Kenshi
Interesting Recruits!
695 Comments
Lasershadow 21 hours ago 
I second Mitsurgi. I like Yunomi's spunky attitude and dialogue. There's nothing NSFW in Kenshi unless the player mods it in there, no need to get rid of Yunomi. Just change or delete that piece of dialogue if it bothers certain people.
Mitsurugi Jul 14 @ 4:37pm 
That is a cool touch. With or without the alarm tho, I like the idea that you lock yourself out of a follower if you act like a creep. Doesn't seem like anything you should be ashamed of.

I honestly don't see why the one person didn't just make her 18+, or remove that line rather than removing her completely. Male or female, I tend to want to help characters in need. Be they disgraced faction members, wandering slaves/escaped slaved, or just starving bandits. Even if she was 60, I like the idea of helping her escape and have a better life. Even if it's just hanging out at my crappy base and eating free food.
Josef Senpai  [author] Jul 14 @ 4:25pm 
@Xavounets: Post the link here, or in the suggestions discussion and I'll add it to the description for easy access for whoever should you post it to workshop. Similarly, throw a discussion up if you'd like any help with anything that sounds/seems off. I worked with the fellow on the Russian translation directly, but found it a bit awkward to use Steam messages.
Josef Senpai  [author] Jul 14 @ 4:20pm 
@Mitsurugi: YMMV.

You're on the money for the "depth" of the interaction i.e. barely there. I'm unsure if it even fired correctly, but it was also supposed to be punitive for being a creep in that a crime alarm was supposed to fire and you were to be assigned a bounty by the local faction. Quoting myself, "I simply thought it was an edgy way to provide the player some agency in being the bad guy."
Mitsurugi Jul 14 @ 4:13pm 
Based on the FCS dialog tree, it looks like you have one option to ask her for..."other services", to which she tells you no and then says go away? Maybe I am missing more?

I am in no way condoning underage sex and/or prostitution. I guess I just don't find this little optional exchange any more distasteful than than some of the other dark and brutal stuff in the vanilla game. Again, not saying it's ok or justified, just that stuff like getting turned into a skin suit, eaten alive, literally hacked to pieces, sold into actual slavery, and/or attacked for being the wrong race and/or gender seems pretty bad too...
Mitsurugi Jul 14 @ 4:08pm 
Is the Yunomi thing that bad? Legit asking, I haven't run into her yet.
Xavounets Jun 25 @ 11:19pm 
Yop, j'ai fais un patch FR, je ne sais pas si des francophones utilisent le mod... Faites moi signe, j'ajouterais le mod sur le workshop.
La traduction n'est pas parfaite et il y a certainement des fautes, Il suffira de faire remonter le problème si le mod est mis en ligne ;)

I made a FR patch, I'm just asking if FR people want him or not ;)
theo Jun 15 @ 3:24am 
Okay! I do hope you get around to action.
Josef Senpai  [author] Jun 14 @ 4:54pm 
Added links to https://steamcommunity.com/profiles/76561198880672682 patch and https://steamcommunity.com/id/GY5e3 RU translation, since so far they're the only two that've bothered to discuss submods/patches on the page itself. I think there's a Chinese translation knocking around somewhere too.


@theo: Appreciate the assist in getting around to things I don't have the wherewithal to do. I will not delete the character just because the dialogue from the original creation of this mod is distasteful. It'd be irresponsible of me to simply erase my mistakes, I feel. So it'll either remain for posterity, or I'll get around to re-writing the character when I'm not dead inside.
theo Jun 14 @ 4:20am 
Hi, made a patch for this mod that removes Yunomi, the Agents of Narko, and Bhujerba for those who prefer it: https://steamcommunity.com/sharedfiles/filedetails/3498940254
Josef Senpai  [author] Jun 4 @ 6:20pm 
@Gaming Anomaly: Unique recruits, yes. Several have weighted spawns, but can spawn in just about any vanilla bar. Generic recruits - no.

@Wirewing: I haven't updated it in a while... not sure if it'll get updated again.

@Shachaf8: All of Slezkh's options for payment are set to 100% because the betrayal doesn't always work since the first FCS update after launch.

@Ser_Long_Stickus: Then don't select that option. /s. In all seriousness, I know; it probably won't get rewritten as further development has effectively stopped. See my previous response. There's no excuse or justification, but the fact of the matter is that the mod was officially posted originally on the Lo-Fi forum in September of 2015. I was 18 at the time, and "I simply thought it was an edgy way to provide the player some agency in being the bad guy." Didn't age well, I know. We live and learn.
Ser_Long_Stickus Jun 3 @ 8:16am 
The 16 year old shouldn't have remotely sexual dialogue. I liked this mod until I felt that the one who made is was a weird pervert.
Shachaf8 May 27 @ 10:20pm 
Update: Turns out you need to have absurd amounts of money in your inventory to be able to unlock further conversation options with Slezkh.
Shachaf8 May 26 @ 7:26pm 
How to negotiate with Slezkh? Only options are to pay him for temporary service. No option to haggle for 120k. He offers 100k if you speak to him while hes in a good mood. Is the only way to recruit him to fight him after he betrays you at the end of the temp contract?
Wirewing May 15 @ 2:26am 
so cool you updated this!
Gaming Anomaly May 7 @ 2:55am 
Are these recruits guaranteed to spawn? I haven't been able to find several of them in my last 3 games.
Josef Senpai  [author] Apr 4 @ 6:47pm 
:beeped:
Brimsaw Apr 4 @ 3:13am 
Sorry to learn about your loss, I don't have any questions for you about the mod, just wanted to leave another comment to praise your work, theres not many mod authors with your level of dedication. From keeping the mod up to date as well as helping all of us modding noobs with our questions, really apreciate what you do!
Josef Senpai  [author] Apr 3 @ 6:49pm 
@OracleFish: That's correct. Grimm is weighted to primarily spawn in Holy Nation, but can show up just about anywhere. Slezkh should similar be weighted for all of UC if I recall correctly.
OracleFish Mar 20 @ 3:56pm 
the mod is damn amazing!!! after reinstalling the game on a new OS I've noticed that there's no location on most of recruits, does that mean they're randomly found??? I'm really interested in Grimm and Slezkh who I simply fell in love since he saved my main char so many times! I'd love to find both of them in this playthrough but no luck so far
Josef Senpai  [author] Feb 15 @ 1:41pm 
@Csirke: Yunomi was written at a different time in my life, and a different time socially. It's been... 9 years? I've been planning to rework her dialogue for the last two years since it was first brought up, both into something I would be happy to continue having out in the world, and something that, as you say, would no longer contain a creepy option. It's no justification, but at the time I simply thought it was an edgy way to provide the player some agency in being the bad guy.

That all notwithstanding, Yunomi's dialogue is no longer upto my standards, artistically or ethically. There's a fair chance now that I won't ever rewrite it though - I just don't have the motivation to continue my art when my head's still not in a good place given the last 4 months of tumult and personal upheaval. The future holds surprises for everyone, I suppose.
Csirke CS2-CASES.COM Feb 14 @ 4:01am 
why would you even add that dialogue for yunomi that's creepy:steamthumbsdown:
Josef Senpai  [author] Feb 6 @ 4:47pm 
@Laughing Forest: Black Tower is still in, I just removed the Dust Bandit override, 'cause I said screw it, I need to improve compatibility anyway and wanted to move them into The Hub.I'm not sure I'll ever get around to that at this point... maybe when my head is screwed back on.
Laughing Forest Feb 6 @ 6:54am 
Seems as if this is still overwriting Black Tower - is that intended?
Josef Senpai  [author] Jan 19 @ 1:44am 
@LeoEdge: 5. Return to Josef after having retrieved a Fog Prince Head, an AI Core, the Great White Gorillo's Skin or Claw, Megacrab Ganglion, or the Horn of the Megaraptor.
LeoEdge Jan 18 @ 10:19pm 
how do i get Josef in my party with his "waif", he talks about a fetch quest but doesnt state what he wants me to fetch...

Also sorry for your lost Josef Senpai, may she rest in peace
ethos420 Jan 9 @ 11:50pm 
Just wanted to add.... totally found Josef slacking off next to the food storage, Yiannas held the walll just fine........ what up wit dat?
Josef Senpai  [author] Jan 2 @ 4:47pm 
Thanks, mate. It's... been an interesting time.
That's So Fetch Jan 1 @ 11:42am 
Appreciate the updates but sorry to hear about your mom
Josef Senpai  [author] Nov 1, 2024 @ 8:05pm 
**Version 3.8a**
- Hotfix for Gnume's 3A dialogue.
Josef Senpai  [author] Nov 1, 2024 @ 8:02pm 
- Washed Up and Veteran Holy Nation recruits race now forced to Greenlander. Why it wasn't in the first place, I will never know. Courtesy of https://steamcommunity.com/profiles/76561198120761570
- Removed Black Tower override. Working on moving the Agents of Narko into being actual Residents of the Hub; this should improve general compatibility and make them less of a nuisance.
- Added a bunch of lines to Delend while re-working his dialogue.
- Grimm will now properly say his lines instead of deferring to another team member, courtesy of https://steamcommunity.com/id/GY5e3/ .
Josef Senpai  [author] Nov 1, 2024 @ 8:02pm 
- Genesis Mod Compatibility. Removed references to the "wool hat" from all characters. Optic will now wear the Ashland Hat, because we all know you're going to change his look anyway. Heroes start now uses the Bonedog instead of Pet Dog. All references on Interesting Recruits! characters for backpacks removed with Genesis have been removed. Altis Failover squad and Albanh are now switched to Vagrants faction. Ordis's faction before recruitment switched to Drifters.
- Removed Mesilla from the Unique Recruits list. Apathy makes for poor artistry. I may return to making her later.
- Palach no longer has mild dementia when seeing Orphis. Courtesy of https://steamcommunity.com/id/bihlbo .
Josef Senpai  [author] Nov 1, 2024 @ 8:02pm 
**Version 3.8**
- Biome shouts.
- Palach/Orphis raids should work again, both friendly and hostile. At some point I accidentally deleted them from the Factions possible campaigns; likely during the last rework.
- Removed the Slezkh test Start.
- The Hub will now spawn mercenaries from the mod; previously I was spawning two additional Vanilla mercenaries.
- Tortuga no longer has a 15% chance to ignore you and potentially disappear from existence when speaking with you. With any luck, his attachment to this plane is no longer circumspect.
Josef Senpai  [author] Nov 1, 2024 @ 8:01pm 
@bihlbo: Likewise!

@CyberSpiderRU: Unfortunately, Slezkh's "beat 'em up" recruitment option is no longer working at this time. I need to rework it into a dialogue/item, now that I think about it. His "standard" recruitment options are set to 100% until I get something worked up.
Josef Senpai  [author] Nov 1, 2024 @ 8:01pm 
Hey all, my Mother's recently passed, so I haven't had the time or wherewithal to look at your comments/issues. I've pushed out the latest update, which will now implement Genesis Mod compatibility (last I checked anyway), etc. I don't know when I'll be doing any work on the mod again, but I'll try to respond whenever I feel up for it.

@Rayn: Give it a try after the Genesis Mod compatibility update and see if it continue.

@Kaiser Zero: Bhujerba's failover may be broken. I *was* working on remedying that... Try to recruit him from the Black Tower if you can.

@Slomega: No that's the right dialogue option. I didn't notice before but it's only set to a 10% chance of running the dialogue, instead of 90%. I got it backwards- I'll run a quick hotfix for that.
CyberSpideRU Oct 22, 2024 @ 4:06am 
This mod is cool, but i have a problem.
I defeated Slezkh in 1vs1 when he tried to rob me, but when he wakes up...there is no dialoge at all. He's just going to bar and that's it.
bihlbo Oct 10, 2024 @ 9:01am 
Much obliged, @Josef Senpai
Slomega Sep 19, 2024 @ 8:09pm 
Okay, so I followed the secondary recruitment guide for Gnume as a skeleton, and I've gotten to the point where I can tell him to make the skeleton proud and join me, and when I click it he just tells me to bugger off. Am I stuck or something or did I mess it up?
Kaiser Zero Sep 13, 2024 @ 9:29pm 
I like this mod a lot, but I, for the life of me cannot recruit Bhujerba! Not sure why, but he ends up in Mongrel before I kill the Dust King (mod conflict?) but even with Sake in my inventory, the option to speak with him never happens. Any help?
Hydden Sep 2, 2024 @ 8:53am 
I've been using this mod and it works perfect, I love the new recruits.
About Rayn issue, I just went to World End today and got Orphis and his mates. Maybe you could try to save before enter the city or reach the crashing point and load again, i had this kind of crashes a lot (idk which mod causing it) but saving and loading usually works for me, sometimes it takes 2 try. I also use Reactive World tho, hope this helps!
Josef Senpai  [author] Sep 1, 2024 @ 8:50pm 
@Rayn: Best guess is the Orphis spawn... I'll take a look, but I make no promises.
Rayn Aug 30, 2024 @ 12:02am 
not sure if this is already known but just in case: This mod was causing me to crash when approaching world's end. Strangely I had been to WE a lot with this mod and all my others installed but this started happening all the sudden on day 323 in my game. My best guess would be an incompatibility with Reactive World and one of its world states but idk. I realize this info is probably vague and unhelpful but I'm not very versed in modding. All I could do was indentify that once I deactivated this specific mod the game stopped crashing when WE loaded
Josef Senpai  [author] Aug 24, 2024 @ 1:22am 
@charlie.hall.0111: No prob? I plan on moving them into the Hub proper when I feel like walking myself back through the tutorial that lets me screw around with building. I haven't been able to get the failover in Mongrel to work in testing, despite getting all of Kazakh's to work fairly reliably- the Black Tower will probably end up being removed in the next update. Don't worry, the Agents of Narko are there to stay though :D
charlie.hall.0111 Aug 23, 2024 @ 10:27pm 
Hey thank you so much for removing the dust bandit override on the black tower!! Honestly, that was something that has been bothering me for years but I didn't realize it was your mod. I thought it was a mix of reactive world and UWE cause I thought the tower was from UWE. I like the tower and I like having the agents of narko there cuz it adds more depth to the world. I really appreciate you did that! :) I definitely wasn't going to remove the mod just because of the tower. A lot of the recruits you add are really amazing!
Josef Senpai  [author] Aug 22, 2024 @ 10:47pm 
@Jonny Joumba: Import should be all that's needed for the update. Should being the key word, lol. It is Kenshi after all.
Jonny Joumba Aug 22, 2024 @ 9:51pm 
Hey thanks for the information and all the update, fantastic mod! Do we need to uninstall/reinstall or import for the update to take effect?
Josef Senpai  [author] Aug 22, 2024 @ 7:50pm 
- Removed Black Tower override. Working on moving the Agents of Narko into being actual Residents of the Hub; this should improve general compatibility and make them less of a nuisance.
- Added a bunch of lines to Delend while re-working his dialogue.
Josef Senpai  [author] Aug 22, 2024 @ 7:50pm 
- Genesis Mod Compatibility. Removed references to the "wool hat" from all characters. Optic will now wear the Ashland Hat, because we all know you're going to change his look anyway. Heroes start now uses the Bonedog instead of Pet Dog. All references on Interesting Recruits! characters for backpacks removed with Genesis have been removed. Altis Failover squad and Albanh are now switched to Vagrants faction. Ordis's faction before recruitment switched to Drifters.
- Removed Mesilla from the Unique Recruits list. Apathy makes for poor artistry. I may return to making her later.
- Palach no longer has mild dementia when seeing Orphis. Courtesy of https://steamcommunity.com/id/bihlbo .
- Washed Up and Veteran Holy Nation recruits race now forced to Greenlander. Why it wasn't in the first place, I will never know. Courtesy of https://steamcommunity.com/profiles/76561198120761570
Josef Senpai  [author] Aug 22, 2024 @ 7:50pm 
**Version 3.8**
- Biome shouts.
- Palach/Orphis raids should work again, both friendly and hostile. At some point I accidentally deleted them from the Factions possible campaigns; likely during the last rework.
- Removed the Slezkh test Start.
- The Hub will now spawn mercenaries from the mod; previously I was spawning two additional Vanilla mercenaries.
- Tortuga no longer has a 15% chance to ignore you and potentially disappear from existence when speaking with you. With any luck, his attachment to this plane is no longer circumspect.
Josef Senpai  [author] Aug 22, 2024 @ 7:47pm 
@Jonny Joumba: That is in fact an Ex Caravan Guard, which is from Interesting Recruits!. Basic followers can spawn in most any major settlement, varying slightly per faction.

Ex Caravan Guards can spawn in virtually any bar that has recruits. As an example, in a UC bar, Interesting Recruits! will spawn a minimum of 1 basic follower from the mod, with anywhere from 0 to 2 additional spawns- with each instance choosing from a list of 16 of the basic followers. I think that's 1/16, or 6.25% chance to spawn for each instance that the game loads.