Kenshi
Interesting Recruits!
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Update: Jul 10, 2020 @ 12:56am

**Version 3.1**
-Fixed Potpourri's 4C Dialogue link.
-Tyran no longer scavenged the Second Empire ruins.
-Finally added contingency Dialogue for Kazakh regarding Albanh's, Altis', or Kastor's death prior to speaking to him. Also a little extra dialogue in case you went and retrieved what he was looking for beforehand.
-Fixed a bug with Gnume's Dialogue that only gave him the option to join you 10% of the time, even when you paid him.
-Removed Contingency spawns on Altis, Kastor, and Albanh, as they're now useless with appropriate world states and unique dialogue chains for Kazakh.

Update: Mar 1, 2020 @ 12:03pm

3.0a Hotfix
-Hotfix to address accidental mod dependency.

Update: Mar 1, 2020 @ 11:13am

**Version 3.0**
-Added a 100K Cat chance gate to acquiring Gnume. I figured with those skills, getting him for free , (even with the chance gate) was a little OP.
-Unable/Unaware of how to mess with detection ranges on characters, so I've gone ahead and added additional modifiers to HOPEFULLY reduce spam.
-Finished Potpourri's Dialogue, she is now fully recruitable.
-Small edits to Potpourri's stats to better reflect her backstory.
-Got Recruits to spawn in seperate "Housemates" squads. Untested, but hopefully they won't help each other the next time they wanna attack you.
-Changed Incapped Recruits AI to "Wandering from Town to Town" to hopefully prevent them from clogging up town gates. Also add condition that they must be knocked out OUTSIDE of town walls, including your own, to prevent exploits where possible.
-Wandering Shek drifters MAY have been Exiles wandering Holy Nation territory. I've set their race as 50/50 Greenlander or Scorchlander, and updated Heretics to 100% be Greenlanders for obvious reasons.
-Added anywhere between 1-6 Skeleton recruits in Black Desert City
-Added Tinfist Wannabes. They're pretty much as stated, they wannabe Tinfist! They wear Gi and Gi Pants, are unarmed, and have mild training in hand to hand combat at the cost of being pretty useless at everything else. May spawn in Black Desert City, Outlaw towns such as Hub, the Swamp, Mongrel, World's End, or even in the Fishing Villages.
-The Black Tower will populate with Holy Deserters after the Keeper is destroyed. Romaing Agents of Narko squad are now tied to the Black Tower.
-Added an interaction between Grimm and Gnume if the squad Gnume is is is at minimum 3 large as it will involve one random squaddie. Look for goats.

Update: Jan 9, 2020 @ 9:06am

**Version 2.9**
-Palach and Orphis will hang out in their respective bars instead of wandering town to ensure they don't get murderfied by guards.
-New POI "The Black Tower"; This is right next to The Hub and gives a permanent home for the Agents of Narko Mercenaries. Two new Unique characters reside here, The Keeper and Bhujerba.
-The Keeper is NOT recruitable for obvious reasons, but if ye can kill 'er, she does have quite the bounty on her head. I'll add an override destroying The Black Tower once I figure out how.
-Bhujerba has recruitment dialogue, if you've ever played FFXII you'll get the reference :D
-New Generic Recruits: Fletcher, Armoursmith, Weaponsmith
-Nerfed Ronin and Shek Warriors a bit.
-Nerfed Josef, Irdat, and Gnume, so they're not so effortlessly OP.
-I've started some legitimate work on Potpourri's dialogue, but haven't really got past the second phase of the conversation. You'll see my dev notes if you talk to her, at the mo'.

TO-DO:
::Current To-Do List::
1:Dialogue Packages for Uniques and Basics.
1A: Timing fixes and additional dialogue lines.
2: Recruitment Dialogue on listed Unique Recruits

3: Wandering Recruits as slaves that need to be freed!
4: Moar Basic Followers- Suggestions welcome!
5: Skeleton Basics
6:Retrofit Versions
7.Update on Lo-Fi Forum and Nexus Mods
8. Get other races in on the mix.
9. Sire and Billy the Squire (?)
10. Interactions between Palach and Orphis; Pepssim and Opsmit; Tortuga and Elizabeth; Gnume and Griffin; Eldritch and Okuro; Kazakh and Slezkh; Tyran and Opsmit/Pepssim; Ordis and Tyran; Ordis and Optic; L'Cie and Mikael; Mikael and Yunomi; Yunomi and Grimm; Ordis and Infinite Wingwang; Kazakh and Ruka; Dr. Chung and Optic; Izumi and Yunomi; Potpourri and Elizabeth; Bhujerba and L'Cie.
11. Biome Interactions/Shouts
Arach//Arm of Okran//Ashlands//Bast//Berserker Country//Bonefields//Border Zone//Burning Forest//Cannibal Plains//Central//Cheaters Run//Darkfinger//Deadlands//Desert//Dreg//Empire//Fishman Island//Flats Lagoon//Floodlands//Fog Islands//Forbidden Isle//Greenbeach//Grey Desert//Greyshelf//Gut//Heng//Hidden Forest//High Bonefields//Howler Maze//Iron valleys//Leviathan Coast//Northern Coast//Obedience//Okran's Gulf//Okran's Pride//Okran's Valley//Purple Sands//Raptor Island//Rebirth//Royal Valley//Shem//Shun//Sinkuun//Skimsands//Skinner's Roam//Sniper Valley//Sonorous Dark//South Wetlands//Spider Plains//Spine Canyon//Stenn Desert//Stobe's Gamble//Stobe's Garden//Stormgap Coast//The Black Desert//The crags//The Crater//The Eye//The Great Desert//The Grid//The Hook//The Iron Trail//The Outlands//The Pits//The Pits East//The Shrieking Forest//The Swamp//The Unwanted Zone//Vain//Venge//Watcher's Rim

Update: Sep 22, 2019 @ 10:31pm

Hotfix Version 2.8c
-Completed some incomplete work I left in the last update for the Olena Monk dialogues.

Update: Sep 19, 2019 @ 10:01pm

**Version 2.8b**
-Nerfed Incapacitated Wanderers
-Incapacitated Recruits nerfed to 1 Character Maximum (Had them set to 2 maximum for some reason.)
-Added "Retreat and Refresh" AI Package to Incapped Recruits 'cuase they enjoyed standing around looking dumb.
-Changed Broken Thralls to factions Skeletons so they wouldn't get killed by the normal thralls.
-Fixed condition checks on Pilgrims.
-Can't figure out how to get Palach and Orphis to tak to each otherdespite being hostile so that's on hold. They'll give you a bit of a monologue before attempting to kill ye though.
-Added some Interactions for Vain.
-Added an Interaction for Wend
-Added my Wife as a contributor since she basically wrote Elizabeth.
-Fixed a gap in Gnume's dialogue.

Update: Sep 2, 2019 @ 7:56pm

Version 2.8a Hotfix
-Eldritch properly recruitable now.

Update: Aug 24, 2019 @ 12:33am

**Version 2.8**
-Fixed Olena Monk Warriors, Olena Monk Zealots, Olena Outcast Warriors, and Olena Outcast Captains. They should all be recruitable and also attack enemy players on sight.
-You shouldn't have the option to attack Palach in his dialogue without having allied Orphis or pissing him off anymore. You can also no longer spam his dialogue to get the right options.
-You can now do the same thing to Orphis.
-Cleaned up the world states related to the Olena Monks/Olena Monk Outcasts in order to prevent unintended issues later.
-Josef should have Robot limbs.
-Gnume's Recruitment dialogue is complete.
-Eldritch's Recruitment dialogue is complete.
-Elizabeth's Recruitment dialogue is complete.
-Added Variable "Met Target Before == 0" to Grimm's See Neutral dialogue. Hopefully this improves compatibility with NPC/Slave mods and Mercenaries.

TO-DO:
::Current To-Do List::
1:Dialogue Packages for Uniques and Basics.
1A: Timing fixes and additional dialogue lines.
2: Recruitment Dialogue on listed Unique Recruits
-Potpourri/Josef/Yiannas
3: Wandering Recruits as slaves that need to be freed!
4: Moar Basic Followers- Suggestions welcome!
5: Skeleton Basics
6: Agents of Narko Mercenary Shop
6A: Recruitable Agents and a Unique Follower or two.
7:Retrofit Versions
8.Update on Lo-Fi Forum and Nexus Mods
9. Get other races in on the mix.
10. Sire and Billy the Squire (?)
11. Interactions between Palach and Orphis; Pepssim and Opsmit; Tortuga and Elizabeth; Gnume and Griffin; Eldritch and Okuro; Kazakh and Slezkh; Tyran and Opsmit/Pepssim; Ordis and Tyran; Ordis and Optic; L'Cie and Mikael; Mikael and Yunomi; Yunomi and Grimm; Ordis and Infinite Wingwang; Kazakh and Ruka; Dr. Chung and Optic; Izumi and Yunomi; Potpourri and Elizabeth.

Update: Jun 19, 2019 @ 7:04pm

**Version 2.7b Hotfix**
-Kastor is properly in Port South this time, if you haven't imported he's in Port North.

Update: Jun 10, 2019 @ 10:16pm

**Version 2.7b Hotfix**
-Fix for Tortuga's Dialogue
-Ensured Slezkh and Kazakh didn't have the same issues.