

1. signed the files.

Update: Sep 16, 2018 @ 10:22am

1.Physics tweaks. Tanks now roll on when the W key is released, also possible to adjust speed setting with the W key. Tanks drive better with AI in.

Update: Sep 11, 2018 @ 1:57pm

Update: Sep 11, 2018 @ 1:51pm

1. Physics tweaks after gameplay testing and user feedback. They are very good now the best they have ever been. Setting are now made on the following basis, 1. Adjust physics settings to achieve the tanks top road speed. 2. Set the maximum speeed to the tanks top off road speed. This way the tank does not lose any low end power and also does not go too fast in combat. This is a workaround until the tank class has an offroad coeficient.

Update: Sep 5, 2018 @ 10:37am

1. Tank physics update to capture main mod changes.
2. New sounds for M3 and M5 tanks.
3. New sounds for T34 series of tanks.
4. Removed armoured cars and APCs while more work is done on them after the main mod update made them unworkable.

Update: Jul 24, 2018 @ 11:36am

1. Physx tweaks for better vehicle pathing. Generally more turning force so that they do not change direction so much when driving.

Update: Jul 17, 2018 @ 2:41pm

1. Fix for KT so that it does not accelerate when turning and also paths better under AI control.