Kenshi
Interesting Recruits!
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Update: Jan 11, 2018 @ 5:52am

**Version 2.3**

-Slezkh now has Dialogue and his own personal bodyguard contract AI package. Not playtested yet.
-Restructured Pepssim and Opsmit into a squad inside of residents of the Western Hive. They *should* spawn together now. Not playtested yet, either.
-Rebalanced the placeholder dialogue with stronger/weaker conditions that'll determine whether you'll get them for free or will need to purchase them.
-Updated Port South/North bars to only have one of: Ex-caravan guards, disillusioned slavers, Potpourri, and Eldritch to choose from with a chance to pick no one at all.

EDIT**
-Mud Town accesses the Recruitment list for Uniques now as well.

1: Recruitment Dialogue on listed Unique Recruits
~2: Rebalancing for Palach and Orphis (?)
3: Wandering Recruits as slaves that need to be freed!
~4: Some way to tie Opsmit and Pepssim together as a unit...
5: Moar Basic Followers- Suggestions welcome!
6: Agents of Narko Mercenary Shop

Update: Jan 8, 2018 @ 10:46pm

**Version 2.21**

-Rebalanced Orphis and Palach a bit
-Redistributed Unique and Basic Recruits
-I may or may not have fixed Pepssim and Opsmit, need to playtest the Western Hive area to be sure.
-Playtested and Pepssim and Opsmit are spawning in a randomly selected Hive Village now!
-Characters seem to spawn a little better after tweaking.

** S00PER LATE EDIT
-Totally forgot to mention at one point that Delend should have dialogue.


TO-DO:
1: Recruitment Dialogue on listed Unique Recruits
~2: Rebalancing for Palach and Orphis (?)
3: Wandering Recruits as slaves that need to be freed!
4: Some way to tie Opsmit and Pepssim together as a unit... (Playtesting spawned them seperately. Gonna try and do them as a squad instead the next time I have time.)
5: Moar Basic Followers- Suggestions welcome!
6: Agents of Narko Mercenary Shop
7: Rebalancing Slaver Bar spawns. I think I'm gonna just add a limited pool of recruits here instead of putting just uniques. It's a little weird for certain unique followers to spawn here.
(The little ~ symbol means I *think* I've fixed it. Need to find time to playtest to be sure.)

Update: Jan 8, 2018 @ 9:59pm

**Version 2.2**

-Tortuga has his own Unique dialogue now
-You can occasionally come across incapacitated recruits near Civilization and other areas homeless squads spawn. Fix 'em up and see if they'll join you! I haven't tested this in game, so please let me know if they do some crazy spawning stuff! (Playtesting Edit: I've come across these guys infrequently in my own test, but the interrupt conversation won't go away. The AI Contract won't automatically repeat itself while the contract is going, but it opens up a possibility of having a constant follower without actually having a party member. Kind of frustrating. Need to fix that.)
-Wayfaring Monks now have dialogue.
-Disgraced Ninja now have Dialogue
-Out of Luck Shopkeepers now have Dialogue
-Thieves for Hire now have Dialogue
-Curious Princes now have Dialogue.

TO-DO:

1: Recruitment Dialogue on listed Unique Recruits
2: Rebalancing for Palach and Orphis (?)
3: Distribution of Unique and Random Characters to new towns
4: Wandering Recruits as slaves that need to be freed!
5: Getting recruits to spawn in Hive Villages...
6: Some way to tie Opsmit and Pepssim together as a unit...
7: Moar Basic Followers- Suggestions welcome!
8: Agents of Narko Mercenary Shop

Update: Oct 29, 2016 @ 2:59am

**VERSION 2.1**

1:Arien now has her own dialogue.
2:Costs have been balanced on existing dialogues.
3:Agents of Narko are in game now, right now they're working like the Mercenary Guild. I'll make their own unique Mercenary Dialogue later- this is an option for people who dislike the Holy Nation and need some beef for their outposts or some extra muscle for a town raid.
4: Basic followers without dialogue have now been updated with placeholder dialogue for now.
5: The majority of non-human followers shouldn't spawn in Holy Nation towns. I'm sure some may have slipped past me, so if you see some, tell me!
6: Wandering recruits have been removed for the time being while I restructure them.

**In-Progress**
1: Unique Follower Dialogue Trees
2: Agents of Narko Mercenary Shop
3: Incapacitated Recruit Spawning
4: Wandering Recruits as slaves that need to be freed!
5: Getting recruits to spawn in Hive Villages...
6: Some way to tie Opsmit and Pepssim together as a unit...
7: Moar Basic Followers- Suggestions welcome!

Update: Oct 24, 2016 @ 11:29am

[KNOWN BUGS/MISSING FEATURES/STUFF I SHOULD FIX]
1: Heroes don't all have unique dialogue.
2: Heroes don't all have unique dialogue packages.
3: Animal comments from Dialogue packages continue to go off when you have animals in your squads.
4: Skeletons/Hivers spawn in Holy Nation towns.
5: New Basic Followers, {Thief for Hire, Out of Luck Shopkeeper, Wayfaring Monk, Disgraced Ninja}, do not have dialogue.
6: Katharciss and Delend don't have their Cannibal markings if you use the Hero start.